Everybody agrees that Red Mage as a job could use some improvements.

Unfortunately, that's the only thing that everybody agrees on.

"Give us more meaning to our signature weaponry!", cries the melee crowd. "No, don't waste your time with updates that are worthless to us!", objects the magic crowd.

"Give us Cure V, Hastega, Refreshga, Phalanxga!" suggests the magic crowd. "This job's identity should not be 'Pink Mage'!" protests the melee crowd.

Further complicating things is that not only do not all Red Mages fit neatly into either crowd, but even within each crowd there are factions, and factions within those factions, and so on ad infinitum. Therefore, it becomes exceedingly difficult for anybody, be it the community or development, to come to a consensus on what can be done to "fix" Red Mage; only the vague statement that it needs to be fixed, or at best, a couple of nifty toy suggestions for that particular person's style of playing Red Mage.

If nothing else, can we at least all agree that Red Mage should remain a flexible job with no singular "correct" style to play it, and then work from there?