Also, FYI, there's more or less the exact same thread in the Japanese Rdm forums with more or less the same points XD.
Also, FYI, there's more or less the exact same thread in the Japanese Rdm forums with more or less the same points XD.
That won't even matter outside Abyssea as long as people are still alive and the RDM still has enough MP to go through.
This is also why it annoys me so much. I personally liked the Curasa suggestion where the amount cured is a percentage of the amount of damage dealt against the player.
Last edited by Quetzacoatl; 03-09-2011 at 02:30 PM.
Can't you say the same of Whm though? Is Refresh 1 and Convert not enough? Is Rdms extra 3 MP/Tick really going to beat all of Whms healing efficiency. Don't get me wrong, I still think giving Rdms cure 5 is lazy, but things have changed since 75.
It only matters for WHM in Abyssea with Refresh Atmas covering their MP expenditure. Outside, they'll only need Balladx2 from a BRD. RDM's Refresh 2 combined with that is pretty much top for MP refresh, plus convert merits make RDM's MP pool almost infinite. Cure 6 is mostly a waste in this instance and MP inefficient.
Aside from all this, some people weary of going back to "ToAU" days seem to have forgotten that the level cap is no longer 75. WHM now gets Refresh and Convert with RDM sub also a body piece with Refresh that's free... Even outside Abyssea, with current mob strengths there's no reason RDM can't have Cure V. What does RDM get with WHM sub that puts the balance back? I still only see Cure IV and Regen II in my list. Oh wait, Divine Seal... yeah I've had that for a LONG time. BLM/WHM can do my job in and out of abyssea right now as a main healer. It's not difficult to equip that Cure Potency gear on BLM as well as increase their already substantial MP pool (when trying). Healing Magic doesn't affect Cure spells as much as people would hope. SCH I can understand having the ability to Accession Cure IV. The trade-off is being within a 10' radius of who you want to cure...
Re: Adding Reraise natively. Seriously? They gave us Reraise scrolls for what, 7 CP/IS/AN now? How is it NOT possible that outside of abyssea you have a Reraise scroll? Unless I'm missing something here, clue me in.
TLDR; BLM/WHM = RDM/WHM until RDM gets Cure V. WHM/RDM = RDM with Esuna/Solace/Convert/Refresh/Cure V/Cure VI etc... where's the balance? Reraise? Buy a scroll. Raise II Yes please for those emergency situations.
Here's a WHM's point of view:
Before RDM with Cure 5:
After RDM with Cure 5:
Esuna is only a gimmick that makes it easier for WHMs to cure status afflictions and Solace is only an extra icing on a Cure's cake to keep party members alive a little longer. How is this going to matter on outside content, which is now considered easier than at level 75?
Is anyone not understanding how this is going to work if RDM does get cure 5? RDM will be the only sole healer preferred outside abyssea solely for its high MP efficiency with Refresh II, Ballads, Evoker's etc. and the level cap not being level 75 anymore is irrelevant to job choice, since players will generally go for what's better anyway.
There has to be an alternative to Cure 5 to keep job balance.
Last edited by Quetzacoatl; 03-09-2011 at 03:51 PM.
There's more to healing than pure efficiency.
Which rdm would still lose at, due to no solace (which is a little more than just icing), curagas, etc.
Solace alone is going to beat our extra 3 MP a tick and slightly faster convert.
RDM/SCH & Accession = There's your Curaga 5, which will keep your party members healed for a good while. Swapping Duelist's Tabard and Warlock's Chapeau at the start of casting will cut down the triple recast to 15 seconds on use (30 seconds base without, and you get Fast Cast 5 as a trait). And by Icing I do mean the stoneskin that will end up getting worn off by a spike attack from a mob and in most cases can be covered with another cure 4, so... >.>
Yeah, if only /sch stratagems weren't 2 min recast, and wasting them on cures wasn't retarded.
Also, fyi, you can't cap your recasts without march. 50% fast cast only lowers recast by 25%.
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