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  1. #1
    Player Godofgods's Avatar
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    Mar 2011
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    Character
    Godofgods
    World
    Odin
    Main Class
    DRK Lv 99

    Enmity imbalance?

    I heard they adjusted the enmity for damage dealt, but was this result intended?
    I was in abyssea going for rani, after pulling him, attacking several round, and landing a large WS; then whm then took his first action of the fight and cast a single cure 5 on me. And that alone was enough to take hate. - After an accomplice and another ws, whm cast a cure on himself form the atk, which took hate again and got him killed.

    And this has happened in other places, not just aby. Cures seem to take a massive amount of hate compared to damage dealt to a mob. Is this just an imbalance, or the new face of fighting?
    (7)

  2. #2
    Player Dragoy's Avatar
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    Jul 2011
    Location
    Bastok
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    2,127
    Character
    Dragoy
    World
    Fenrir
    Main Class
    RNG Lv 99
    I as well noticed pretty quickly that I have to be doing things to bad things more than before, or they'll do bad things more often or more readily to them healers.

    At least they already mentioned that they are indeed looking into adjustments for at least Cure V.

    However, I thought the damage dealers wouldn't be restricted as much either, and I don't really see that. The healers go past them very quickly, and this isn't exactly what I find a good direction to go for. This goes for cures other than Cure V, too. Even the little cures seem to go to the top on enmity pretty easily. :/

    Overall it makes things less controllable, methinks.
    (3)
    Last edited by Dragoy; 03-31-2013 at 12:46 AM.
    ...or so the legend says.


  3. #3
    Player katiekat's Avatar
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    Mar 2011
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    sandy
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    169
    Character
    Katiekat
    World
    Shiva
    Main Class
    BLM Lv 99
    so does this mean duoing in abyssea is pretty much not posable atm?
    (0)
    am dyslexic and have a learning disablement from when i died as a baby and sustained brain damage do to lack of oxygen pleas pardon my bad spelling and grammar

  4. #4
    Player Dragoy's Avatar
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    Jul 2011
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    Bastok
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    Character
    Dragoy
    World
    Fenrir
    Main Class
    RNG Lv 99
    katiekat,

    Depends on how close to impossible you were before. ^^;

    It is not an issue to me at all, that's not what I'm saying. It's just that I notice very easily that there was a change and that I definitely need to be doing more to keep the attention of a target (meaning you can't just hit them a few times, and/or weapon skill, then stop and wait for people to trigger weaknesses or whatever).

    It hasn't been an issue at all to me yet while actually actively fighting a thing, but I haven't fought something like the Rani and friends after the change. I don't think it will be a real issue at all, especially since Cure V is going to see a change... probably.

    I do, however, feel that there might be further adjustments to be made.
    (1)
    Last edited by Dragoy; 03-31-2013 at 03:58 AM.
    ...or so the legend says.


  5. #5
    Player Luvbunny's Avatar
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    Mar 2011
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    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    So far hate issues is not the only problem we are dealing with. There is also big problem with defense and how much damage you are taking as melee DD. Overall these new updates are just plain old terrible, not implemented well and did not even go through a proper testing. Welcome to the new FFXI, say goodbye to fun accessible events and get ready for shouts and LFG for a perfect party with your perfect jobs and E/M/R shouts or you get nowhere in this game.
    (9)

  6. #6
    Player Jaall's Avatar
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    Jan 2012
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    247
    Character
    Kyqrieas
    World
    Odin
    Main Class
    DRG Lv 99
    Quote Originally Posted by Luvbunny View Post
    So far hate issues is not the only problem we are dealing with. There is also big problem with defense and how much damage you are taking as melee DD. Overall these new updates are just plain old terrible, not implemented well and did not even go through a proper testing. Welcome to the new FFXI, say goodbye to fun accessible events and get ready for shouts and LFG for a perfect party with your perfect jobs and E/M/R shouts or you get nowhere in this game.
    Sorry but the expansion is not one big fail, imo the only major issue at the moment is the lack of content because I really don't see much there as far as an expansion goes. All they have done is bring back strategy to a strategy MMO. Sorry it's not WoW but if that's the game you like then there are plenty of the same old MMO's out there. The defence update I actually haven't had much of a problem with because it only really effects mobs of much higher level. I still managed to take on the 6 gear train in silver sea remnants I, solo with 4 archaic gears links, meaning 10 at a time as thf/dnc. I had no issues whatsoever proving that defence hasn't effected anything pre 99.

