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  1. #11
    Player Eeek's Avatar
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    Mar 2011
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    Quote Originally Posted by Krisan View Post
    Well, it's not unwarranted to ask for clarity, certainly. But I just don't know. I'd honestly lose a bit of respect for SE if this is a global adjustment and they can't be half-assed enough to make that perfectly clear. And yea, I know WHY this would be bad if it is a global-adjustment, and the worry is merited there certainly.. But at the moment I'm relying on the notes for what they say - not what they don't say.
    SE did pull a fast one on the players two years ago. In the April 2009 update, which has since been scrubbed clean of any reference to the adjustment on the official site's archive of update notes*, SE adjusted magic resistance for all mobs. It was nothing more than a little one-line comment, but it had a drastically negative effect on mages. Does anyone else remember the fun caused by the drastically increased rate of half (and full) resists when players cast spells that corresponded to a mob's elemental strengths. I did not run a search through BG's old threads, but I did find an old post on the FFXIAH forums that adequately outlined the nerf: Link to relevant post on the magic resistance nerf.

    I know this thread reeked of QQ and over-reaction when I wrote it, but when I saw that one seemly-innocent line about and adjustment to VIT and Critical Hits, my spidey senses started tingling. I really, really hope that I'm completely wrong and that I'm overreacting because I'm misreading SE's intent, but something in the back of mind tells me that I'm right.

    I'm even more worried since a Community Rep still has not posted anything in this thread to allay anyone's fears. Maybe it's not their fault. Maybe the Dev Team simply failed to respond to a clarification request from the Community Team.

    This time, I'm not so optimistic. I feel as if the Dev Team is preparing to drop a big, smelly nerf all over jobs like THF, DNC, NIN, BLU, and so on, but they don't want to acknowledge the nerf just yet. Maybe the Dev Team simply wants to push back any negative, wide-scale player reaction until after the update when the nerf's in place.

    *Note: I was incorrect on this point. The update notes did not specifically mention any adjustments to player/mob magic resistance. The magic resistance nerf was not announced, and after a few weeks, SE claimed the nerf as a 'mistake' and undid the 4/9/2009 update's changes to magic resistance.
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    Last edited by Eeek; 04-23-2011 at 07:14 AM.

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