
Originally Posted by
OmnysValefor
This argument is depressing. Many people here have presented several experiences of just... terrible luck with loot and terrible experiences fighting and while you talk about hypothetical change, you argue against any real change anyone offers, Daemon.
Others have said they did indeed get lucky and got their desired drop right away, and still despise the system.
The system doesn't work favorably. The ONLY thing a person can do to make the fight go better is to come on a good job for it and try to get others to do the same. If people don't want to, there's nothing you can do. If the fight should last 5 times longer than it should have, there's nothing you can do. At least past mass-havoc battles didn't have quite so important personal rewards, and none required such effort for personal investment.
In Besieged and Campaign, the NPC's picked up our slack, but there's none here and there shouldn't be, because the last thing we need is more lag.
SE needs to entice people to want to come to these things and this is a fair way to make that happen. That's all this idea is trying to do.
I think one of the problems is that you seem to be coming at this exansion sideways. In the beginning, there were only Naakual so some people did that.. Not everyone, but some. Naakual/Skirmish was the entry level event of the expansion. After that came Delve. You were meant to have good pre-Adoulin gear/bayld gear/skirmish*/WK to get into delve.
*We all know that skirmish failed to launch, that's not worth talking about.
You were meant to take delve weapons and delve gear to down delve NMs (smoothly, yeah, it had to be doable in the first place, but everyone had to play their A game...). I can be fairly sure that an alliance of pre-adoulin, but otherwise decked out, RME 99s couldn't clear a 1-5+Tojil, even knowing all the mechanics.
While more difficult, new Naakual are not so difficult that a person needs some great level of gear to attend. As matter of fact, the buffs to karieyh, etc, probably make them fine for killing fodder/ranged-ing the boss. A full orvail bard could participate and probably do as well as a gjallyharp-whch is not good, but that's because the system is designed poorly.
The only exception is smn, because smn gear is pretty unique and so they don't get a lot of summoner friendly stats on mage-wide gear, which is a favor toe mages in general.