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  1. #171
    Player Shibayama's Avatar
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    Mar 2011
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    Bastok for life baby.
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    142
    Character
    Shibayama
    World
    Bismarck
    Main Class
    BLM Lv 99
    Wow, talk about self-righteous. You've had 17 prior pages of people telling you that your ideas are just not plausible, yet you act like everybody who disagree's with you is a lowly moron and you're this *visionary* who the rest of us sheep just don't understand since we've been brainwashed by some elitist mentality. When everybody disagrees with your idea, saying that "like all great leaders in history who made change my ideas scare the conservatives" and "*scoff* this is like explaining quantum physics to a chimp because I'm smart and you're dumb, now let me prove it by giving you a poorly conceived history lesson." doesn't make you sound like the enlightened SCH you think it does. It makes you sound like somebody who has been pantsed, but is trying to convince everybody else that they're the ones standing around with their underwear around their ankles.

    It' pretty clear at this point you're going to attack anybody who disagrees with you so there's no real point to continue responding to you - just don't get your hopes up for shuriken as a main damage source if the only suggestion you have for it is "Ninja throw shuriken in all the other final fantasies and thats what makes them ninjas so XI by proxy needs to make throwing shuriken what makes ninja shine!"

    Despite your attitude, others like Karbuncle have actually tried to come up with a viable solution to throwing which works as a compliment to NIN's natural DPS, not a replacement, as well as working with the limitations XI has in place. I actually think the idea of making shuriken function abit like footwork in regards to slower attacks for increased TP gain would be interesting, but I've seen Iga +2 Nin's swinging like there's no tommorrow, so how much of a necessity this would be is hard to tell.

    The only solution I can think of to capitalize on Nin's A- throwing skill would be to make a line of shuriken that function like marksmanship bolts, but even that is hard to justify since why would SE not just make that into a Ninjutsu spell for debuffs like defense down?

    Now if you'll excuse me, I'll be off on the dancer forums advocating that since our AF weapon is a chakram, a relic-chakram needs to be incorporated because blah blah culture.
    (4)
    Last edited by Shibayama; 04-25-2011 at 03:09 AM.

  2. #172
    Player wish12oz's Avatar
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    Mar 2011
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    Quote Originally Posted by Akujima View Post
    Okay... For the last time...
    This is like trying to explain quantum physics to a chimp...
    Yes, for the last time, throwing sucks and cannot be fixed, here's why:

    I'm gonna spell this out for you, try not to get lost, read it til you get it.
    Manji Shuriken have a 192 delay.
    Kannagi+Kamome have a combined (210+180) 390 delay.
    When you hit the delay reduction cap of 80%, this becomes a new delay of 78.
    78+78=156, you get slightly more then 2 melee attacks rounds per throw.(throwing delay is 192)
    with apoc, /war, brutal, eponas you have triple attack+18%, double attack+18%, which means 54% of the time, you get an extra attack per melee round.
    So at +54% melee attacks per round, every time you attack, you get 1 extra attack, because you attack twice every round.
    you get slightly more then 2 attack rounds per throw, you get 3 attacks per round.
    Your throwing damage needs to be slightly better then 6 melee attacks and give as much tp as 6 melee attacks to be on par with just meleeing.
    Throwing comes no where near either of these 2 things, and never will, it's impossible unless they make haste affect ranged attacks.

    This is gonna be my new response to you because it's entirely not worth reading anything you have to say, and you can't argue against math.
    (4)

    http://www.twitch.tv/wish12oz
    http://www.youtube.com/user/r5n/videos

  3. #173
    Player Bulrogg's Avatar
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    SE can adjust throwing if they so choose.
    (2)
    Quote Originally Posted by Aldous Snow
    When the world slips you a Geoffrey, stroke the furry walls.
    Quote Originally Posted by --She
    that's what

  4. #174
    Player Greatguardian's Avatar
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    Mar 2011
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    3,238
    Quote Originally Posted by Bulrogg View Post
    SE can adjust throwing if they so choose.
    About as easily as .... No, I can't come up with an appropriate metaphor. If you don't understand the difference between an adjustment within the bounds of a system and a complete reworking of a system, nothing anyone can tell you will help. Fixing throwing the way you want it may as well be making a new MMO and calling it Final Fantasy.

