It's long overdue for both RDM and SCH. They're both completely inadequate for filling any kind of healing roll. The jobs have been pitifully crippled by Abyssea. For all of you people claiming that it might marginalize WHM, maybe sit down and actually compare actual numbers before making such absurd statements.
To begin with, WHM can cap Cure Potency (50%) while also healing in their AF3+2 body. Granted, this requires obtaining some hard to get gear, but it's still possible. With the same difficult to acquire gear, the most RDM can hope for is 30%.
I'm going to be somewhat lazy and just use base stats of 150 MND and 150 VIT and their respective healing magic skills at cap (note: this simple reduction actually favors RDM.)
Using this calculator, http://members.shaw.ca/pizza_steve/c...alculator.html, which is conveniently programmed with cure calculations, the results are clear.
Code:
Job Cure IV Stoneskin Total Cure V Stoneskin Total
RDM 538 0 538 947 0 947
WHM 627 220 847 1105 387 1492
Cure Marginal Gains
IV 57.4%
V 57.5%
I'm aware that these numbers aren't going to be spot on because of the approximations I made, but they're going to be pretty good ballpark numbers. White Mages would still be curing nearly 60% more efficiently than Red Mages, which more or less eclipses the advantage of slightly more Refresh (and is this even necessary most of the time?) This doesn't even cover the other benefits that White Mage can offer (Cure VI and the like.) The job would be far from any kind of marginalization.