Seems pretty obvious it is an atma nerf. I'm a little disappointed, since blood pacts were also benefitting from crit damage.
Seems pretty obvious it is an atma nerf. I'm a little disappointed, since blood pacts were also benefitting from crit damage.
I think we all knew it was coming, a well geared thf, mnk or nin with 3 atmas including RR/GH/apoc etc can kill a mob quicker than a whole alliance on XP mobs and on NMs they do so much damage they can tank and keep hate over a spamming healer, a huge part of this is down to crit damage. It's always been the case that if you're having too much fun on a DD job it won't last forever.Seems pretty obvious it is an atma nerf. I'm a little disappointed, since blood pacts were also benefitting from crit damage.
IF such a thing does affect the jobs that much, I imagine what happened with RNG after the RA adjustment would happen with those jobs. Everyone will go onto the next bandwagon job while the people who took the job seriously and the really good ones will stay.
If this works both ways (as in it applies to mobs and players) then yes its basically a direct nerf to mnk,thf, and nin. As well as all the Crit hit WSs. To me, that seems fine as currently all jobs (with RR) that have a crit WS can do an absurd amount of damage. This might even out the DDs a bit, since jobs like drk and sam have been left out due to their lack of a crit WS (although i have no sympathy to the bandwagon Sams after having them rule the DDs with the 2handed weapon update). Pointless to point out, but this will also even out the damage difference between the Relic mnk + nin weapons and the Emp weapons. Of course, this is assuming this applies to mobs.
Why is this fine?
While Abyssea is currently the post popular content, the vast majority of the game's zones, content, and (likely) future content are outside of Abyssea's 9 main zones.
Since the 2007 update to 2-handed weapons, 1-handed DDs like THF, DNC, NIN, and so on have been forcibly shoved aside in favor of jobs like SAM and WAR. Abyssea allowed the 1-handed DDs a chance to shine in Abyssea, and apparently it's big problem for such jobs to leave town and have a chance to shine, prove useful, and have fun.
No, instead we're likely to see a nerf. And this nerf applies everywhere. It's now possible that jobs like THF, NIN, and DNC will leave Abyssea weaker than ever before.
-- Fan of Abyssea and FFXI's New Direction ---- THF - DNC - BLM - RDM --
Any damage dealer reliant on critical hits is going to be impacted by this change if it works for both players and monsters.
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Original Post:
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I'm 99% certain it will work both ways. If not, it's a rather pointless adjustment.
Originally Posted by SpankWustler
Step 1: Add Critical Damage bonus trait to most jobs that use Critical weaponskills, but not Dragoon
Step 2: Nerf critical damage.
Step 3: lolDRG
This is all a secret ploy to adjust Drakesbane indirectly.
Chance to shine is one thing, but beating out the 2handed weapon users on both DOT (cause we attack faster) + having our WSs beat thier WS damage isn't just outshining them, its trampling all over them. Does it make sense for a Dnc (who is a hybrid dd/healer) to out DD a Drk(who is a full on DD)? Should a nin (who is considered before as a tank by the playerbase) out DD a Sam? I will say however the only real job that can really complain would be thfs, due to their reliance on crit damage (well maybe Drgs too due to Drakesbane being a crit WS too).
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