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  1. #1
    Player
    Join Date
    Mar 2011
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    1,401

    Why can RDM use H2H weapons?

    This has bothered the heck out of me for the past 10 years.











    Either take us off h2h or give us skill for it. I don't understand why we can use these weapons, it's like a glitch or something. It makes NO sense. Maybe they thought RDMs would rock /WAR and hit things with sub skill or something, but they should have at least stopped making hand to hand weapons available to RDM after the 75 cap, but yet they continue to make h2h weapons for RDMs even now.
    (2)

  2. #2
    Player Tamarsamar's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    305
    Character
    Tamarsamar
    World
    Carbuncle
    Main Class
    RDM Lv 95
    This always puzzled me as a RDM. I mean, I'm not particularly interested in punching things (I always thought the +DMG +Delay format of H2H weapons was just plain weird).

    Of all the things I'm concerned about as a Red Mage, though, this doesn't even make the list. Confuses me, yes. Concerns me, no.
    (0)
    Quote Originally Posted by Ophannus View Post
    I love back in 2006 when they said Mythics would be the casual-player's alternative to Relic weapons.
    Quote Originally Posted by Armando
    No one at Square Enix has heard of Occam's Razor.
    FFXI Official Forums in a nutshell:

    Quote Originally Posted by saevel
    The stupid is strong here.

  3. #3
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    And heaven forbid a Red Mage somehow obtain skill using one of these knuckled monstrosities! They'd be able to use weapon skills reserved for high class H2H users like Thieves, such as Spinning Attack, without even having to even sub Monk! And they might actually be able to hit something with it, that's dangerous, those enspells could put out an eye!

    Quote Originally Posted by Ophannus View Post
    Either take us off h2h or give us skill for it.
    Yeah, but if they do that, then they'd have to do that for Staff too! And we know Red Mage isn't getting taken off of Staff, so then we'd have to face the reality of melee Red Mages with Staves!

    RDM/DRK would rule Vana'diel with the Last Resort changes, and their tier II enspells would blot out the sun! Cataclysm spam while subbing Paladin, Warrior, Monk, or White Mage would also be far too much area of effect power for Red Mage to handle! Using Shattersoul with Gain-INT backing it would obsolete White Mages buffing melee Summoners, replacing White Mage's spot in parties once again! Spirit Taker and Convert and Refresh together would just be too OP for FFXI to handle!
    (1)

  4. #4
    Player Tamarsamar's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    305
    Character
    Tamarsamar
    World
    Carbuncle
    Main Class
    RDM Lv 95
    Quote Originally Posted by Economizer View Post
    And they might actually be able to hit something with it, that's dangerous, those enspells could put out an eye!
    I'm actually more concerned about the prospect of setting my hands on fire.
    (4)

  5. #5
    Player Mirage's Avatar
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    Mar 2011
    Posts
    2,980
    Quote Originally Posted by Economizer View Post
    Yeah, but if they do that, then they'd have to do that for Staff too! And we know Red Mage isn't getting taken off of Staff, so then we'd have to face the reality of melee Red Mages with Staves!
    Red mages actually swinging a staff? What an abomination! May Altana purge the lands of such a monstrosity.
    (1)

  6. #6
    Player Rustic's Avatar
    Join Date
    Dec 2012
    Posts
    468
    Character
    Rustic
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Mirage View Post
    Red mages actually swinging a staff? What an abomination! May Altana purge the lands of such a monstrosity.
    Everyone knows that's how you originally beat Absolute Virtue. RDM melee...with staves.
    (0)
    Old-time player, new-time character- Ragnarok server.

  7. #7
    Player Rustic's Avatar
    Join Date
    Dec 2012
    Posts
    468
    Character
    Rustic
    World
    Ragnarok
    Main Class
    THF Lv 99
    About the only reason I can imagine is /MNK for some kind of weird undead/elemental killing melee RDM that wanted to deal enspell damage with more hits. Even so, the total lack of native H2H skill is kinda disturbing in that regard.
    (0)
    Old-time player, new-time character- Ragnarok server.

  8. #8
    Player Carth's Avatar
    Join Date
    Apr 2011
    Location
    Bastok
    Posts
    151
    Character
    Carth
    World
    Fenrir
    Main Class
    RDM Lv 99
    I don't think even Pre-NA release, RDM had H2H skill (This is when we had C-Marksmanship). However, the level cap was at level 50. My best assumption is RDM/MNK must've been a thing back then.
    (0)

  9. #9
    Player Caketime's Avatar
    Join Date
    Apr 2011
    Location
    Taco Bell
    Posts
    654
    Character
    Anonymous
    World
    Leviathan
    Main Class
    WHM Lv 99
    Quote Originally Posted by Carth View Post
    I don't think even Pre-NA release, RDM had H2H skill (This is when we had C-Marksmanship). However, the level cap was at level 50. My best assumption is RDM/MNK must've been a thing back then.
    They did at one point during the NA beta test, RDM/MNK was indeed a thing for parties.
    (0)

  10. #10
    Player Crimson_Slasher's Avatar
    Join Date
    Jul 2011
    Location
    San d'Oria
    Posts
    356
    Character
    Grievor
    World
    Sylph
    Main Class
    RDM Lv 99
    I assume it was for stat modifiers at some point while using marksman/archery. Other than that im sure they used it to lump in and allow rdm to use those raw fish eating knuckles for whatever reason that is. But at the time that wouldnt have been a thing. Could be part of the reason, heck if i know. Other than that maybe they just saw weapons with low number of equipable jobs and said "Hmmmm lets tack a few more onto that, M'kay?"
    (0)

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