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  1. #61
    Player Runespider's Avatar
    Join Date
    Mar 2011
    Posts
    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    I would hate to be the community rep that replies to this one.

    Either they tell us what it will entail and the forums fill with rage, they lie or underplay it and lose any respect the forum has with the playerbase after the update or they simply try to ignore it.

    My guess is we will get a really vague response and none after lol
    (0)

  2. #62
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Yah its really two options.

    1) They say "Yah, It effects players and mobs, This is essentially a huge crit nerf".

    or

    2) This only effects players, Just like "Fencer" Job Trait. (note: Remember Fencer used to effect mobs? They removed it from mob Job Traits unless its charmed by a BST).


    1) is going to cause a Shit-storm of spiraling hatred and nerf rants
    2) Sigh of relief, and the faint sound of DRKs using soul-eater/wrists in the distance.
    (1)

  3. #63
    Player Denabond's Avatar
    Join Date
    Mar 2011
    Posts
    109
    Character
    Denabond
    World
    Lakshmi
    Main Class
    MNK Lv 90
    Quote Originally Posted by Karbuncle View Post
    Yah its really two options.

    1) They say "Yah, It effects players and mobs, This is essentially a huge crit nerf".

    or

    2) This only effects players, Just like "Fencer" Job Trait. (note: Remember Fencer used to effect mobs? They removed it from mob Job Traits unless its charmed by a BST).


    1) is going to cause a Shit-storm of spiraling hatred and nerf rants
    2) Sigh of relief, and the faint sound of DRKs using soul-eater/wrists in the distance.
    Last I cheaked, Drks have been useing soul-eater/wristing w/o even needing a reason.
    (0)

  4. #64
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Remember the TP floor nerf? Every time MNK and NIN become so overpowered that SE has to get out the nerf bat THF gets caught in the crossfire.
    (3)

  5. #65
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Quote Originally Posted by Dale View Post
    I like the change. Vitality needs to do a little more than it does, and making it decrease damage from criticals sounds like a good way to go. They need to do that or make it add to a character's HP. Something.

    Now as far as the "damage dealers" complaining about this, i have little sympathy. It's not like the damage you can put out right now with atmas isn't insane, so having your crit damage nerfed some isn't going to hurt things. As far as theif in particular, you shoudn't be doing huge damage. You are a theif. Your speciality is collecting loot. The facts are you can do nice damage, have crazy evasion and make an exceptional tank against many bosses - I really don't see a significant problem here.
    You're a thief, land TH and get the fuck off the mob, you're feeding it TP! Now you can have fun looking at the real jobs in the game doing their job. Good thief.
    (1)

  6. #66
    Player RaenRyong's Avatar
    Join Date
    Mar 2011
    Posts
    304
    Character
    Sakurawr
    World
    Bahamut
    Main Class
    BLM Lv 92
    Screw that, I'd rather wipe my party >:3
    (0)
    This is Sakurawr, not Raen D:

  7. #67
    Player Jalonis's Avatar
    Join Date
    Mar 2011
    Posts
    75
    Character
    Minela
    World
    Phoenix
    Main Class
    DNC Lv 99
    People overplay how dangerous TP feed is in the vast majority of cases. The only mobs I can really think of off hand where TP feed makes them much harder are mobs that switch between physical/magical absorbs through TP ability use. Anything else, the minor added TP feed is counterbalanced by the duration of the fight being cut dramatically.
    (0)

  8. #68
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by Jalonis View Post
    People overplay how dangerous TP feed is in the vast majority of cases. The only mobs I can really think of off hand where TP feed makes them much harder are mobs that switch between physical/magical absorbs through TP ability use. Anything else, the minor added TP feed is counterbalanced by the duration of the fight being cut dramatically.
    If you have control over when a monster gains TP, you can take a lot of danger out of fights. The exceptions are basically when monsters have potent Regain or other odd mechanics.

    For instance, lets say an unstunnable monster with mean TP moves starts casting Firaga IV on you. You're pretty sure you'll survive Firaga IV with about 600 HP left, but your only healing is a BLU/RDM (to go with your BLM/BRD for seal farming). Do you:
    A) Continue meleeing while he's casting
    or
    B) Turn away

    The obvious answer is to turn away and let the bard healing you back to full. Feeding it TP while it casts is going to get you two-shotted from Spell -> TP. The margin of error you're allowed here depends on how much Subtle Blow and AGI you have.

    If you're in a more forgiving format, then maybe it doesn't matter, but lowman Subtle Blow and AGI matter a whole lot.
    (1)

  9. #69
    Player Trangnai's Avatar
    Join Date
    Mar 2011
    Posts
    98
    Character
    Rivicus
    World
    Asura
    Main Class
    RDM Lv 99
    Quote Originally Posted by Everyone
    QQing over nerf.
    Honestly all the buffs everyone and this game has gotten and one nerf and everyone crys. My only issue is this nurf isnt gonna change anything. So why do it.

    Adjusting the effects of VIT wont:
    - Allow SAM or DRK to deal damage again. All it will do is reduce the damage Crit based DDs do.
    - Allow PLD to tank inside Abyssea.
    - Stop jobs from courter-tanking.

    Honestly if there gonna nerf, nerf something that matters. All this is gonna do is make it take longer to kill mobs.
    (1)

  10. #70
    Player noodles355's Avatar
    Join Date
    Mar 2011
    Posts
    883
    Quote Originally Posted by Jalonis View Post
    People overplay how dangerous TP feed is in the vast majority of cases. The only mobs I can really think of off hand where TP feed makes them much harder are mobs that switch between physical/magical absorbs through TP ability use. Anything else, the minor added TP feed is counterbalanced by the duration of the fight being cut dramatically.
    Certain mobs like the Voracious Violet malboro mob, who can spew both charm and death breaths, would disagree with you.
    (2)

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