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  1. #1
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    Mar 2011
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    Quote Originally Posted by Korpg View Post
    Thats one thing you have failed to mention in any of your posts I have seen.
    Then go back to the Summoners forum and look again.
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  2. #2
    Player Korpg's Avatar
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    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Dallas View Post
    Then go back to the Summoners forum and look again.
    Naw, too lazy, post it here.

    I'll post my gear and atma usage for different scenarios if you do.
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  3. #3
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    Quote Originally Posted by Korpg View Post
    Naw, too lazy, post it here.

    I'll post my gear and atma usage for different scenarios if you do.
    Most of it is in my post on page 3, right before your complaint that I never reveal my secrets, which is why I sent you to the Summoner's forum to find it.

    Best DD atma so far: RR, VV, SA. Why?
    1) All 3 sources of damage benefit from physical atma, instead of just one. Damage is miles beyond that of a solid magic pact build. Not even the people in this thread were willing to believe the damage output of a staff that has only 4% less DOT rating than emp GK.
    2) Spirit Taker and Myrkr provide more than enough MP for SMN. Minikin is a waste of an atma slot except to deal magic damage. I was getting 300-800 MP return with Spirit Taker on my OA4 staff.
    3) Our best melee buff is on the avatar with the strongest physical BP.
    4) Physical BPs do not drain pettp. That means a physical build is almost always accompanied by 507 AOE heals.
    5) The rules for DD are well known. I'm just following those rules.

    Some day I may replace VV with Apoc, but I need /WHM for all the other crazy stuff I do. There's enough downtime that +2 regain outweighs triple attack.
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  4. #4
    Player Korpg's Avatar
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    Mar 2011
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    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Dallas View Post
    Most of it is in my post on page 3, right before your complaint that I never reveal my secrets, which is why I sent you to the Summoner's forum to find it.

    Best DD atma so far: RR, VV, SA. Why?
    1) All 3 sources of damage benefit from physical atma, instead of just one. Damage is miles beyond that of a solid magic pact build. Not even the people in this thread were willing to believe the damage output of a staff that has only 4% less DOT rating than emp GK.
    2) Spirit Taker and Myrkr provide more than enough MP for SMN. Minikin is a waste of an atma slot except to deal magic damage. I was getting 300-800 MP return with Spirit Taker on my OA4 staff.
    3) Our best melee buff is on the avatar with the strongest physical BP.
    4) Physical BPs do not drain pettp. That means a physical build is almost always accompanied by 507 AOE heals.
    5) The rules for DD are well known. I'm just following those rules.

    Some day I may replace VV with Apoc, but I need /WHM for all the other crazy stuff I do. There's enough downtime that +2 regain outweighs triple attack.
    Well, you said "most" of it is on Page 3, but all I see is just certain stats (21% haste, 7% double attack). I'm just wondering where you get those numbers without pulling it out of your...you know.

    Favorite part though. "Best DD atma so far: RR, VV, SA." "Some day I may replace VV with Apoc, but I need /WHM for all the other crazy stuff I do." Didn't you also say that you need /WHM for "RR only" once? Also, why are you thinking of replacing VV with Apoc when you have SA that could be replaced with? At least you would have the same atmas as actual DDs in that case. But I'm sure that STR+40, Att+50 is sooooo much better than Triple Attack+15%, especially for an avatar that does not have even double attack capabilities without atma.

    But you still haven't posted your gears.

    Guess what though, I'll post my gears and atma usage for you to show you the best possible damage you can have from avatar alone.

    Fay Staff (perp-3, Pet:Att+7/RA+7, Pet:MAB+3) I got lucky, first fay staff I got too.
    Emp+2 full set (well, I'm 3/5, going for 5/5 as soon as possible, only have +1 horn and gloves atm)
    SMN skill stuff (you know, like the sea cape, SMN belt, SMN earring, Caller's Pendant, stuff like that)
    Soulscourge (for BP:R, to help proc the set bonus)
    Caller's Sash (set on macro for magical damage BP:R)
    YY Robe/Relic stuff (for BP-)
    MP+ gear (whatever slots are left to fill)

    Atma of choice:
    Minkin/Beyond/Ultimate for high-end Magical damage (BP of choice: Heavenly Strike, go figure) Although if I need to change up magical damage, I just replace Beyond with any other elemental damage +%.
    Minkin/Ducal Guard/Mounted Champion for soloing. Because most anything that I fight solo can just have one avatar on it. Without worry of losing mp or HP if I get hit with an AoE. Only thing I really worry about are spellcasters, because ducal guard only works for reducing physical damage down alot. Single element spellcasters aren't a worry though, because I'll just sic an avatar thats strong against that element.
    Minkin/RR/Apoc for Physical damage Avatars, because I find that having a Set proc with an Apoc proc to do as much damage as a Set proc with Magical damage. But for magical damage resistant/absorb mobs. Sometimes even better if you are fighting something with a little more "oomph" against certain types of damage, like blunt and Chaotic Strike. Best damage I have done to a Teek is 11k or so.

    Why am I doing Minkin? Because I still get free avatars with the gear I have listed above, and I don't have to try to be a substandard DD to get back all the mp I use from BP:R/W. You would be amazed about how much MP a +10 refresh can give you back in a 45 second time frame.

    Now, can you post your "21% haste/7% double attack" for us? I would love to see that.
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    Last edited by Korpg; 05-06-2011 at 10:20 PM. Reason: Clarification