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  1. #1
    Player Kokorololi's Avatar
    Join Date
    Dec 2011
    Posts
    20
    Character
    Ciato
    World
    Shiva
    Main Class
    SCH Lv 99
    What are you planning to solo? Ig-Alima?

    For most content pre-existing content, the Attack/Defense changes changed very little. saevel already explained why.

    The enmity changes do have an effect on solo/lowman. BST, SMN, DRG, and PUP are the jobs that are effected by solo. All I can say is learn to adapt. Enmity+/- still exists. Provoke and similar abilities are relatively (compared to damage) better than they used to be. Use them.
    (2)

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    56
    Quote Originally Posted by Kokorololi View Post
    It's explained right here. Note that I'm pretty sure "the player's level is vastly lower than the level of the monster attacking him" is used to describe a scenario in which the monster has a massive amount of Attack more than the player's Defense.
    No, it's not.
    Since a lot of parameters are used in the damage formula, and level difference is one of them, doubling the damage does not equal doubling the cap.

    And doubling the cap should work for us too, but it doesn't seem to work that way since no ones clearly saw an increase in our damage output. And in the formula, the level difference ALWAYS benefits the monster.
    (0)

  3. #3
    Player Kokorololi's Avatar
    Join Date
    Dec 2011
    Posts
    20
    Character
    Ciato
    World
    Shiva
    Main Class
    SCH Lv 99
    Quote Originally Posted by Himrik View Post
    No, it's not.
    Since a lot of parameters are used in the damage formula, and level difference is one of them, doubling the damage does not equal doubling the cap.

    And doubling the cap should work for us too, but it doesn't seem to work that way since no ones clearly saw an increase in our damage output. And in the formula, the level difference ALWAYS benefits the monster.
    So I suppose they just used those Attack/Defense values for no reason then?
    (1)

  4. #4
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Ok just logged in the check my defense on WAR/SAM.

    Full DD set puts me at 400 base defense for 575 with Protect(r) V, 431 with Protect V and Berserk up.

    That means on anything with less then 862 attack I will receive absolutely no additional from the update.

    *Caveat*
    This is all non-SOA stuff. I have no idea what stats the monsters inside there have. SE stated their not following normal monster templates so all bets are off.
    (0)
    Last edited by saevel; 04-03-2013 at 06:38 PM.
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  5. #5
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    IF a lot of people, A LOT of people, were to leave this game in the end it would be way less enjoyable for all of us, altough they could still do another server merge blahblah, but I concur it's not a good thing to happen.

    "IF". Because I get the feeling the great majority of people just claim they're gonna leave when something they don't like happens, but then either they keep playing or they come back shortly after.
    So really, what are we talking of?


    People (myself included) usually look reluctantly at changes and are unable to tell wether it's a better or worse situation. They just don't want to change the things they've been doing in a certain way, their habits.
    It's a natural aspect of human beings.
    Time will tell wether:
    1) something was really wrong and SE will adjust things here and there
    2) people will really keep whining or maybe they will slowly adapt to this new style and find that, maybe, things might be even better than before
    3) things will stay like this and people will stop paying and game will die, end of the world, blahblah


    Give it time, it's not even been a week yet, let us not make haste to draw up conclusions too fast.
    (2)
    And the autumn of life has finally come
    with the promise of winter thaw.

  6. #6
    Player Sarick's Avatar
    Join Date
    Apr 2011
    Posts
    732
    Character
    Saricks
    World
    Fenrir
    Main Class
    RDM Lv 99
    Quote Originally Posted by Zhronne View Post
    Give it time, it's not even been a week yet, let us not make haste to draw up conclusions too fast.
    Give it time you say? Game changes are like first impressions do them wrong the first time and people may never look back. The faster they revert they better off they are at recovery. I think they severely broke the game. IMHO, They should to revert so they can reevaluate balance first. Much like the way an army falls back to regroup. I think the developers need to take a step back so they can pull things together before moving forward.

    To me everything appears to be all out of whack. The game is totally unplayable for some people/jobs. This is a mass subscription service. Everyone who is serious about this game should reflect on the words in the two sentences below.

    People pay for this game because they want to enjoyment out of it. If they can't enjoy it why would they want to pay for it?

    Right now I think the only course is to revert so more testing can be done. Every second things are broken one more person who's playing thinks "Why am I paying for this?". If they're even remotely thinking these things it's not good at all. These changes could've avoided all this negative reaction if they where properly tested.
    (1)
    Last edited by Sarick; 04-03-2013 at 03:01 AM.
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  7. #7
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by Sarick View Post
    Right now everything appears to be all out of whack. The game is totally unplayable for some people/jobs. People pay because they want to enjoy the game. If they can't enjoy it why would they want to pay? Every second things are broken one more person who's playing thinks "Why am I paying for this?". If they're even remotely thinking these things it's not good at all. These changes could've avoided all this negative reaction if they where properly tested.
    It amazes me that they still do not understand that it takes a great deal to fix negative feeling than to reinforce positive feeling. Bad experience news spread faster than a good one. And judging from several threads in this forum, SoA is a bit lackluster, yes it is barely a week old, let's not be too harsh. But first impression is everything, and it is a lot tougher to recover from a bad first impression, at least they are listening (it seems like) - and hopefully more swift updates will happen to rectify these out of whack game mechanic. Your gut feeling is probably right though, if they are not reverting back - a lot of people may quit within the next few months, too late to regain them back. Though as we all know, they always come back, most of them do
    (3)

  8. #8
    Player Jaall's Avatar
    Join Date
    Jan 2012
    Posts
    247
    Character
    Kyqrieas
    World
    Odin
    Main Class
    DRG Lv 99
    Quote Originally Posted by Luvbunny View Post
    SoA is a bit lackluster, yes it is barely a week old, let's not be too harsh.
    Bit rich coming from you...
    (1)

  9. #9
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by Jaall View Post
    Bit rich coming from you...
    A bitch quote coming from you...
    (1)

  10. #10
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Most of the super casual players won't leave right away since Abyssea apparently is still not dead yet, if ever going to die anytime soon. Between Voidwatch and Meeble (assuming they do it - since it requires a bit more coordination), and all the neo stuffs and dynamos - magian trial weapons, there are still tons of great content for solo-duo-dual boxing. But they will start their exodus soon once they see the game is going to the forced grouping activities and no longer fun log and play. So far SoA is somewhat of a letdown, great little ideas on some things, but bad implementation on the bigger things. The old ways are not great, a lot of you probably won't want to go back to the old ways, as much as many still have rose tinted glass memories of how great it used to be. Yes I agree with the sour milk analogy, you don't do big changes, you do small little changes gradually to ease up the transition. But perhaps it is their plan all along, a certain new game is around the corner, it bears the moniker of FF:ARR - maybe they want to move all the casuals there. It's a bit too early to say SoA is a failure, I am sure they will do tons of little updates within the next month or two. They should realize this by now, all those dual triple quadruple boxers are bringing nice extra income, why mess up success formula. The hardcore are fickle, they consume the content in a very rapid pace then complaint it is too easy. They are better off catering to the casual corners who digest content very slow and too busy chatting and socializing.
    (0)

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