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  1. #291
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    Quote Originally Posted by detlef View Post
    Huh. If 3k plasm runs die, nothing of value will be lost. If you're talking about mega boss runs, those will obviously continue to be the best. Even 10k 1-5 runs will be superior to Wildskeeper if time is a factor.
    Which those people needing 10k plasm would never go back to Delve and earn it. 3k is taking the example and making it sound worse than what the event can provide, which only shows a reason to support your idea of why its better. We all know people can earn 9k plasm with a good team >.>.

    People who make profit off trading in plasm for Airelixers will no longer make any profit making plasm at some point useless to those who don't have anything else to buy / upgrade.

    Time is also a reward for DEVs allowing them to work on updates. Making it easier to earn plasm will also make it faster for everyone to upgrade/purchase all Delve items leaving the DEV Team to come up with more content needed to keep everyone busy.

    Look at it from all angles and not just what's convenient. Every idea may have a good side but also a bad side. At least now people needing plasm have a reason to participate in a speperate event. I'd rather have multiple things to do than be limited to doing everything in 1 event at the same time.

    I see WR as an event like Six Flags. Not like the playground everyday at Recess. Definitely not like VW.

    You may not like my arguments but DEVs are not stupid. I'm sure they are watching every event from all points of view maybe more than how I see it because they know the math behind every example. So I'm not trying to be difficult on purpose.
    (0)
    Last edited by Daemon; 08-14-2013 at 05:27 AM.

  2. #292
    Player detlef's Avatar
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    Philemon
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    Quote Originally Posted by Daemon View Post
    Which those people needing 10k plasm would never go back to Delve and earn it. 3k is taking the example and making it sound worse than what the event can provide, which only shows a reason to support your idea of why its better. We all know people can earn 9k plasm with a good team >.>.
    10k plasm in 45 minutes vs. 20k plasm (hypothetically) in 3 hours. Easy choice. Also, a good team capable of earning 9k farming trash mobs can easily clear 1-5 NMs instead. But also, those good players that can earn that much plasm are much more likely to target the mega boss for 70k plasm than settle for unpredictable trash mob farming.

    Quote Originally Posted by Daemon View Post
    People who make profit off trading in plasm for Airelixers will no longer make any profit making plasm at some point useless to those who don't have anything else to buy / upgrade.
    This isn’t a very good argument since both events would hypothetically award plasm.

    Quote Originally Posted by Daemon View Post
    Look at it from all angles and not just what's convenient. Every idea may have a good side but also a bad side. At least now people needing plasm have a reason to participate in a speperate event. I'd rather have multiple things to do than be limited to doing everything in 1 event at the same time.

    I see WR as an event like Six Flags. Not like the playground everyday at Recess. Definitely not like VW.
    Are you really worried that adding plasm to Wildskeeper would kill Delve? People will still do Delve. Adding plasm to Wildskeeper is just another way for casuals to earn plasm without having to deal with the various hurdles of joining a Delve group.
    (1)

  3. #293
    Player OmnysValefor's Avatar
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    This argument is depressing. Many people here have presented several experiences of just... terrible luck with loot and terrible experiences fighting and while you talk about hypothetical change, you argue against any real change anyone offers, Daemon.

    Others have said they did indeed get lucky and got their desired drop right away, and still despise the system.

    The system doesn't work favorably. The ONLY thing a person can do to make the fight go better is to come on a good job for it and try to get others to do the same. If people don't want to, there's nothing you can do. If the fight should last 5 times longer than it should have, there's nothing you can do. At least past mass-havoc battles didn't have quite so important personal rewards, and none required such effort for personal investment.

    In Besieged and Campaign, the NPC's picked up our slack, but there's none here and there shouldn't be, because the last thing we need is more lag.

    SE needs to entice people to want to come to these things and this is a fair way to make that happen. That's all this idea is trying to do.

    I think one of the problems is that you seem to be coming at this exansion sideways. In the beginning, there were only Naakual so some people did that.. Not everyone, but some. Naakual/Skirmish was the entry level event of the expansion. After that came Delve. You were meant to have good pre-Adoulin gear/bayld gear/skirmish*/WK to get into delve.

    *We all know that skirmish failed to launch, that's not worth talking about.

    You were meant to take delve weapons and delve gear to down delve NMs (smoothly, yeah, it had to be doable in the first place, but everyone had to play their A game...). I can be fairly sure that an alliance of pre-adoulin, but otherwise decked out, RME 99s couldn't clear a 1-5+Tojil, even knowing all the mechanics.

    While more difficult, new Naakual are not so difficult that a person needs some great level of gear to attend. As matter of fact, the buffs to karieyh, etc, probably make them fine for killing fodder/ranged-ing the boss. A full orvail bard could participate and probably do as well as a gjallyharp-whch is not good, but that's because the system is designed poorly.

    The only exception is smn, because smn gear is pretty unique and so they don't get a lot of summoner friendly stats on mage-wide gear, which is a favor toe mages in general.
    (2)
    Last edited by OmnysValefor; 08-14-2013 at 05:31 AM.

  4. #294
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    Quote Originally Posted by detlef View Post
    10k plasm in 45 minutes vs. 20k plasm (hypothetically) in 3 hours. Easy choice. Also, a good team capable of earning 9k farming trash mobs can easily clear 1-5 NMs instead. But also, those good players that can earn that much plasm are much more likely to target the mega boss for 70k plasm than settle for unpredictable trash mob farming.
    It doesn't matter if it takes 3 hours to earn 20k plasm. Plasm is the main reward of Delve. You are asking to take the main reward from 1 event and add it on top of the rewards of another. Which still gives reason to skip Delve. Why waste my time doing 3 Delve runs when I can earn that on top of the chance of earning a Rare item at WR?

