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  1. #71
    Player Kokorololi's Avatar
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    Dec 2011
    Posts
    20
    Character
    Ciato
    World
    Shiva
    Main Class
    SCH Lv 99
    Quote Originally Posted by Himrik View Post
    I'm sorry but I don't see any proof for the adjustment you describe. They only said that "attack-to-defense ratio has undergone adjustment".

    Nothing on increasing the cap, or simply using (atk/def)², etc..., only that the level of the monster is much more important now.
    It's explained right here. Note that I'm pretty sure "the player's level is vastly lower than the level of the monster attacking him" is used to describe a scenario in which the monster has a massive amount of Attack more than the player's Defense.

    Quote Originally Posted by Update Notes
    The attack-to-defense ratio has undergone adjustment.
    When a player's level is vastly lower than the level of the monster attacking him, there will now be times when he will take much more damage than before.

    In the event that:
    Attacker's DMG: 100
    Attacker's attack power: 1000
    Defender's DEF: 250

    Amount of damage taken pre-adjustment: 200
    Amount of damage taken post-adjustment: 400
    * Simplified conditions have been used for the sake of explanation.
    Pre-adjustment: It only did 200 damage because the cap was 2.
    Post-adjustment: It now does 400 damage because the cap is 4.
    (1)

  2. #72
    Player Sarick's Avatar
    Join Date
    Apr 2011
    Posts
    732
    Character
    Saricks
    World
    Fenrir
    Main Class
    RDM Lv 99
    Quote Originally Posted by Kokorololi View Post
    Pre-adjustment: It only did 200 damage because the cap was 2.
    Post-adjustment: It now does 400 damage because the cap is 4.
    I wonder what would happen if they removed those caps entirely? Imho, it would show just how drastically broken the defense system is. Look at it like this if you play other games when an player vs enemy is severely mismatched you it'll show it with the weaker on getting one shotted for 999999 damage. Then again 999999 is still a CAP.

    This is how I feel the defense changes have changed the game. They may still be caped but with enmity being broken and the new damage capacity it's suicidal to fight some enemies solo or as a multi-box player.

    On a side note: Right now You can harrass someone soloing really bad if they don't use block aid. Simply give them a big cure 4 then and run off. The mob will chase you down as they scramble to get back hate.

    How is this fun? Maybe teasing people is more fun then getting teased by the changes. See, I couldn't help myself. J/K
    (1)
    Last edited by Sarick; 04-03-2013 at 03:21 AM.
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  3. #73
    Player Luvbunny's Avatar
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    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by Sarick View Post
    On a side note: Right now You can harrass someone soloing really bad if they don't use block aid. Simply give them a big cure 4 then and run off. The mob will chase you down as they scramble to get back hate. How is this fun? Maybe teasing people is more fun then getting teased by the changes. See, I couldn't help myself. J/K
    Yes this happened to me as RDM trying to help a poor BST getting whacked by those nasty Umbril. Just one cure 4 is enough to send the mob to me. And I was not even in the party, just doing a drive by Protect + Shell and Cure 4 to the poor fellow. Hopefully they will fix it today since it is seriously whacked and render the game unplayable for most pet jobs and mages - I am sure melee would welcome a fix to the defense change as well.
    (2)

  4. #74
    Player Kokorololi's Avatar
    Join Date
    Dec 2011
    Posts
    20
    Character
    Ciato
    World
    Shiva
    Main Class
    SCH Lv 99
    What are you planning to solo? Ig-Alima?

    For most content pre-existing content, the Attack/Defense changes changed very little. saevel already explained why.