    Oh hey. Wait. They already did that. Maybe FF14 will have cool Throwing mechanics for whenever they implement "Shinobi".
    (1)

  5. #175
    Player Bulrogg's Avatar
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    I guess I will pull a page from 12ozmouse.

    Quote Originally Posted by Bulrogg View Post
    SE can adjust throwing if they so choose.
    (1)
    Last edited by Bulrogg; 04-26-2011 at 12:41 AM.
    Quote Originally Posted by Aldous Snow
    When the world slips you a Geoffrey, stroke the furry walls.
    Quote Originally Posted by --She
    that's what

  6. #176
    Player wish12oz's Avatar
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    Mar 2011
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    Quote Originally Posted by Bulrogg View Post
    SE can adjust throwing if they so choose.
    You totally right, SE can adjust throwing all they want.

    Unfortunately without a complete reworking of the system or a JT buff like Karb described,
    IT WOULD BE COMPLETELY STUPID AND POINTLESS AND STILL SUCK.

    here's why:
    I'm gonna spell this out for you, try not to get lost, read it til you get it.
    Shurikens have a 192 delay.
    Kannagi+Kamome have a combined (210+180) 390 delay.
    When you hit the delay reduction cap of 80%, this becomes a new delay of 78.
    78+78=156, you get slightly more then 2 melee attacks rounds per throw.(throwing delay is 192)
    with apoc, /war, brutal, eponas you have triple attack+18%, double attack+18%, which means 54% of the time, you get an extra attack per melee round.
    So at +54% melee attacks per round, every time you attack, you get 1 extra attack, because you attack twice every round.
    you get slightly more then 2 attack rounds per throw, you get 3 attacks per round.
    Your throwing damage needs to be slightly better then 6 melee attacks and give as much tp as 6 melee attacks to be on par with just meleeing.
    Throwing comes no where near either of these 2 things, and never will, it's impossible unless they make haste affect ranged attacks.
    (3)

    http://www.twitch.tv/wish12oz
    http://www.youtube.com/user/r5n/videos

  7. #177
    Player Bulrogg's Avatar
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    Quote Originally Posted by Bulrogg View Post
    SE can adjust throwing if they so choose.
    and I'm all for it
    (1)
    Quote Originally Posted by Aldous Snow
    When the world slips you a Geoffrey, stroke the furry walls.
    Quote Originally Posted by --She
    that's what

  8. 04-26-2011 06:57 AM
    Reason
    Content was edited by Moderator due to violation of Forum Guidelines.

  9. #178
    Player Bulrogg's Avatar
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    Quote Originally Posted by Bulrogg View Post
    SE can adjust throwing if they so choose.
    I read it the first time and I agreed, it would take something major to make Throwing = Melee. But that's not what I was suggesting. Nonetheless your rude, harassing remarks still won't sway my opinion
    (1)
    Quote Originally Posted by Aldous Snow
    When the world slips you a Geoffrey, stroke the furry walls.
    Quote Originally Posted by --She
    that's what

  10. #179
    Player Greatguardian's Avatar
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    Quote Originally Posted by Bulrogg View Post
    I read it the first time and I agreed, it would take something major to make Throwing = Melee. But that's not what I was suggesting. Nonetheless your rude, harassing remarks still won't sway my opinion
    If you're just going to be dense and refuse to contribute anything meaningful to the discussion, kindly stop spamming the Ninja boards. Thanks.
    (2)

  11. #180
    Player Akujima's Avatar
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    Mar 2011
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    470
    Character
    Shinjima
    World
    Asura
    Main Class
    PLD Lv 99
    wish, GG and anyone else interested in a very well thought out comprehensive study of video game design, should watch the Youtube Link posted below. This will basically explain the basis of everything I have been saying. Example given based on the video below: FFXI used to be Castlevania 1, but is slowly turning into Castlevania 2.

    Watch for interesting synopsis.

    http://www.youtube.com/watch?v=Aip2a..._order&list=UL
    (1)

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