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  1. #1
    Player Calatilla's Avatar
    Join Date
    Aug 2011
    Posts
    271
    Character
    Calatilla
    World
    Asura
    Main Class
    DRK Lv 99
    It's not that I don't like to play RDM, its more a case of why do I need to. Every other job can do what RDM can do better than RDM can. Enfeebling? whm, sch and blm can do just as good as RDM.

    I already said Phalanx 2 was a waste of merits, bio III is ok if u wanna spend a week dot kiting something. Dia III is good in zergs but who invites a RDM to a zerg fest? slow 2 is good yes, if the mob isn't immune to it. Gain spells...self target spells as I said.

    All these are great tools for soloing, which is pretty much all that RDM has left, so why not make solo'ing less of a chore by increasing RDM's melee output a bit.

    I haven't used my RDM since just after abyssea release because nobody wants it. All RDM has left is it's melee, which is lacking. And you just keep repeating yourself "WE'RE NOT ASKING TO BE COMPARABLE TO A DD!" RDM melee needs a boost, nothing major just enough so it doesn't suck.

    You say RDM would insult other jobs by increasing its DD slightly? Yet we're not insulted by every other mage class taking everything from us which has effectively killed anything the job may have had?
    (4)
    Last edited by Calatilla; 09-01-2012 at 03:02 AM.

  2. #2
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Calatilla View Post
    It's not that I don't like to play RDM, its more a case of why do I need to. Every other job can do what RDM can do better than RDM can. Enfeebling? whm, sch and blm can do just as good as RDM.

    I already said Phalanx 2 was a waste of merits, bio III is ok if u wanna spend a week dot kiting something. Dia III is good in zergs but who invites a RDM to a zerg fest? slow 2 is good yes, if the mob isn't immune to it. Gain spells...self target spells as I said.
    I found RDM pretty good for legion, you can dia 3 every NM, and CS stun sandworm/wave 2 ironclad in Mul(which makes both NM A LOT less annoying to deal with). As long as NM isn't immune to stun, CS stun works as extra PD, except RDM can also offer dia 3 and better cure+refresh2 than another SMN. If 2hr not up, RDM can also toss extra stun for TP move. 4 SMN 1 RDM brings more advantage to the ally than 5 SMN 0 RDM, and you still get safe protection on 5 NMs total.

    I know some group actually take RDM to legion over WHM. IMO, going to solo/melee route is just a waste when we have enough solo/melee jobs, they should make more event like legion, where you need stun/heal/refresh/dia and everything.
    (3)
    Last edited by Afania; 09-01-2012 at 07:19 PM.