    The things it has effected are 99 events which have been scaled. The whole idea of the change was to bring back jobs that don't get chosen due to zerging everything and bring back strategy so goes completely against what you're saying, and yes you need a good setup, being a tank healer and 4 DD, same as it always was and always should be. You still have the events that can be zerged, take Qilin for example, I don't see people changing strategy on VW proving it works just fine.

    The hate issues can be worked on and will be, the expansion is only a few days old, what do you expect? At least they have corrected a couple of their mistakes already. I'm basically counting this release as their beta which is kinda wrong but hey this is SE, it's to be expected! All I can see this expansion as doing is allowing people to play FFXI like they know and love from pre-abyssea while also keeping post abyssea content possible, with the exception of NNI, which strategy has been forcibly changed by SE.
    (6)
    Last edited by Jaall; 03-31-2013 at 03:55 AM.

  7. #7
    Player Concerned4FFxi's Avatar
    Join Date
    May 2011
    Location
    borg
    Posts
    605
    Character
    Amaday
    World
    Bismarck
    Main Class
    WHM Lv 99
    Quote Originally Posted by Luvbunny View Post
    So far hate issues is not the only problem we are dealing with. There is also big problem with defense and how much damage you are taking as melee DD. Overall these new updates are just plain old terrible, not implemented well and did not even go through a proper testing. Welcome to the new FFXI, say goodbye to fun accessible events and get ready for shouts and LFG for a perfect party with your perfect jobs and E/M/R shouts or you get nowhere in this game.
    I felt the "improvement to enimty" was lazy. It wasn't a revamp, they just came up with the easiest way to "fix" the problem, and surprisingly it didn't work. That's what happens when you half ass things.

    I objected to the 100% increase in damage taken, even under specific conditions it was totally stupid. Hopefully it will be reduced to 25-50% max.

    I notice for whatever reason, now e.p. mobs and lower are landing enfeebling magic a bit more often.

    Seems my CDC has gone down in damage? Now on this one I'm not sure, I just started using Phorcys Korazin and Wanion belt over twilight mail and the kuk boss belt from aby, and I am elvaan. So maybe I'm missing on one of my hits (i'll have to check my tp gain after I ws and run a few tests), but then again, this is on e.p mobs, I shouldn't be missing.

    Cure enimity is totally busted, atm, dispite player based pleas for enmity adjustments for JA and curing to go with the adjustments to damage...

    P.S.- on a side note, if your company just suffered a serve setback from releasing FFXIV too early, maybe releasing this add-on like previous add-ons isn't such a smart idea at this point in time, without the full content avialable it gives a extreme case of buyers remorse. Which, since 14 flopped, isn't the position you want to put your company in, but hey, I'm not JP so WTF could I know...
    (8)
    Last edited by Concerned4FFxi; 04-01-2013 at 02:43 AM.
    Quote Originally Posted by Kincard
    The reason I keep coming back to XI as opposed to other MMOs is because of the content's lastability. While it is true that many pieces are outdated with each patch, to this day there are many old pieces of gear that are still near top-tier if not the top-tier. It encourages you to explore the whole breadth of content rather than asking you to bumrush and bypass all the old content just so you can grind the newer content. This is a model used by other MMOs such as WoW, and while I don't have anything against people that enjoy this model, if I wanted to play an MMO with that model there are many, many games vast superior to XI in terms of mechanics and especially customer service that offer such a model.

