allow gear to do the same.They could just extend our cruor buffs to pets
>>zone bst pets <<
Since this is about pets.. SE please fix auto target when pet has hate. for anyone that doesnt know when a pet has hate auto target does not work
allow gear to do the same.They could just extend our cruor buffs to pets
>>zone bst pets <<
Since this is about pets.. SE please fix auto target when pet has hate. for anyone that doesnt know when a pet has hate auto target does not work
Lego-DNC99 BST82 BRD69 PUP53 Other40+
Sparkel-BST99 DRG82 RDM75 PUP53 Other40+
Cooking100+6 Alchemy83+5 Other70 Gold52 Smith30
Waiting For Death With Open Arms.
That's exactly why I made this thread. We all have problems with the pet jobs. Some adjustments will be easy and some "too costly," so I'm hoping someone comes up with a recommendation that SE can implement.
Also please fix the garbage where if there is a link the BST pet will attack the monster attacking it instead of the target specified by the master. It is really annoying to repeatedly tell your pet to attack one target only to have it run off and attack something else.
Quite true. As both a bst and a pup I can say that I have gotten several links where I wished my pup would get the add off my back (since autos don't have sleep, among other spells). Conversely, I have several times wanted my bst pet to focus on the 1st mob so we can kill it fast and work on the 2nd.
Your ideas are a bit flawed.
For example it is a pretty terrible solution to have to sub a job for a single ability and lose everything other subs would give you. I wouldn't complain if BST had more things, or if SMN had more things, but a SMN/BST is a terrible job combination. You'll BP every minute and then just do snarl every whatever, and your pet HP is so low anyway that if snarl isn't 30 seconds or shorter, you'll still have hate issues on a resummon
Buffs of course should hit everyone. Player or pet, song roll ward or whatever.
AOE Food is also stupid. Pets are not curable, so you need an effect on yourself that boosts the pet like atma. It is this kind of food we need. "atma food", though it doesn't need to be as awesome as RR.
Couldn't agree more with hybrid armors for both master and pet FOR SMN though. BST and PUP got these the last year... but SMN is still forgotten. Then again we need 3 stats on our armors to fix game flaws with pets, so it leaves very little room left for melee stats. (We need -BP timer, due to broken BP timer system. We need -perpetuation, due to broken perpetuation system. We need summoning skill, due to broken skill system.)
SMN is like some kind of lab rat that get all experimental updates that suck. Worst part being that before every single update when people speculate on the changes I say "Well, it can't be this, because it wouldn't work" and then it is exactly what it is... The job would have been 500 times better off if SE just read my posts only and did what I told them.
Like I can just see them add pet AOE food now, and all SMNs will just summon garuda, eat food, then have garuda die in 60 seconds and need to suicide to get rid of food effect and eat another AOE food. Thanks in advance SE.
Could simply be a permanent food effect on master that grants "Pet: xxxx buff". Instead of a food effect thats hits pet and master. Especially in terms of Avatars. I truthfully find it just a little unfair that Melee get all the good foods, where as Mages and Pet jobs generally lack in useful foods. (While some pet jobs (read PUP/BST/DRG) Can make use of Attack/melee food, I feel there should be food for the pets).
Like, a Pet food more for SMNS, Maybe the food gives MP+15% and Perp-1 for Avatars, with "Avatar: Attack+15%, MAB+15"
.
Or a food for mages that offers MAB, or Cure Potency(Admitting Cure pot less needed?). Can't be any more broken than a food with HP+, Atk+, and Store TP+. or Red Curry Buns. Theres nothing stupid about adding foods the directly impact the "pet" aspect of "pet jobs". Maybe "AoE" yes, but a Food that is user-buffed, that has simply "Pet:" effects would be lovely.
Melee food really corners the market in foods, Best Mage food is either MP, or INT/MND, No enhancements to Macc/Matk like Melee food does for Acc/atk. Theres even food that impacts Crafting now. So i think it'd be nice (and fair) to offer meaningful food for master/pet.
I've actually seen Heavenly Strike peak around 11,000 thanks to set bonus :O, and it averages around ~4k on most NMs when properly geared. 5k~+ isn't absurd when it comes to Normal Exp mobs.
but that aside, most of your points are correct in one way or another. SMN is a great job, but the 45 second BP timer is too restricting, it needs to be lowered, or the cap on BP Gear removed.
Last edited by Karbuncle; 05-06-2011 at 03:47 AM.
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