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  1. #1
    Player Bulrogg's Avatar
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    Mar 2011
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    Carbuncle: Windurst Militia
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    419
    Adjusting throwing was never for the RP aspect for me. I was only hoping it would be adjusted to bring it back to where it was before the 75+ limit break. I remember when tossing a shuriken out on a run away mob was about the same as using 'Provoke'. I rarely sub /war anymore unless I am trying for red staggers. It would be nice to have throwing back to where it was so tossing a shuriken would land solid hate again. Now I've never parsed or anything like that so I don't know the exact amount of hate it did generate but it would always return the mob back to me.

    I also thought Sange could be fixed to allow for Crits. Maybe even some merit-able Job Traits that effect Sange; imbue it with a Provoke or Gravity effect or what would really be nice is if you could merit it so shadows weren't consumed and maybe an unlimited shot for the one sange. That way one could swap Nokizaru in Sange then swap back to Qirmiz for no TP loss (from swap).

    Also I'm not saying this needs to be an immediately addressed issue, just something to hope for on the way to 99.
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    Quote Originally Posted by Aldous Snow
    When the world slips you a Geoffrey, stroke the furry walls.
    Quote Originally Posted by --She
    that's what

  2. #2
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Quote Originally Posted by Bulrogg View Post
    Adjusting throwing was never for the RP aspect for me. I was only hoping it would be adjusted to bring it back to where it was before the 75+ limit break. I remember when tossing a shuriken out on a run away mob was about the same as using 'Provoke'. I rarely sub /war anymore unless I am trying for red staggers. It would be nice to have throwing back to where it was so tossing a shuriken would land solid hate again. Now I've never parsed or anything like that so I don't know the exact amount of hate it did generate but it would always return the mob back to me.

    I also thought Sange could be fixed to allow for Crits. Maybe even some merit-able Job Traits that effect Sange; imbue it with a Provoke or Gravity effect or what would really be nice is if you could merit it so shadows weren't consumed and maybe an unlimited shot for the one sange. That way one could swap Nokizaru in Sange then swap back to Qirmiz for no TP loss (from swap).

    Also I'm not saying this needs to be an immediately addressed issue, just something to hope for on the way to 99.
    The bolded is the biggest problem with people's misconceptions about Throwing. The fact of the matter is it was simply never good over level 50. Not because of the lack of Shuriken, though that did not help matters. But because of the increased availability of Haste. As is, NIN should always be able to hit 25% Haste and 45% Dual Wield minimum no matter what. This alone causes Melee DoT to soar beyond what Throwing could ever possibly reach within the confines of the game mechanics. Adding in outside sources of Haste just widens the already huge gap.

    Also, just an aside, you can already swap Throwing items without losing TP. It's why Dart pulling was miles ahead of using a Crossbow on Thf at 75. TP in Bomblet, swap to dart, throw, swap back to Bomblet.
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