As far as the entire Cure V and Reraise aspect is concerned:
Personally, having a bit higher cure such as Cure V would be a nice benefit even outside of Abyssea. My biggest thought to this is the frustration of soloing such as a /dnc or /nin or even a /war status doing normal solo or campaign or whatever. When we Convert on RDM without /whm it pretty much sucks in the fact that we have to blow at least 2 cure IV's and a cure III or toss a Regen I/II with your Composure going. But then you're already blowing through a lessened MP pool when outside of Abyssea by time you fully heal yourself. Not to mention you're wasting more time tossing extra spells to get yourself topped off on HP when trying to solo something. There is where I'd find it a little more necessary to have a larger cure especially so if you're not subbing WHM (Divine Seal is the reference to a better cure when referring to subbing WHM) at all.
As far as the Raise II, yea I can see where it'd be nice to have 2 different raise potentials where there are multiple people dead and you need to shorten the party/alliance death effect time but it's still not particularly necessary. I personally would be all about the idea of a Reraise spell for RDM without the need to /whm to get it. This would open up some more potentials for subjobs without worrying about not having Reraise. Yes, granted you could go and purchase Reraise items and all that, but why settle for that if you can just get the spell naturally?
This is my personal opinion based on these spells. I know some won't agree but I do feel as though I offer some reasonable situations for the usefulness of the spells. Discuss away!![]()

Reply With Quote



