Page 29 of 61 FirstFirst ... 19 27 28 29 30 31 39 ... LastLast
Results 281 to 290 of 695

Dev. Posts

Hybrid View

  1. #1
    Player
    Join Date
    May 2013
    Posts
    1,521
    It really doesn't take a rocket scientist to know that a boss fight is a boss fight. You need proper gear, strategy, people who know what they are doing and the correct conditions to succeed in winning. All I ever see is Yumcax took 27 hours, Hurkaan takes 10 hours yet not once have I ever seen it last that long by watching shouts and reading the % of HP left. Nor have I joined a group and see that to know if those stories are true yet not once have I pointed out and said "You are wrong, that is not true" because I know not every server is the same. And most of the time I do join successful events in the past was in the morning from 5am-9am est where It's JP peak time.

    And it should be common sense that not every moment of the day or night is peak hour therefore lack of people will always make events harder to play. Harder to find.

    That's why I keep saying I see events like Wildskeeper Reives as I see Six Flags.

    And yes I do talk to LS friends that tell me different than the average "OMG it takes forever to do WR."

    And in EVERY FINAL FANTASY GAME I EVER PLAYED, if I could not win, I went back and leveled harder, bought better gear and tried again.

    Rather than give up and complain.

    I could have been harsh with my words but I was being modest.

    Be a man, suck it up, stop complaining because you didn't get what you wanted because it sounds pathetic. But I chose to be nice.
    (0)
    Last edited by Daemon; 08-14-2013 at 03:10 PM.

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Starting with this because I feel its the most important thing...

    And in EVERY FINAL FANTASY GAME I EVER PLAYED, if I could not win, I went back and leveled harder, bought better gear and tried again. Rather than give up and complain.
    Show me another FF game that has 100 other characters you must depend on to win that do not follow your orders and you can not in any way control other than by telling them to do something and hoping with all you are that they listen. Once you do that, I will accept that other FFs matter in this debate, until then, every other FF game is irrelevant as none of them are a MMO, or involve this large scale of event in any way shape or form, and as such, are not relevant.

    That said.

    Quote Originally Posted by Daemon View Post
    It really doesn't take a rocket scientist to know that a boss fight is a boss fight. You need proper gear, strategy, people who know what they are doing and the correct conditions to succeed in winning. All I ever see is Yumcax took 27 hours, Hurkaan takes 10 hours yet not once have I ever seen it last that long by watching shouts and reading the % of HP left.
    How many times have you seen a WK shout without a %? How many times have you randomly just did a /sea yorcia? How many times have you went out and stood inside of the Yumcax WK and waited for people with your party while they searched that whole time? The long times people often say for Yumcax are not all time that your fighting, many people include the numerous attempts and fails to get it to die, and in doing so, it puts up a regen aura, often the cause of failures and long wait times, a regen aura that keeps him at 100%. If you see no % in a shout, this is often why, people do not feel the need to advertise its HP has not moved since people entered because you cant hurt it, who would join?

    Nor have I joined a group and see that to know if those stories are true yet not once have I pointed out and said "You are wrong, that is not true" because I know not every server is the same. And most of the time I do join successful events in the past was in the morning from 5am-9am est where It's JP peak time.
    Yes, another great thing, JP time, the one group you did mention which went very fast, was during such a period. I sleep from about 5~7AM till Noon~2 in the afternoon, I am neither awake, nor willing to put up with a WK during the times when it goes fastest because JP players are rather competent when it comes to killing things, like this.

    And yes I do talk to LS friends that tell me different than the average "OMG it takes forever to do WR."
    Tell them to let me know when they are doing Yumcax so I can come witness these amazing fast fights, I have never seen a Yumcax take less than 3 hours except the one you did mention, and I have seen the average ones I join (I often join them at about Midnight EST) last up into the hours you said are best, which makes me wonder, is it really that they just go so fast then, or that half the party was already built and waiting, wiping over and over, only to get reinforcements at that time and be finally able to actually win the fight?
    (2)

  3. #3
    Player
    Join Date
    May 2013
    Posts
    1,521
    Well feedback on item drop is the same argument as all other events. I just gave my POV of things that I don't agree like taking plasm from Delve and putting it on WR.

