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  1. #41
    Player
    Join Date
    Mar 2011
    Posts
    21
    As far as the entire Cure V and Reraise aspect is concerned:

    Personally, having a bit higher cure such as Cure V would be a nice benefit even outside of Abyssea. My biggest thought to this is the frustration of soloing such as a /dnc or /nin or even a /war status doing normal solo or campaign or whatever. When we Convert on RDM without /whm it pretty much sucks in the fact that we have to blow at least 2 cure IV's and a cure III or toss a Regen I/II with your Composure going. But then you're already blowing through a lessened MP pool when outside of Abyssea by time you fully heal yourself. Not to mention you're wasting more time tossing extra spells to get yourself topped off on HP when trying to solo something. There is where I'd find it a little more necessary to have a larger cure especially so if you're not subbing WHM (Divine Seal is the reference to a better cure when referring to subbing WHM) at all.

    As far as the Raise II, yea I can see where it'd be nice to have 2 different raise potentials where there are multiple people dead and you need to shorten the party/alliance death effect time but it's still not particularly necessary. I personally would be all about the idea of a Reraise spell for RDM without the need to /whm to get it. This would open up some more potentials for subjobs without worrying about not having Reraise. Yes, granted you could go and purchase Reraise items and all that, but why settle for that if you can just get the spell naturally?

    This is my personal opinion based on these spells. I know some won't agree but I do feel as though I offer some reasonable situations for the usefulness of the spells. Discuss away!
    (0)

  2. #42
    Player Supersun's Avatar
    Join Date
    Mar 2011
    Posts
    522
    Quote Originally Posted by Delvante View Post
    "In response to Emitremmus' Comment"

    I think you have a decent idea regarding the potential for a double potency affect. I would say if you were going to introduce this idea or the idea of a double cast for a reduced mp cost, you'd then want to implement them as a JA. But that's my personal opinion.
    The only issue with a JA that enhances cure potency is whenever a OSH*T moment arises the last thing you can afford is to be locked out of spellcasting because you are using a JA.
    (0)

  3. #43
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by RaenRyong View Post
    I have all of this and my curing power still leaves a lot to be desired.

    WHM not only destroys RDM at single target cures, it destroys them at not generating enmity while doing so (having more utility on hate-reset NMs), anything that inflicts status ailments, AoE curing, etc. Abyssea or not, WHM is too strong (or the other healing jobs are too weak).
    Still though, it's just one step closer to overpowering RDM if it gets cure 5. SCH I wouldn't mind so much, but for RDM there needs to be an alternative. :\
    (0)

  4. #44
    Player RaenRyong's Avatar
    Join Date
    Mar 2011
    Posts
    304
    Character
    Sakurawr
    World
    Bahamut
    Main Class
    BLM Lv 92
    One step out of underpowered/irrelevant territory is one I will fully support.
    (0)

  5. #45
    Player
    Join Date
    Mar 2011
    Posts
    52
    Cure V given to rdm,sch outside of abyssea would cut out whm's usefulness for sure.... but has SE even stated they will add endgame that isn't abyssea at 99? The way it looks now all thats going to be added is abyssea, and then you'll have old 75 content, which isn't what you should be balancing jobs on.....
    (0)

  6. #46
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by RaenRyong View Post
    One step out of underpowered/irrelevant territory is one I will fully support.
    Enjoy making WHM irrelevant again outside Abyssea then. We should be jacks of all trades, not one-trick ponies.
    (0)

  7. #47
    Player Lush's Avatar
    Join Date
    Mar 2011
    Posts
    2
    Character
    Lushiouss
    World
    Ragnarok
    Main Class
    DRG Lv 99
    Cure 5 for RDM WOULD help.
    (0)

  8. #48
    Player RaenRyong's Avatar
    Join Date
    Mar 2011
    Posts
    304
    Character
    Sakurawr
    World
    Bahamut
    Main Class
    BLM Lv 92
    Quote Originally Posted by Quetzacoatl View Post
    Enjoy making WHM irrelevant again outside Abyssea then. We should be jacks of all trades, not one-trick ponies.
    WHM loses Cure6, more efficient cures, higher tier Curagas, Esuna, etc?
    (0)

  9. #49
    Player Supersun's Avatar
    Join Date
    Mar 2011
    Posts
    522
    I just think giving Rdm Cure 5 is the lazy answer. It's not like our options are either Cure 5 or nothing. What other options are there that would allow Rdm to main heal better inside abyssea that would fit Rdm?
    (0)

  10. #50
    Player rog's Avatar
    Join Date
    Mar 2011
    Posts
    1,208
    Quote Originally Posted by RaenRyong View Post
    WHM loses Cure6, more efficient cures, higher tier Curagas, Esuna, etc?
    And rdm gets solace.
    (0)

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