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  1. #191
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    Quote Originally Posted by Daemon View Post
    And I would have agreed if we didn't see any updates, no improvements, no responses from Matsui himself.
    The problem is Matsui talks a ton, but seems to hardly get things done that really make us happy. As I said, the only event which I have seen come from this game post-Adoulin is Monstrosity. He has failed to make Reives fun, they have an impossible time creating a balance that allows everyone to be rewarded the same, honestly, before this update it was perfect except for afk people, and Elemental Magic. They fixed Elemental Magic and afk people, but fucked up everything else it seems. Had they made it so performing an action on a mob or the objective automatically qualified you for the final evaluation, and fixed the Elemental Magic issue, it would be fine, instead, they messed with everything, and now it sucks again. Skirmish was to hard to get things for, they keep making it easier, but its pointless now cause of Delve. Delve is great except its boring & repetitive after a while. Wks are unrewarding if your unlucky, which many people are, which makes it not only annoying, but also flat out infuriating when you spend hours working to kill a NM to walk away with a worthless rock. Coalition Assignments are fine, except half of them are boring and to much work, or flat out stupid to do, like walking all the way from Adoulin across 7 different zones just to take supplies to some guy to get a waypoint built so you can get out there more easily.

    All in all, I like that Matsui responds, yes, I just wish it did not always seem to be a bunch of talk with few results. If he wants to fix this game, listen to the players, stop making a ton of new things, stop doing improvements without telling us about them when they are really not improvements but rather, problems waiting to happen, and stop just moving forward when there are issues you create behind you along the way. He needs to stop at some point and clean up the mess he made, and he has yet to do it without simply making another mess at the same time it seems.
    (4)

  2. #192
    Player OmnysValefor's Avatar
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    "It sometimes seems like we're only reponding to people who agree with us" is not validating those who disagree with them. That sentence could as easily finish with "but we're not" or "and that's because we are".
    (2)

  3. #193
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    Quote Originally Posted by Demon6324236 View Post
    The problem is Matsui talks a ton, but seems to hardly get things done that really make us happy.
    From what I read on a previous post was that Matsui decided not to give anymore yearly roadmaps and just go with the flow at the moment than make promises he cannot keep because things change over time.

    He did give us a 2 month roadmap July & August and came through with his word.
    http://forum.square-enix.com/ffxi/th...142#post448142

    Up until now we have released year-long roadmaps for FFXI.

    We also tried releasing half-year roadmaps as well; however, the further out we write a schedule the less accurate it becomes, and we are only able to let you know about major and limited content.

    As a result, many have been disappointed because of schedule changes, it's been difficult to make frequent updates to it, and there are too many cons to having this, so we'll be changing it so we provide something like the current style moving forward where we go over what will be in the version update to come.

    We appreciate your understanding.
    That's why my POV has changed.
    (0)
    Last edited by Daemon; 08-08-2013 at 02:49 PM.

  4. #194
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    Quote Originally Posted by Daemon View Post
    He did give us a 2 month roadmap July & August and came through with his word.
    He kept his word, I give him that, but here is the issue, he told us a bunch of things he would do when very little of it all was actually good or well received. I have to ask myself every time something like this comes up, where are Cait Sigh and Atomos? The second expansion of Meeble Burrows? The extra use for Crystal Petrifacts? Haste II? RDM's unique Enfeebles? The new UI? The other hundred things which were promised between now and 3 years ago which never came about, where are all of those things? I understand trying to work on new things but he is doing nothing relevant to old promises or content. Right now he is talking about updating JSE & RMEs, no idea of when, very little details, and these are very big things that to some people such as myself could mean the difference between staying & leaving. At the rate he is going with things, eventually people will lose interest anyways, and simply leave, then even if it does happen they will no longer care anyways. How many things has he done that the players have requested versus how many things has he done which were not requested, but rather were their own ideas they were implementing? If the latter out weighs the former and players are quitting, they are doing it wrong. When your player base starts to leave you and your still doing mostly what you think is best while doing very little that the players are asking for, your only asking to continue to fail.
    (2)