  8. #8
    Player Luvbunny's Avatar
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    Mar 2011
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    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by Concerned4FFxi View Post
    P.S.- on a side note, if your company just suffered a serve setback from releasing FFXIV too early, maybe releasing this add-on like previous add-ons isn't such a smart idea at this point in time, without the full content avialable it gives a extreme case of buyers remorse. Which, since 14 flopped, isn't the position you want to put your company in, but hey, I'm not JP so WTF could I know...
    Totally agree. At this point they should just postpone the launch till August when they have a proper EXPANSION somewhat done. Right now we are buying a beta testing opportunity for SoA, with 2 new jobs that is barely finished. The two new activities are just plain atrocious and worse than Campaign. I mean, I understand this kind of attitude if this is an expansion released in 2004, but this is nine years later, things have changed A LOT. It seems like like they are not that stupid, Abyssea proved that they are entirely capable to create a complete content that is well thought of. Even the stuffs added after Abyssea continue this trend, as much as random number generation ruin most of them. So now we are dealing with Rieve where your mages get screwed, you can't just go in and play, there is no way of knowing where these things are unless you play jobs xyz, and all these defense enmity adjustment just wreak havoc on the whole game.

    There are a lot of good ideas on SoA, but most of them are not properly finished. It is very clear at this stage that this expansion is not ready for launch and missing a lot of things. They should have postpone this, they know they are not ready, seems like Summer 2013 would be a better date. For everyone else, don't bother getting it till summer or fall 2013. Unless you are on Xbox, in which case get this now at any cost, since waiting further may result you are paying for inflated prices at Ebay.
    (5)
    Last edited by Luvbunny; 04-01-2013 at 07:28 AM.

  9. #9
    Player Perdition's Avatar
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    Apr 2013
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    11
    Character
    Perdition
    World
    Leviathan
    Main Class
    RDM Lv 82
    Quote Originally Posted by Luvbunny View Post
    So far hate issues is not the only problem we are dealing with. There is also big problem with defense and how much damage you are taking as melee DD. Overall these new updates are just plain old terrible, not implemented well and did not even go through a proper testing. Welcome to the new FFXI, say goodbye to fun accessible events and get ready for shouts and LFG for a perfect party with your perfect jobs and E/M/R shouts or you get nowhere in this game.
    I have to disagree with this statement. If there is a serious issue, I sure that SE will address it, just on their time, not ours.
    You are in a way saying that the new FFXI is the old FFXI, I am sure that is not what SE is going for. I can understand issues with hate being at play, but perhaps the enmity issue and damage adjustment is telling us that SE wants us to utilize traditional tanking practices. Since they are introducing a new tanking class in RUN, I could imagine these changes were made to make the new job relevant and not totally useless. I can imagine that if the issue persist, they will tweak it, but I doubt they will scrap it all together.
    (0)

  10. #10
    Player Luvbunny's Avatar
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    Mar 2011
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    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by Perdition View Post
    I have to disagree with this statement. If there is a serious issue, I sure that SE will address it, just on their time, not ours.
    You are in a way saying that the new FFXI is the old FFXI, I am sure that is not what SE is going for. I can understand issues with hate being at play, but perhaps the enmity issue and damage adjustment is telling us that SE wants us to utilize traditional tanking practices. Since they are introducing a new tanking class in RUN, I could imagine these changes were made to make the new job relevant and not totally useless. I can imagine that if the issue persist, they will tweak it, but I doubt they will scrap it all together.
    The new FFXI is not the old FFXI pre-abyssea. Mages did not draw hate just by casting cures and enhancing magic. Summoner and Beast do not draw hate by doing absolutely nothing or using JA - especially Bst, Snarl should get the hate back to the pet. Right now the game is broken and somewhat unplayable for pet jobs and mages. When your PLD cannot get the hate back off the WHM whose job is to keep the PLD alive, IT IS BROKEN and it should be fixed.

    Right now in Japan forums there are a few vague response. And they wont fix this for months!! Read: MONTHS. So yeah, you can "adjust" - maybe stop playing and just craft for months or solo (which somewhat negates the purpose of playing, since you can't solo as pet jobs, and melee was somewhat hit hard with the new defense craptacular adjustment).

    There are many reports on how broken dynamis is for melee jobs now. THF, DNC and NIN suddenly become so squishy and evasion matters not. Lower lvl monsters dealing more damage than intended and raping tons of melee jobs. If they are trying to bring back "FORCED GROUPING" again, then you can either rejoice, or cancel your accounts (for those who are hit the hardest and going nerd rage).
    (2)

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