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  1. #1
    Player Karinya_of_Carbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    66
    Character
    Karinya
    World
    Carbuncle
    Main Class
    RDM Lv 90
    Quote Originally Posted by Karbuncle View Post
    I've actually seen Heavenly Strike peak around 11,000 thanks to set bonus

    SMN is a great job, but the 45 second BP timer is too restricting
    Yes, how dare they make you wait 45 whole seconds to do another 11,000 damage. You should be able to do 11,000 damage every ten seconds, nay, every second if you feel like it.

    ...You're talking about something that's 2-3 times stronger than the strongest nuke in the game (for no additional MP) AND puts no enmity on you and you're crying about 45 seconds of recast? Sheesh.

    Go cry to the THFs, who rely on one minute JA timers that can't be reduced by gear at all. (Actually... if they can make -JA timer gear for one job, why can't they make it for two? That might help some of THF's problems without making it less THF-like. But that's off topic for this thread.)
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  2. #2
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Karinya_of_Carbuncle View Post
    Yes, how dare they make you wait 45 whole seconds to do another 11,000 damage. You should be able to do 11,000 damage every ten seconds, nay, every second if you feel like it.

    ...You're talking about something that's 2-3 times stronger than the strongest nuke in the game (for no additional MP) AND puts no enmity on you and you're crying about 45 seconds of recast? Sheesh.

    Go cry to the THFs, who rely on one minute JA timers that can't be reduced by gear at all. (Actually... if they can make -JA timer gear for one job, why can't they make it for two? That might help some of THF's problems without making it less THF-like. But that's off topic for this thread.)
    I am a THF. I've posted about THF stuff on these boards SEVERAL times, including my disdain for how THF Job Abilities rely solely on being in a party. Just because THF isn't in the greatest shape doesn't mean its a bad job.

    If you're not a gimp THF, you can do way more than 11,000 DMG in 45 Seconds. You can get TP in like ~10Seconds or less based on the buffs you have and Evisc' will average ~2.5k~3.k on anything Meaningful in abyssea. That adds up, through melee Damage, way more than 11,000DMG.

    THIRDLY, 11,000 is only with SET PROC, which is roughly ~10% Chance to proc when Blood boon Activates, Its really really low. So you average ~5.5k DMG eveyr 45 seconds. Which is incredibly low compared to any other DD worth their party spot.

    Enmity doesn't matter as much these days if you're going to actually bring up the "hate free' aspect of it, Even BLMs don't have to worry about it as much with Mana Wall and Enmity Douse. While its a nice bonus, its not enough of a reason to warrant a drawn out BP Timer these days.

    BP Timer is too Restricting, Any DD worth his slot in a party can dish out 2x the damage a SMN can in that time, from Melee damage and WS Frequency.

    It gets even worse if the DD in question actually gets March or haste frequently.
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    Last edited by Karbuncle; 05-06-2011 at 10:19 PM.

  3. #3
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Karinya_of_Carbuncle View Post
    ...You're talking about something that's 2-3 times stronger than the strongest nuke in the game (for no additional MP) AND puts no enmity on you and you're crying about 45 seconds of recast? Sheesh.
    1) Set bonus from BLM Emp +2 can do just as much damage as Set bonus from SMN Emp +2. BLMs have the advantage because they can cast a lot more than once ever 45 seconds.

    2) Blood Pacts cost MP to the Summoner. So, yeah, it still costs mp to do that 11k attack. Although, 1/8 as much MP for BP:R. But then again, BLM Emp +2 set also reduces Bliz V to 1/8 as much MP for double damage.
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