Also, apparently, they added some working names for some of the 2hours:
war: Imminent Strikes
whm: Asylum
blm: Sublte Sorcery (The typo is in game)
rdm: Encomium
pld: Righteous Guard
drk: DRK2h (read: no name yet)
bst: Feral Sacrifice (So... yea)
brd: Malinconico
rng: Instinctive Aim
sam: Yaegasumi
nin: Tengen
drg: Rouse Wyvern
smn: Astral Conduit
blu: Unbridled Wisdom
cor: Three to One
pup: Heady Artifice (... /facepalm.... you make the terrible thing worse by giving it a punny name....)
dnc: Grand Pas
sch: Caper Emissarius
If nothing else, they're good at naming stuff. The names don't make them suck any less, but most of them do sound cool.
feral sacrifice... stop white-washing and call it what it is.
CANNIBALIZE!
Choh Moui | Rongo-Nango | Lhu Mhakaracca | Lungo-Nango | Nyumomo
--Beastmaster Forever--
Any word on when you'll finally add THF to the server? I would like to show my distaste for it as soon as possible.
If you don't see the zerg benefit to being able to WS every 2 swings I can understand why you get moved out of the DD party. This is a solid 2 hour that not only increases DRKs damage output but carries a decent utility. The duration will probably be increased via merits and it will be even better.
↓ Trolling sapling ↓
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I suggest the Beastmaster 2-hour be re-named "OM NOM NOM!" and its animation and sound effects be changed to that of a Soul Trapper to imply we are producing an instragram of what we're about to eat.
Unless the goal is to create an ability that deals less damage than Mighty Strikes + Tomahawk on anything with less than 90~% physical immunity, this ability should be tested more thoroughly.
Every single player is getting the same result in this case. Every player. Same result. Mighty Strikes. Tomahawk.
If a lot of monsters in the coming expansion are going to have 100% physical immunity for more than one minute at a time, I am too terrified to care about lackluster new abilities any more.
If I'm in a situation awful enough that there's a chance of an emergency, I have already used Familiar for the +10% HP (and 10% Haste) it provides. I'm also carrying as many Dawn Muslums as my Mog Satchel will allow, if not losing horribly is really vital to me.
I would much prefer something to help me achieve my lofty goal of "don't suck" than to help me out when I do suck.
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