That was simply a statement of fact, for how most of the community acts and thinks. Why something like this would upset you, I have no idea. You need to come to terms with that fact that people are not interested in bad jobs. That is the whole point behind everything I say, add good stuff or add nothing. Lets say they add new shurikens, and they have 120 damage, and they're super cheap to make. Well guess what! that won't fix the problem, throwing will still be crap, and no one will use it. If you don't fix the entire problem, you fix nothing. It would be a waste of SE's time to add junk no one would use, because they could use that time spent adding junk no one cares about, to add good content, or fix the real problem.
Bulroggg and Shoko are the ones who came in here and crapped up the thread, I dunno if I would call them elite when they don't even understand simple game mechanics. I also do not remember saying that, please point to where I did.
No, you really don't, that's why I argue against all of them. If you made a good point I would let it stand.
Currently there is no point to having RNG in the game, which is why they should fix it in a way to make it useful, so that there is a point to having it in the game.
I agree. Maybe you should try and come up with some solutions and post them, then we can talk about if they would work or not.
This is how it works, bad jobs don't get used. Instead of complaining about it, and saying you should play it cause its fun. Maybe you could learn mechanics, learn why it's bad, then come up with good solutions to make it useful. If all the jobs were on an even playing field, which you find fun would be the only reason anyone had to play a job. This is what I want to happen. All the melee jobs doing about the same damage, in slightly different ways, and having slightly different utility functions, so that whichever you find fun to play, and mob mechanics for what you are fighting are the only factor in picking what to play.
Game's always been out of balance. Originally everyone RNG burned everything, then BLM burned, later DRK zerg, later still melee zerg. I remember DRG being the best melee, then RNG, then WAR NIN and MNK, then SAM, now MNK NIN and WAR again. It's how the game works, the only constant has been that WAR has never been bad, it's always been near or at the top.
Again, you're completely off the mark. Ranged attacks are getting worse and worse because of the increased access to haste every melee is getting. Haste is what makes ranged attacks useless, and nothing else. It's not an opinion of mine, its math, and math is fact. 2+2 always equals 4, and 4 is always bigger then 3, that's the way it is.
And if playing melees is boring to you, try leveling a mage job, or tanking. Or do what I do, main tank and main heal AT THE SAME TIME. It's pretty hard sometimes, lulz. Especially when you have 10 bad melees attacking what you're tanking and feeding it tons of TP while you're trying to keep shadows up, this sort of endeavor might change your mind about bringing bad melees to things.
Most of the community stops playing things when they become obsolete. How many RNGs do you see running around? I remember when every other melee was a RNG, how many SAMs do you see right now? How many ninjas did you see before abyssea, compaired to now? The minority doesn't care about efficiency, the majority care and want to be good.
YOU ARE THE MINORITY, not me.



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