    Why? I use to play WoE everyday. Religiously.

    Then SE adjusted it to be easier. Guess what? WoE became so packed!!! Some flux you couldn't even get in because the max was 36 people. The ones we did get in we could not even deal enough damage to earn high exp and reach the condition of receiving max drops because they were taking down bosses too fast. Yes WoE requires you to participate a certain amount to qualify max drops.

    2 weeks, it was full then it simply died because everyone got flume belt, witful belt and enough items to max upgrade their WoE weapons...

    From that day on WoE was never the same. Point of my story??

    Quote Originally Posted by Demon6324236 View Post
    The battle went so fast that even though I was healing a party of people, I got 7k Bayld, out of the 25k cap, so I would have had to get 18k more Bayld before I would have gotten a single bit of Plasm under the stipulation I added.
    That...

    And once everyone is well geared. The same will happen to WR. Difference is the adjustments were made to be more casual friendly, low manable. Complaints many casuals complained about.

    And it's people like me and my LS who did it for challenge and fun and had no problems suffered this change.

    And the casuals that complained about WoE did not play as much as we did. And now they are not even there to play the event now after getting what they wanted.
    (0)
    Last edited by Daemon; 08-14-2013 at 03:38 PM.

  4. #4
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Daemon View Post
    And once everyone is well geared. The same will happen to WR.
    This is why you add long lasting reward... god, we keep repeating this same shit over and over, you say that its gonna die cause everyone gets everything worth getting, I say add a relevant reward, repeat.
    (1)

  5. #5
    Player
    Join Date
    May 2013
    Posts
    1,521
    Quote Originally Posted by Demon6324236 View Post
    This is why you add long lasting reward... god, we keep repeating this same shit over and over, you say that its gonna die cause everyone gets everything worth getting, I say add a relevant reward, repeat.
    Then listen to what I said and stop ignoring me. I didn't argue adding extra rewards was an issue. I just don't agree giving a guaranteed rare drop and adding in plasm is a good idea.

    Add something else that doesnt kill other parts of the game or make us speed progress faster and then ill agree. Thats all I said.

    I did not sign on to a game that lets you play too fast only to sit in town all day with nothing else to do but stare at afk people parked in town which is why I don't login often anymore so I can actually enjoy the new expansion and new content I paid to play.

    Why else do I waste paying subscription fees to begin with? Maybe my 1 opinion makes no difference but I've seen others say "We need more content because there is nothing else to do at endgame."

    Well SE gave it to us. What's the issue? Drop rate sucks, bosses are boring. Not worth the effort. Ok I get that. I do. But I also get that we have something to do than sit in town all day doing nothing.

    Why can't people just be happy? Too many people with different opinions is why and that's how I see DEVs struggle to do anything in FFXI.
    (0)
    Last edited by Daemon; 08-14-2013 at 04:01 PM.

  6. #6
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Daemon View Post
    These events were not meant to easy spammable like VW otherwise what the condition to play them wouldn't be so hard and require so many people. I just see it that way.
    Quote Originally Posted by Daemon View Post
    Then listen to what I said and stop ignoring me. I didn't argue adding extra rewards was an issue. I just don't agree giving a guaranteed rare drop and adding in plasm is a good idea.
    So we should not be guaranteed a rare drop from this hard, non-spammable battles which require so many people. One of my largest problems with everything you have been saying.

    Add something else that doesnt kill other parts of the game of make us speed progress faster and then ill agree. Thats all I said.
    As I said, adding Plasm to WKs does not kill Plasm farming in any way. If in a 3 hour fight you get 25k Plasm by capping out your Bayld & Plasm, that means in the same 3 hours you could have done 3 Plasm runs, rewarding 8~10k a piece, ending up with 24~30k total. The difference is the difficulty, target, and amount of people needed, a WK needs 100+ to do fast, 50+ might be enough to complete the battle if you take half a day and never wipe, or have any kind of issues with the NM & deaths, while a Plasm run takes 18 people, and takes 45 minutes a run with maybe 15~20 minutes to refill lost people. Its not killing other content, requirement has been met.