  5. #195
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    Quote Originally Posted by Demon6324236 View Post
    He kept his word, I give him that, but here is the issue, he told us a bunch of things he would do when very little of it all was actually good or well received. I have to ask myself every time something like this comes up, where are Cait Sigh and Atomos? The second expansion of Meeble Burrows? The extra use for Crystal Petrifacts? Haste II? RDM's unique Enfeebles? The new UI? The other hundred things which were promised between now and 3 years ago which never came about, where are all of those things? I understand trying to work on new things but he is doing nothing relevant to old promises or content. Right now he is talking about updating JSE & RMEs, no idea of when, very little details, and these are very big things that to some people such as myself could mean the difference between staying & leaving. At the rate he is going with things, eventually people will lose interest anyways, and simply leave, then even if it does happen they will no longer care anyways. How many things has he done that the players have requested versus how many things has he done which were not requested, but rather were their own ideas they were implementing? If the latter out weighs the former and players are quitting, they are doing it wrong. When your player base starts to leave you and your still doing mostly what you think is best while doing very little that the players are asking for, your only asking to continue to fail.
    And don't you think it's common sense that if he released a new expansion where things didn't work out as planned to fix that first because that's more important especially when a good portion of the community threatened to rage quit after The REM drama? Previous content was made irrelevant? Skirmish killed because people were skipping his Tier plan?

    Seriously DJ I would love to see him fix RDM just as bad as you but to me SoA is a much bigger issue because everyone complained it was lacking. Barely any quests other than go here. Thank you go there. Yes now do this and come back. The end.

    He apologized, admitted he wasn't doing things right and even stated he was going to work harder. Gave us a 2 month road map and came through with his word.

    Rather than seeing the improvements, is it better to hold a grudge?

    Ever since Adoulin was released, I feel like the player base is decreasing with every update, and it seems like this is going to continue.

    If you really want to proceed with content levels and items levels, I really think you should hurry and address inventory issues and improve the job disparity due to item levels.


    [Matsui] If it seems that way, it's just my inadequacy and I will do my best to work harder on this.
    Had they not adjusted Colonization Rieves making it easier, colonization rate to last longer, reduce Bayld from 100k to buy ki, I wonder how many people would you find to even do Wildskeeper Reives? Would we not be in a worse state than now?
    (0)
    Last edited by Daemon; 08-08-2013 at 04:02 PM.

  6. #196
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    Quote Originally Posted by Daemon View Post
    And don't you think it's common sense that if he released a new expansion where things didn't work out as planned to fix that first because that's more important especially when a good portion of the community threatened to rage quit after The REM drama? Previous content was made irrelevant? Skirmish killed because people were skipping his Tier plan?
    I think its common sense to do something to make the playerbase happy right after you piss them off so they don't all leave you. The RME thing pissed a lot of people off, rather than fix the issue immediately and make everyone happy, it has been I believe 3 months now and yet no word on an actual release date or much of any details at all except them saying it will happen, some day, sometime. I also think doing what you said you would do, or the company as an entity said it would do before, should be done first, or at least should be worked on at the same time. Simply making promises or statements then acting as though they never happened in the first place does nothing more than make your players lose faith in your word, and question every statement or promise you make. Really with them its the boy who cried wolf, they keep crying that RMEs will be updated, RMEs will be updated, but where are they?

    Seriously DJ I would love to see him fix RDM just as bad as you but to me SoA is a much bigger issue because everyone complained it was lacking. Barely any quests other than go here. Thank you go there. Yes now do this and come back. The end.
    The point was not about RDM it was about the fact he says things which never happen, never finished what was previously promised. There are many other things, DRK Fast Cast for instance, which never happened, never have happened, and seem to never be happening. Monstrosity is actually about a year late, or at least 6 months or so late if I am not mistaken from the old plans. While I understand he can not get everything done exactly when they said, I have to say I am fairly fuckin disappointed that with the money we pay them as a whole they could not get some of this content out before half a year or more had passed.

    He apologized, admitted he wasn't doing things right and even stated he was going to work harder. Gave us a 2 month road map and came through with his word.
    Yes he did, part of the issue is he said he wasn't doing things right, part of that is he is doing things in the wrong order, and at the same time, made a roadmap which showed he wanted to work on things in the wrong order still, and went ahead and did it. I am happy he kept his word, I am not happy he did not do it better, if he wants to show he knows he is doing things in a way we rather him not, he needs to show it by changing how he is doing them, that, is something he has not done.