    The enmity changes do have an effect on solo/lowman. BST, SMN, DRG, and PUP are the jobs that are effected by solo. All I can say is learn to adapt. Enmity+/- still exists. Provoke and similar abilities are relatively (compared to damage) better than they used to be. Use them.
    (2)

  5. #75
    Player
    Join Date
    Mar 2011
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    56
    Quote Originally Posted by Kokorololi View Post
    It's explained right here. Note that I'm pretty sure "the player's level is vastly lower than the level of the monster attacking him" is used to describe a scenario in which the monster has a massive amount of Attack more than the player's Defense.
    No, it's not.
    Since a lot of parameters are used in the damage formula, and level difference is one of them, doubling the damage does not equal doubling the cap.

    And doubling the cap should work for us too, but it doesn't seem to work that way since no ones clearly saw an increase in our damage output. And in the formula, the level difference ALWAYS benefits the monster.
    (0)

  6. #76
    Player Sarick's Avatar
    Join Date
    Apr 2011
    Posts
    732
    Character
    Saricks
    World
    Fenrir
    Main Class
    RDM Lv 99
    Quote Originally Posted by Concerned4FFxi View Post
    I'm no game designer, but if I add 100% more of an ingredient to any reciept that somewhat tasty before, I guaruntee it's coming out screwed up.

    P.S. Where is this "balance" the DEV speak of? If there were balance, it wouldn't be increasing perimeters by 100%.
    This depends on the ingredient. If it's sugar it might improve the sweetness its something like salt it could make you puke. I put powdered auger in my chicken spice to make things stick together and have a better flavor to counteract the spices. What i see is SE made a large chocolate + chocolate frosted cake and they mixed up 2 teaspoons of baking powder with 2 tablespoons!

    The end result is a delicious looking cake that makes you GAG in agony after the first bite. This actually happened in real life. Even gave away the cake as pranks to unsuspecting douche bags. Looks can be deceiving. The programmers all put stuff on paper in their formulas. These don't always turn out as they wished.
    (0)
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  7. #77
    Player Kokorololi's Avatar
    Join Date
    Dec 2011
    Posts
    20
    Character
    Ciato
    World
    Shiva
    Main Class
    SCH Lv 99
    Quote Originally Posted by Himrik View Post
    No, it's not.
    Since a lot of parameters are used in the damage formula, and level difference is one of them, doubling the damage does not equal doubling the cap.

    And doubling the cap should work for us too, but it doesn't seem to work that way since no ones clearly saw an increase in our damage output. And in the formula, the level difference ALWAYS benefits the monster.
    So I suppose they just used those Attack/Defense values for no reason then?
    (1)

  8. #78
    Player
    Join Date
    Mar 2011
    Posts
    56
    Maybe you're right.
    I just looked at the french forum and the level difference is not even mentionned, so maybe the only change is the range of the ratio. A simple case of blurry translation

    Now, I wonder if the formula is changed only for monsters or for us, too. It would be pretty neat if the damage output skyrocket for those DD with great attack buffs.

    By the way, there is another translation problem. The english forum mentions "an enmity reduction by approximately thirty percent" whereas the french one translates an "enmity reduction to 30% of what is was before", so, basically, 70% drop in enmity gain.
    (0)

  9. #79
    Player Kokorololi's Avatar
    Join Date
    Dec 2011
    Posts
    20
    Character
    Ciato
    World
    Shiva
    Main Class
    SCH Lv 99
    Yeah, I was confused about that, too. Based on values I've been seeing people use, I think the reduction is "to 30%". -70% enmity for damage/cures. Which is why we're seeing it have a pretty big effect on pet job solos and lowman. People are taking so much damage relative to the damage they're dealing that their net enmity is generally 0.
    (1)
    Last edited by Kokorololi; 04-03-2013 at 05:44 AM.

  10. #80
    Player Godofgods's Avatar
    Join Date
    Mar 2011
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    711
    Character
    Godofgods
    World
    Odin
    Main Class
    DRK Lv 99
    I actually like the idea behind the enmity adjustments. Moves us toward needing real tanks and strategy again. (might sux for those spamming low man emp weapons tho.) I just don't think after a couple ws, that a simple cure should be enough to take hate. It needs to be evened out in regards to the other adjustments.
    (0)

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