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  1. #51
    Player Supersun's Avatar
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    Mar 2011
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    Also, FYI, there's more or less the exact same thread in the Japanese Rdm forums with more or less the same points XD.
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  2. #52
    Player Quetzacoatl's Avatar
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    Mar 2011
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    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by RaenRyong View Post
    WHM loses Cure6, more efficient cures, higher tier Curagas, Esuna, etc?
    That won't even matter outside Abyssea as long as people are still alive and the RDM still has enough MP to go through.

    Quote Originally Posted by Supersun View Post
    I just think giving Rdm Cure 5 is the lazy answer. It's not like our options are either Cure 5 or nothing. What other options are there that would allow Rdm to main heal better inside abyssea that would fit Rdm?
    This is also why it annoys me so much. I personally liked the Curasa suggestion where the amount cured is a percentage of the amount of damage dealt against the player.
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    Last edited by Quetzacoatl; 03-09-2011 at 02:30 PM.

  3. #53
    Player Supersun's Avatar
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    Mar 2011
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    522
    Can't you say the same of Whm though? Is Refresh 1 and Convert not enough? Is Rdms extra 3 MP/Tick really going to beat all of Whms healing efficiency. Don't get me wrong, I still think giving Rdms cure 5 is lazy, but things have changed since 75.
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  4. #54
    Player Quetzacoatl's Avatar
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    Mar 2011
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    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    It only matters for WHM in Abyssea with Refresh Atmas covering their MP expenditure. Outside, they'll only need Balladx2 from a BRD. RDM's Refresh 2 combined with that is pretty much top for MP refresh, plus convert merits make RDM's MP pool almost infinite. Cure 6 is mostly a waste in this instance and MP inefficient.
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  5. #55
    Player Yekyaa's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    18
    Character
    Yekyaa
    World
    Asura
    Main Class
    RDM Lv 99
    Aside from all this, some people weary of going back to "ToAU" days seem to have forgotten that the level cap is no longer 75. WHM now gets Refresh and Convert with RDM sub also a body piece with Refresh that's free... Even outside Abyssea, with current mob strengths there's no reason RDM can't have Cure V. What does RDM get with WHM sub that puts the balance back? I still only see Cure IV and Regen II in my list. Oh wait, Divine Seal... yeah I've had that for a LONG time. BLM/WHM can do my job in and out of abyssea right now as a main healer. It's not difficult to equip that Cure Potency gear on BLM as well as increase their already substantial MP pool (when trying). Healing Magic doesn't affect Cure spells as much as people would hope. SCH I can understand having the ability to Accession Cure IV. The trade-off is being within a 10' radius of who you want to cure...

    Re: Adding Reraise natively. Seriously? They gave us Reraise scrolls for what, 7 CP/IS/AN now? How is it NOT possible that outside of abyssea you have a Reraise scroll? Unless I'm missing something here, clue me in.

    TLDR; BLM/WHM = RDM/WHM until RDM gets Cure V. WHM/RDM = RDM with Esuna/Solace/Convert/Refresh/Cure V/Cure VI etc... where's the balance? Reraise? Buy a scroll. Raise II Yes please for those emergency situations.
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  6. #56
    Player Quetzacoatl's Avatar
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    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Here's a WHM's point of view:

    Before RDM with Cure 5:

    Quote Originally Posted by Yekyaa View Post
    WHM/RDM = RDM with Esuna/Solace/Convert/Refresh/Cure V/Cure VI
    After RDM with Cure 5:

    Quote Originally Posted by Yekyaa View Post
    WHM/RDM =
    Esuna is only a gimmick that makes it easier for WHMs to cure status afflictions and Solace is only an extra icing on a Cure's cake to keep party members alive a little longer. How is this going to matter on outside content, which is now considered easier than at level 75?

    Is anyone not understanding how this is going to work if RDM does get cure 5? RDM will be the only sole healer preferred outside abyssea solely for its high MP efficiency with Refresh II, Ballads, Evoker's etc. and the level cap not being level 75 anymore is irrelevant to job choice, since players will generally go for what's better anyway.

    There has to be an alternative to Cure 5 to keep job balance.
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    Last edited by Quetzacoatl; 03-09-2011 at 03:51 PM.

  7. #57
    Player rog's Avatar
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    Mar 2011
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    1,208
    There's more to healing than pure efficiency.

    Which rdm would still lose at, due to no solace (which is a little more than just icing), curagas, etc.
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  8. #58
    Player Supersun's Avatar
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    Mar 2011
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    522
    Solace alone is going to beat our extra 3 MP a tick and slightly faster convert.
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  9. #59
    Player Quetzacoatl's Avatar
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    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by rog View Post
    There's more to healing than pure efficiency.

    Which rdm would still lose at, due to no solace (which is a little more than just icing), curagas, etc.
    RDM/SCH & Accession = There's your Curaga 5, which will keep your party members healed for a good while. Swapping Duelist's Tabard and Warlock's Chapeau at the start of casting will cut down the triple recast to 15 seconds on use (30 seconds base without, and you get Fast Cast 5 as a trait). And by Icing I do mean the stoneskin that will end up getting worn off by a spike attack from a mob and in most cases can be covered with another cure 4, so... >.>
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  10. #60
    Player rog's Avatar
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    Mar 2011
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    1,208
    Yeah, if only /sch stratagems weren't 2 min recast, and wasting them on cures wasn't retarded.

    Also, fyi, you can't cap your recasts without march. 50% fast cast only lowers recast by 25%.
    (0)

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