I'd like to see a version of SATA(sneak and trick attack) for ninja aimed specifically for their range/throw attacks. This version would be aimed for the lvl50-99 Ninja, and would help foster the "throw" abilities of a ninja.
Now before players point to the obvious NiNja/THF job combo and being able to SATA next attacks. I'd say to them the same thing applies to "dual wield". Why give thieves dual wield when they can sub /NIN. Or for that matter why share spells between BLM and RDM's?
My answer is style of play. A player wishing to increase the usefulness of a throw with this new range only "SATA" could help with the whole losing 2melee attacks in the same time to throw once. Also, if place ow enough for a /nin sub, other job classes could benefit from the throw "SATA".
This idea eliminates the need for throw "Weaponskills"(though I'd still like those). While changing the functionality of of a SATA to maybe increase accuracy as well ad damage outputs and make this job ability unique in it's aspect and function.