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  1. #81
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Byrth View Post
    2 VIT = 1 DEF
    VIT is subtracted from STR in fSTR calculations.
    VIT is used as a WS mod sometimes.
    VIT is involved in some high tier Cure formulas.
    VIT is involved in Waltz formulas.
    Just to add on to that, VIT is also involved in the Jump potency formula, and 2*VIT is the amount of HP healed with Chakra, as well as the amount of magic damage absorbed by Rampart.
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  2. #82
    Player Kraggy's Avatar
    Join Date
    Mar 2011
    Posts
    400
    Character
    Kraggy
    World
    Cerberus
    Main Class
    THF Lv 50
    Quote Originally Posted by Camate View Post
    To quell some of your concerns about the adjustments set to take place regarding VIT and critical hits, you'll be glad to know that this adjustment will only be for player characters and NOT monsters. Additionally, in regards to the note about "certain job traits will see their maximum level of effectiveness adjusted by equipment, magic, and/or job abilities" have no fear as no negative adjustments will be taking place. Instead the limits on these will be increased, making players even stronger.
    Can't you suggest to those who write the notes that being gratuitously vague isn't a Good Thing, it's infuriating when what they write it totally ambiguous, it's worthless as presented because no one has a clue what the change actually is, hence the speculation and 'negative vibes' such update notes generate.
    (0)

  3. #83
    Player Swords's Avatar
    Join Date
    Mar 2011
    Posts
    354
    It isnt the first time such an issue has happened, I recall a similar reaction occured when SE had announced that they were changing the first 6 dynamis areas. But I think when they say they're going to do something, it's more along the lines that "Were going to change this, but we haven't decided how yet." Which is good and bad in my opinion, besides getting a rise out of the general populus over the speculation of "this is the gaming apocolypse", it feeds SE a bunch of ideas on people's opinions about the change, players reasonable ideas on what they think might change (which might make SE go hey thats an even better idea than what we planned) , and how much players think it would overall effect the game.
    (0)

  4. #84
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Camate View Post
    To quell some of your concerns about the adjustments set to take place regarding VIT and critical hits, you'll be glad to know that this adjustment will only be for player characters and NOT monsters. Additionally, in regards to the note about "certain job traits will see their maximum level of effectiveness adjusted by equipment, magic, and/or job abilities" have no fear as no negative adjustments will be taking place. Instead the limits on these will be increased, making players even stronger.
    You had me worried there for a second, my ukon was starting to tear up
    (0)

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