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  1. #1
    Player Perdition's Avatar
    Join Date
    Apr 2013
    Posts
    11
    Character
    Perdition
    World
    Leviathan
    Main Class
    RDM Lv 82
    Quote Originally Posted by Luvbunny View Post
    So far hate issues is not the only problem we are dealing with. There is also big problem with defense and how much damage you are taking as melee DD. Overall these new updates are just plain old terrible, not implemented well and did not even go through a proper testing. Welcome to the new FFXI, say goodbye to fun accessible events and get ready for shouts and LFG for a perfect party with your perfect jobs and E/M/R shouts or you get nowhere in this game.
    I have to disagree with this statement. If there is a serious issue, I sure that SE will address it, just on their time, not ours.
    You are in a way saying that the new FFXI is the old FFXI, I am sure that is not what SE is going for. I can understand issues with hate being at play, but perhaps the enmity issue and damage adjustment is telling us that SE wants us to utilize traditional tanking practices. Since they are introducing a new tanking class in RUN, I could imagine these changes were made to make the new job relevant and not totally useless. I can imagine that if the issue persist, they will tweak it, but I doubt they will scrap it all together.
    (0)

  2. #2
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by Perdition View Post
    I have to disagree with this statement. If there is a serious issue, I sure that SE will address it, just on their time, not ours.
    You are in a way saying that the new FFXI is the old FFXI, I am sure that is not what SE is going for. I can understand issues with hate being at play, but perhaps the enmity issue and damage adjustment is telling us that SE wants us to utilize traditional tanking practices. Since they are introducing a new tanking class in RUN, I could imagine these changes were made to make the new job relevant and not totally useless. I can imagine that if the issue persist, they will tweak it, but I doubt they will scrap it all together.
    The new FFXI is not the old FFXI pre-abyssea. Mages did not draw hate just by casting cures and enhancing magic. Summoner and Beast do not draw hate by doing absolutely nothing or using JA - especially Bst, Snarl should get the hate back to the pet. Right now the game is broken and somewhat unplayable for pet jobs and mages. When your PLD cannot get the hate back off the WHM whose job is to keep the PLD alive, IT IS BROKEN and it should be fixed.

    Right now in Japan forums there are a few vague response. And they wont fix this for months!! Read: MONTHS. So yeah, you can "adjust" - maybe stop playing and just craft for months or solo (which somewhat negates the purpose of playing, since you can't solo as pet jobs, and melee was somewhat hit hard with the new defense craptacular adjustment).

    There are many reports on how broken dynamis is for melee jobs now. THF, DNC and NIN suddenly become so squishy and evasion matters not. Lower lvl monsters dealing more damage than intended and raping tons of melee jobs. If they are trying to bring back "FORCED GROUPING" again, then you can either rejoice, or cancel your accounts (for those who are hit the hardest and going nerd rage).
    (2)