    Why else do I waste paying subscription fees to begin with? Maybe my 1 opinion makes no difference but I've seen others say "We need more content because there is nothing else to do at endgame."
    I have seen more complaints about the content being boring, repetitive, or unrewarding than I have complaints about there being nothing to do, and often times, the complaints about there being nothing to do are given by people who do nothing it seems. For instance I have people I know who complain about there being nothing to do in the game, while the only thing they really do is Reives, Delve, and Abyssea, while there is a ton more, just no one does it.

    Well SE gave it to us. What's the issue? Drop rare sucks, bosses are boring. Not worth the effort. Ok I get that. I do. But I also get that we have something to do than sit in tow all day doing nothing.
    Yay, I have something to do that is better than sitting in town doing nothing, now I can hopelessly fight the same NM over and over again in battles that take hours upon hours and requires a ton of people just so we can kill it, only for me to get a log in the end.



    Why can't people just be happy?
    Why cant we just have all events be like Delve, where once you kill the target, you can get the reward by slowly building up the currency associated with it instead of having no choice but to get it as a drop. I assure you, I would gladly pay 170k Bayld for my Yumcax Head & Hands, as well as another 170k for my Hurkan Feet, 200k Bayld for my Club, and 100k for my Cape. I have the wins, but guess what, I cant get them.

    You ask why cant people just be happy, my question is, why cant we just have fun, enjoyable, rewarding content, that does not feel like every attempt can easily be struck down by the random number generator of the game saying 'sorry, this time you get no drop, sucks to be you' at the end?



    Since I last said something about the drops I have gotten. So far, I have the Neck and Great Axe from Yumcax, as well as the Scythe, Axe, Bullet, and Grip from Hurkan. Out of the 12 drops between these two NMs, I originally wanted 7 items, the Head, Hands, Club, Cape, and Great axe from Yumcax, as well as the Head and Feet from Hurkan. 4 days ago I got my Buramenk'ah, which has boosted my RDM's DPS so much so I no longer need my WAR, my WAR's only use was Plasm Farms, something I no longer need since I do them on RDM now. As such, I no longer needed Ixtab, which I finally got night before last, 2 days after obtaining my Buramenk'ah. So continuing with tradition on WKs and me, I still have yet to get a single item I actually needed while it was relevant for me. I now own 6 out of 12 items, none of which I have a use for. Thank you SE, thank you.
    (1)
    Last edited by Demon6324236; 08-14-2013 at 04:16 PM.

  7. #7
    Player
    Join Date
    May 2013
    Posts
    1,521
    Quote Originally Posted by Demon6324236 View Post
    So we should not be guaranteed a rare drop from this hard, non-spammable battles which require so many people. One of my largest problems with everything you have been saying.
    Well look at the items that Nakuuls give you? Way better items than Voidwatch. I hated doing endless quests to gain warps, temps, stones, cruor to upgrade atmas, spamming cells just to increase changes of getting nothing.

    Quote Originally Posted by Demon6324236 View Post
    SAs I said, adding Plasm to WKs does not kill Plasm farming in any way. If in a 3 hour fight you get 25k Plasm by capping out your Bayld & Plasm, that means in the same 3 hours you could have done 3 Plasm runs, rewarding 8~10k a piece, ending up with 24~30k total. The difference is the difficulty, target, and amount of people needed, a WK needs 100+ to do fast, 50+ might be enough to complete the battle if you take half a day and never wipe, or have any kind of issues with the NM & deaths, while a Plasm run takes 18 people, and takes 45 minutes a run with maybe 15~20 minutes to refill lost people. Its not killing other content, requirement has been met.
    Plasm is not reives... It's Delve. And I appreciate Delve as a separate event. Why are you not understanding this?