    Quote Originally Posted by detlef View Post
    This isn’t a very good argument since both events would hypothetically award plasm.
    Did you misunderstand what I said? More plasm means the more people will buy more Airelixers which means the value will be less than what it is now.

    It would be the same as increasing the drop rate of Dyna currency from the average person earning 250 per run into 600 currency per run which would mean the value of this would not be worth as much as it is now.

    Quote Originally Posted by detlef View Post
    Are you really worried that adding plasm to Wildskeeper would kill Delve? People will still do Delve. Adding plasm to Wildskeeper is just another way for casuals to earn plasm without having to deal with the various hurdles of joining a Delve group.
    Every event has the same hurdles. You've event complained about such hurdles with WR.
    (0)
    Last edited by Daemon; 08-14-2013 at 05:48 AM.

  5. #295
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    Quote Originally Posted by OmnysValefor View Post
    This argument is depressing. Many people here have presented several experiences of just... terrible luck with loot and terrible experiences fighting and while you talk about hypothetical change, you argue against any real change anyone offers, Daemon.

    Others have said they did indeed get lucky and got their desired drop right away, and still despise the system.

    The system doesn't work favorably. The ONLY thing a person can do to make the fight go better is to come on a good job for it and try to get others to do the same. If people don't want to, there's nothing you can do. If the fight should last 5 times longer than it should have, there's nothing you can do. At least past mass-havoc battles didn't have quite so important personal rewards, and none required such effort for personal investment.

    In Besieged and Campaign, the NPC's picked up our slack, but there's none here and there shouldn't be, because the last thing we need is more lag.

    SE needs to entice people to want to come to these things and this is a fair way to make that happen. That's all this idea is trying to do.

    I think one of the problems is that you seem to be coming at this exansion sideways. In the beginning, there were only Naakual so some people did that.. Not everyone, but some. Naakual/Skirmish was the entry level event of the expansion. After that came Delve. You were meant to have good pre-Adoulin gear/bayld gear/skirmish*/WK to get into delve.

    *We all know that skirmish failed to launch, that's not worth talking about.

    You were meant to take delve weapons and delve gear to down delve NMs (smoothly, yeah, it had to be doable in the first place, but everyone had to play their A game...). I can be fairly sure that an alliance of pre-adoulin, but otherwise decked out, RME 99s couldn't clear a 1-5+Tojil, even knowing all the mechanics.

    While more difficult, new Naakual are not so difficult that a person needs some great level of gear to attend. As matter of fact, the buffs to karieyh, etc, probably make them fine for killing fodder/ranged-ing the boss. A full orvail bard could participate and probably do as well as a gjallyharp-whch is not good, but that's because the system is designed poorly.

    The only exception is smn, because smn gear is pretty unique and so they don't get a lot of summoner friendly stats on mage-wide gear, which is a favor toe mages in general.
    Present better ideas. I won't argue if the idea is good. I never disagreed that WR needs to be better. I just don't agree with something like adding plasm to WR.

    You don't see SE adding Allied notes to WoE. What about assault points to Salvage? Why do besieged if you can earn points in Assault, NNI, Salvage? That's how I see your idea.
    (0)

  6. #296
    Player OmnysValefor's Avatar
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    "They haven't done it in the past, so they shouldn't do it now" is a poor argument. Especially when they haven't added an event with these issues in the past.

    All those things you listed did quite well in their heyday. Most (I gotta admit Bastion was awful) of SE's battle content has. Wildskeeper are not.
    (1)

  7. #297
    Player detlef's Avatar
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    Remember when they added king abjurations to Einherjar? Hoo boy, that ruined everything.
    (2)

  8. #298
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    Quote Originally Posted by OmnysValefor View Post
    "They haven't done it in the past, so they shouldn't do it now" is a poor argument. Especially when they haven't added an event with these issues in the past.

    All those things you listed did quite well in their heyday. Most (I gotta admit Bastion was awful) of SE's battle content has. Wildskeeper are not.
    That's not my argument >.>. When I run out of Imperial standing, I still join Besiege to earn it. The point is, although that event is several years old, I still go back and participate in that event. Which is why I see that the DEVs implemented it that way. To keep events like Besieged alive in a game with no ending.
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  9. #299
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    Quote Originally Posted by detlef View Post
    Remember when they added king abjurations to Einherjar? Hoo boy, that ruined everything.
    Abjuration prizes is not the same as Currency. 1 item vs trillions of numbers that everyone can get has a bigger impact on the server.

    Same as how Gil effects the economy. Plasm is a type of Currency. Making it easier to earn things also makes it faster to do things which speeds up the goal of how the Devs want a player to reach.

    More plasm means obtaining Delve gear faster, upgrade faster, then what's the point of the event if Everyone gets everything, max upgrades everything fast? Same as asking to increase drop rate of everything in game.

    As I said I know how these things work being on a private server of another game. Which is also how the DEV TEAM balances out the game based on time factor.
    (0)
    Last edited by Daemon; 08-14-2013 at 06:06 AM.

  10. #300
    Player detlef's Avatar
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    You know when they added Dynamis currency to the Penguin Ring event? Or when they added it to Campaign battle? Or when they added it to Meebles? I think that killed the game for me.
    (1)

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