    Rather than seeing the improvements, is it better to hold a grudge?
    Its nothing about a grudge, its about him failing to move the game forward. He is making people leave, he is making the game more annoying, giving less reason to play by outdating the majority of things not long after their release, making the game transform into something it was not. I hold no grudge, but I hate what he is doing, my only way to tell them that, is to voice it, as I do here, every single day I can. The problem this thread was made to address is one of my larges issues by far, and has not been addressed by even a single rep a single time, that disappoints me greatly, and shows how much they try to respond to feedback.

    Had they not adjusted Colonization Rieves making it easier, colonization rate to last longer, reduce Bayld from 100k to buy ki, I wonder how many people would you find to even do Wildskeeper Reives? Would we not be in a worse state than now?
    Did it help? Yes, does it still suck? Yes.
    (3)

  7. #197
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    I dunno man I thought even you said they only have a small team after the majority went over to 14.

    Are you reading his responses?

    It seems he is trying to address issues.
    No matter how much adjustments they do, I just don't see any DEV team having the ability to make huge adjustments bigger than what they have been doing in such a short time. It's not easy balancing a game this big stuck with ps2 limits.

    PS2 [13 years old technology]
    Memory 32 MB of Direct RAMBUS or RDRAM 4 MB eDRAM

    VS.

    iPhone 5 [Today's technology]
    System memory:
    1016 MB RAM

    http://m.techradar.com/news/phone-an...ox-360-1141979

    Lol...

    Thing about balance. The bigger the adjustment, the bigger the effects are, not just good but also bad effects.


    Inventory Issues
    We are also looking into Gobbiebags, but as there are risks that these will cause other inconveniences such, as items not displaying right away when logging in or changing areas, we would like to closely investigate methods that have low risk and have a high possibility of realizing (including methods other than Gobbiebags).
    Paladin
    We'd like to avoid the consequences of nerfing Ochain, and have selected to add stats to shields we introduce here on out so they can gradually get closer to the stats of Ochain. If anything is unclear with these intentions, please let me know.
    Summoner
    Equipment that has "Avatar Lv. ***" has accuracy and other stats built into it.
    We will be adding Avatar Lv. 114 and higher equipment in the future.
    Ninja
    Similar to the adjustments of the damage values for physical blue magic spells, this adjustment will only be applied to ninja when it is your main job.
    Redmage Bluemage Darkknight
    I believe it looked as if red mage was left out of the equation with the question I answered yesterday that was phrased "How will you be enhancing magical accuracy for blue mage, dark knight, and ninja?"

    Sorry about that.

    The plan is not limited to only these jobs and we will be boosting magical accuracy based on the "combat skill +" added to weapons in general.
    Looks to me he has a lot on his plate. Can only do so much per update I mean, small team.

    Game programming
    http://en.m.wikipedia.org/wiki/Balance_(game_design)
    http://en.m.wikipedia.org/wiki/Dynam...ulty_balancing

    Stuff I went over during a Game programming course:
    Anything in 3D is going to require a good working understanding of mathematics. 2D will too if you want physics or dynamic environments.

    These days, a typical commercial game might take 100,000 lines of C++ code written by a team of 3 programmers over a period of 18 months with a budget of a million dollars.

    Surely this games has more than 100,000 lines of coding to dig through and adjust...

    Knowledge requirements:

    Programming
    Assembly Level Programming
    Computer Architecture
    Software Engineering
    Computer Graphics
    Data Structures
    Algorithms
    Communication Networks
    AI and Expert Systems
    Human Factors
    Mathematics
    Physics

    Lol... After I saw what was required when taking courses in computer programming I lost interest in learning Game Programming.

    Point is its not easy.
    (0)
    Last edited by Daemon; 08-08-2013 at 05:46 PM.

  8. #198
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    If that doesn't change your point of view then I dunno..
    (0)
    Last edited by Daemon; 08-08-2013 at 05:48 PM.

  9. #199
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    It doesn't, but I grow tired of this argument which is going no where. The entire argument that has gone on for pages upon pages is all very far stretched from the original topic. The original topic of which I most definitely agree, WKs need fixed to be rewarding so that people are not spending an extreme amount of time for an extremely lackluster reward.
    (3)

  10. #200
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    Quote Originally Posted by Demon6324236 View Post
    It doesn't, but I grow tired of this argument which is going no where. The entire argument that has gone on for pages upon pages is all very far stretched from the original topic. The original topic of which I most definitely agree, WKs need fixed to be rewarding so that people are not spending an extreme amount of time for an extremely lackluster reward.
    Which I agreed, I just don't think making rare drops guaranteed is a reasonable solution.
    (1)

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