    Quote Originally Posted by Demon6324236 View Post
    SI have seen more complaints about the content being boring, repetitive, or unrewarding than I have complaints about there being nothing to do, and often times, the complaints about there being nothing to do are given by people who do nothing it seems. For instance I have people I know who complain about there being nothing to do in the game, while the only thing they really do is Reives, Delve, and Abyssea, while there is a ton more, just no one does it.
    Well yeah because people choose not to do things they don't want to do. I can't make you go to to a basketball game if your interest is football. I can't drag you to a Greenday concert if you like Jay Z. Point is no one will have the same interest in events as others. But you wouldn't want to take part of a Greenday concert and mix it in with a JayZ concert just because you think it's better that way.

    Quote Originally Posted by Demon6324236 View Post
    Yay, I have something to do that is better than sitting in town doing nothing, now I can hopelessly fight the same NM over and over again in battles that take hours upon hours and requires a ton of people just so we can kill it, only for me to get a log in the end.
    Not everyone plays the same hours as you DJ. Not everyone progress as fast as you and lately now that I've been away from the game a bit. I'm seeing things differently like those who play 18 hours a day will have more rage and disappointment than those who play a few hours a week.

    Quote Originally Posted by Demon6324236 View Post
    Since I last said something about the drops I have gotten. So far, I have the Neck and Great Axe from Yumcax, as well as the Scythe, Axe, Bullet, and Grip from Hurkan. Out of the 12 drops between these two NMs, I originally wanted 7 items, the Head, Hands, Club, Cape, and Great axe from Yumcax, as well as the Head and Feet from Hurkan. 4 days ago I got my Buramenk'ah, which has boosted my RDM's DPS so much so I no longer need my WAR, my WAR's only use was Plasm Farms, something I no longer need since I do them on RDM now. As such, I no longer needed Ixtab, which I finally got night before last, 2 days after obtaining my Buramenk'ah. So continuing with tradition on WKs and me, I still have yet to get a single item I actually needed while it was relevant for me. I now own 6 out of 12 items, none of which I have a use for. Thank you SE, thank you.
    Yeah and i'm sure others don't have any of those drops or even come close to having half of what you have now. I sure as hell don't have 1 single drop yet. But I'm not complaining. Although you already got 6 items now out of 12 only makes me wonder why are you even complaining? I can understand if you got 0 drops but you already got 6. Yeah I agree it might be stuff you didn't want but you did get something you did want so that should be enough reason to be happy.

    I wish I had Buramenk'ah >.> Nice to have 1 item make such a huge difference wonders why people think WR is too hard, not good enough. That only tells me items that drop from WR are powerful enough to be the only rewarded needed.
    (0)
    Last edited by Daemon; 08-14-2013 at 04:39 PM.

  8. #8
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    The point of your story is that even had they added Plasm as a reward after you cap Bayld that you would not cap Bayld due to not having enough time? So WKs would become fast paced battles rather than 5~10 hour Marathons of fighting and dying over and over while SMNs & CORs do the majority of the DMG and a PLD or RUN holds the NM while random DDs kill off adds for the hell of it because they want Bayld but do not want to come a mage? I understand how that would be so horrible, by all means, continue.
    (1)

  9. #9
    Player
    Join Date
    May 2013
    Posts
    1,521
    Quote Originally Posted by Demon6324236 View Post
    The point of your story is that even had they added Plasm as a reward after you cap Bayld that you would not cap Bayld due to not having enough time? So WKs would become fast paced battles rather than 5~10 hour Marathons of fighting and dying over and over while SMNs & CORs do the majority of the DMG and a PLD or RUN holds the NM while random DDs kill off adds for the hell of it because they want Bayld but do not want to come a mage? I understand how that would be so horrible, by all means, continue.
    You are still missing the point. If Yumcax and Hurkan can be done in 3 hours. Possibly will be done in less as more people become well geared.

    The point is we know it can be done in less than 5 hours. And I'm assuming there are people who still do it in 10 hours.

    The morning you did Yumcax was JP peak hour.

    These events were not meant to easy spammable like VW otherwise what the condition to play them wouldn't be so hard and require so many people. I just see it that way.
    (0)

  10. #10
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    DJ I think you and I can be bros.

    Seriously, isn't this discussion starting to become as frustrating as a Wildskeeper Reive?
    (0)

Page 29 of 61 FirstFirst ... 19 27 28 29 30 31 39 ... LastLast