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  1. #11
    Player
    Join Date
    Mar 2011
    Posts
    56
    Basically, if I had to fight an entire PT, I'd kill the healer first, regardless off anything the other people do.
    So, it kinda make sense.

    The only way to really protect a healer should be to prevent the monster from reaching him, via collision. Enmity generating abilities are the substitute since it's much simpler to implement.
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    Last edited by Himrik; 04-03-2013 at 02:58 PM.