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  1. #1
    Player Sargent's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    281
    Character
    Sargent
    World
    Leviathan
    Main Class
    SMN Lv 99
    Way I see it, look at Ukko's and Smite. Everyone panicked when SE announced the nerf, but it wasn't as bad as people thought it would be (only a nerf to their native critical hit rate iirc)

    Now if we look at Perfect Defense and what they could do with it. At the moment it starts off with around -90~95% Damage Taken and Resistance to most stats, decaying after 45 seconds or half duration. If they reduced potency to start at say, -75% Damage Taken, it would still be fairly decent, and not completely overpowered for the 30 minute recast on Astral Flow. You would require more healing power, but either way, thats likely to be needed anyway. imo, nerfing the duration would have a much worse effect on it.

    Embrava on the other hand is a much different situation. Embrava excels at capping magic haste (when used with Haste itself), and providing a strong Regen and Regain effect. At the moment, a capped Embrava will provide 34% Haste. If they reduce the Haste on Embrava by any more than 5%, you no longer cap Magic Haste. The regain I don't see getting nerfed too much (maybe one/tick), making a 30min-1hr specific spell the same potency in Regain as a XI Tactician's Roll would be extremely unfair despite Embrava's other effects, and then possibly prompt a nerf to Tact Roll. Nerfing the duration would put a serious hindrance on Neo Nyzul, but I think this is the most likely route they'll take unfortunately.

    On the other hand, now's the time to ask- for the love of god, give the current Astral Flow Blood Pacts (barring Zantetsuken) a damage boost.
    (0)
    SMN99/SAM99/DNC99/PLD99/THF99
    Summoning magic skill: 545
    Hvergelmir 90

  2. #2
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Sargent View Post
    Now if we look at Perfect Defense and what they could do with it. At the moment it starts off with around -90~95% Damage Taken and Resistance to most stats, decaying after 45 seconds or half duration. If they reduced potency to start at say, -75% Damage Taken, it would still be fairly decent, and not completely overpowered for the 30 minute recast on Astral Flow. You would require more healing power, but either way, thats likely to be needed anyway. imo, nerfing the duration would have a much worse effect on it.
    .
    And this would worsen the problem of perfect defense being required. The only way I can see ADL being changed in case of nerf would be to make ADL about as strong as DL with a 10% droprate on marrow instead. To compensate they would need to ease the process of farming pop set.
    (0)

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  3. #3
    Player Yinnyth's Avatar
    Join Date
    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Side note, because this is something I'm really curious about...: What role will wildcard play with the new SPs? Will it be able to:

    1: reset both SPs of any job on a roll of V or VI?

    2: reset the secondary SP of the COR who used it, or any other CORs in party?

    Obviously it shouldn't be allowed to reset itself since that would result in a party full of CORs spamming nothing but quick draw, random deal, and wild card. Ohhhhh, side side note: Since Wild Card will be reduced to a 30-60 minute recast, will random deal still be on a 20 minute recast?
    (0)

  4. #4
    Player saevel's Avatar
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    Apr 2011
    Posts
    2,350
    Honestly I don't expect them to nerf them from hard. The *new* producer has directed his folks to actually listen to players, meaning if we state that current content can't be completed without those power levels then they'll think about that. I would rather Embrava / PD be nerfed a little bit while having current content also nerfed to coincide. Things SHOULD NOT need Embrava / PD to win, they should be emergency or luxury strategies not the ONLY strategy.

    Jesus look at Legion and to a lesser extent ADL. We abuse the hell out of Embrava / PD because of how stupidly powerful those NMs are offensively (ADL is a defensive weakling). Since level 75 NM's offensive power has grown by at least 300%, our HP has only gone up slightly and our defensive power has only grown ~50% (not counting Embrava / PD spam). This combined with the crap enmity system puts players in a situation where it's either use PD / Embrava or die.
    (0)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  5. #5
    Player Kysaiana's Avatar
    Join Date
    Aug 2011
    Posts
    128
    Character
    Kysaiana
    World
    Siren
    Main Class
    SAM Lv 99
    This is good news. Even if all they did was separate the timers it would change most of the new "2hrs" from being meh to actually used.

    As for Perfect Defense and Embrava, instead of nerfing them, the content that basically requires them to win should be adjusted. That way people would only use them as a luxury or a safety net and people wouldn't care too much if the SP's power was lowered.
    (1)

  6. #6
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Kysaiana View Post
    This is good news. Even if all they did was separate the timers it would change most of the new "2hrs" from being meh to actually used.

    As for Perfect Defense and Embrava, instead of nerfing them, the content that basically requires them to win should be adjusted. That way people would only use them as a luxury or a safety net and people wouldn't care too much if the SP's power was lowered.
    No, they definitely need to be nerfed, but care should be taken not to overdo it. Perpetuance'd Embrava not affecting others for double duration, for example.
    Embrava should be usefull, but not THE ultimate failproof weapon to defeat a strong foe.
    (1)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  7. #7
    Player SleepStudy's Avatar
    Join Date
    Mar 2011
    Posts
    10
    Character
    Machete
    World
    Sylph
    Main Class
    NIN Lv 71
    Quote Originally Posted by Kysaiana View Post
    This is good news. Even if all they did was separate the timers it would change most of the new "2hrs" from being meh to actually used.

    As for Perfect Defense and Embrava, instead of nerfing them, the content that basically requires them to win should be adjusted. That way people would only use them as a luxury or a safety net and people wouldn't care too much if the SP's power was lowered.
    It is just so much easier to nerf the abilities than to actually modify the content


    EDIT: I do agree that they should focus on the content and not the abilities
    (0)
    Last edited by SleepStudy; 09-07-2012 at 03:17 AM. Reason: addition
    Brunettes, not fighter jets

  8. #8
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    I think I said this before but the biggest problem is the unstunnable tandem volley of TP moves ADL and his clone(s) unleash after splitting. It's not really easy to live through that on a mage job. If you make it through that and dedicate one sch per ADL to stun TP moves and keep a shock squall order up you will maybe have a decent chance of winning but low manning it with mules and such will be out of he question.
    (0)
    ↓ Trolling sapling ↓

  9. #9
    Player Taint2's Avatar
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    Jun 2011
    Posts
    453
    Character
    Dirtyfinger
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by Insaniac View Post
    I think I said this before but the biggest problem is the unstunnable tandem volley of TP moves ADL and his clone(s) unleash after splitting. It's not really easy to live through that on a mage job. If you make it through that and dedicate one sch per ADL to stun TP moves and keep a shock squall order up you will maybe have a decent chance of winning but low manning it with mules and such will be out of he question.


    We've done it with 8 real players and 3 mules.

    5 DD, SCH, BRD, 2 SMN (1 real, 1 mule), WHM mule, COR mule and luck.
    (0)
    Masamune
    Arma up next!

  10. #10
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Never said it would be easy.
    (1)

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