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  1. #1
    Player
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    Mar 2011
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    People said the same sh*t when drks was SE, BW, Krakken Clubbing AV into the grave, until that was nerfed. The moment this 2hr hit some resistance it was it will start to suck hard. Drk 2hrs are too short 30secs in not enough time for a high delay weapon like a scythe. You need 2-3 scythe swings just to get a ws, and how much time does that take??? Sam original 2hr (Meikyo Shisui) is better than this crap, you dont have to swing your great katana at all to get your ws's. Absorb tp spell do not stop mobs from doing wss, even when you use the regular old absorb-tp spell on fodder mobs they still use tp moves at low health. Sam's (meikyo Shisui) is better than this and its not even close
    Wrong. This 2hr hasn't shown to get resisted. Also it drains all the mob's TP with a cap of 55ish so in a few hits the mob is TPless. Absorb TP only takes 50% of the mob's current TP and subject to magic resistances so thats why mobs can TP at low HP, it'll never take more than 50% of its current TP.

    Also if you're using Last Resort, have embrava and using a greatsword like you should(LOLSCYTHE) you're hitting a great deal in 30 seconds.
    (3)
    Last edited by Ophannus; 08-18-2012 at 12:59 AM.

  2. #2
    Player Cljader1's Avatar
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    Mar 2011
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    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    Quote Originally Posted by Ophannus View Post
    Wrong. This 2hr hasn't shown to get resisted. Also it drains all the mob's TP with a cap of 55ish so in a few hits the mob is TPless. Absorb TP only takes 50% of the mob's current TP and subject to magic resistances so thats why mobs can TP at low HP, it'll never take more than 50% of its current TP.

    Also if you're using Last Resort, have embrava and using a greatsword like you should(LOLSCYTHE) you're hitting a great deal in 30 seconds.
    This 2hr is not that good especially when you compare it to sam's 2hr, you only get 30-50 tp per hit and with that being said it takes 2-3 attack round to get a ws. Moreover if the mob have no tp the 2hr is basically a glorified subtle blow. I heard alot of people talking about how this is a great Zerg 2hr, which is not true if the mob has no more tp there is no more zerg. Sam old 2hr greatly out zerg drk's 2hr, and I dont even want to talk about the hate spike. Blood Weapon is better adleast you can rock SE for free, and it adds more HP absorption which allows you to recover more quickly from those SE Ws's. Moreover, why should drks have to rely on another job's 2hr (embrava) to make our 2hr any good? Increase the duration please! Sam old 2hr > Drk new 2hr
    (1)
    Last edited by Cljader1; 08-18-2012 at 09:31 AM.

  3. #3
    Player Tamarsamar's Avatar
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    Mar 2011
    Location
    San d'Oria
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    305
    Character
    Tamarsamar
    World
    Carbuncle
    Main Class
    RDM Lv 95
    Wait a minute. If BRD is getting a new-new 2-hour, can RDM have BRD's old-new 2-hour? It's certainly better than what we have applied at the moment.
    (0)
    Quote Originally Posted by Ophannus View Post
    I love back in 2006 when they said Mythics would be the casual-player's alternative to Relic weapons.
    Quote Originally Posted by Armando
    No one at Square Enix has heard of Occam's Razor.
    FFXI Official Forums in a nutshell:

    Quote Originally Posted by saevel
    The stupid is strong here.

  4. #4
    Player Kari's Avatar
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    Mar 2011
    Posts
    284
    Character
    Aisaka
    World
    Fenrir
    Main Class
    DNC Lv 99
    Quote Originally Posted by Tamarsamar View Post
    Wait a minute. If BRD is getting a new-new 2-hour, can RDM have BRD's old-new 2-hour? It's certainly better than what we have applied at the moment.
    I think you guys are largely confused.
    There is no new-new 2 hour, those jobs didn't have their new 2 hours on the test server previously. Only a select few 2 hours are being added to the test server at a time.
    All they're doing is adding those abilities you saw before for testing.
    (3)
    /人 ‿‿ 人\


  5. #5
    Player Prothscar's Avatar
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    Apr 2011
    Location
    San d'Oria
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    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    I would offer a suggestion: Enhance the new BLU 2hr.

    It's literally worthless. None of the Unbridled Learning spells are powerful enough to warrant multiple casts, nor are they worth chaining together. Several reasons:

    1) They aren't powerful enough to call for it. This ability does not alleviate the issue at all as it does not enhance or augment Unbridled Learning spells in any way whatsoever.

    2) The new 2hr does not cut the MP cost of the spells, thus you'd run out of MP incredibly quickly

    3) The new 2hr does not cut the recast times of the spells, thus you wouldn't be able to cast the same spell more than twice.


    So effectively, we've gotten a 60 second duration ability that we can use every 2 hours to cast 1 or 2 spells that leave minimal impact on myself, my party, and the monster instead of using Azure Lore to enhance the power of my other spells that don't suck. Great, thanks.
    (8)
    Last edited by Prothscar; 08-18-2012 at 02:58 PM.

  6. #6
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    Aug 2011
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    To precede my complaining with some positivity, the adjusted Paladin ability is going to be solid in the few places it will ever be used. All signs point to it doing a ton of damage...as far as Paladin job abilities go.

    The new Bard two-hour is actually stronger than I expected. I can't imagine when it will ever be used rather than Soul Voice, but if it ever is, no one will be disappointed!

    I feel like I just gave a bottle-cap medal to the tallest midget at the state fair.

    Now, moving onto some real pessimism and bitterness!

    Quote Originally Posted by Prothscar View Post
    I would offer a suggestion: Enhance the new BLU 2hr.

    It's literally worthless. None of the Unbridled Learning spells are powerful enough to warrant multiple casts, nor are they worth chaining together. Several reasons:

    1) They aren't powerful enough to call for it. This ability does not alleviate the issue at all as it does not enhance or augment Unbridled Learning spells in any way whatsoever.

    2) The new 2hr does not cut the MP cost of the spells, thus you'd run out of MP incredibly quickly

    3) The new 2hr does not cut the recast times of the spells, thus you wouldn't be able to cast the same spell more than twice.


    So effectively, we've gotten a 60 second duration ability that we can use every 2 hours to cast 1 or 2 spells that leave minimal impact on myself, my party, and the monster instead of using Azure Lore to enhance the power of my other spells that don't suck. Great, thanks.
    This. I want to reiterate all of this.

    Also, the stuff under Unbridled Learning is just too niche to want to use it all at once.

    I don't want to raise my own defense using Harden Shell while I lower a monster's INT with Gates of Hades. I don't need the Defense Down from Bilgestorm if I can cast a working Tourbillion directly after. I don't want or need to use Absolute Terror if I just used Thunderbolt, because Absolute Terror is single target and doesn't work on Notorious Monsters!

    The real life analogue of this magical ability would be a magic ability that let a me simultaneously park my car in a tree, learn what Lady Gaga's favorite date ever would be, refill my cat's food dish, trigger a gas leak somewhere in New Jersey, perfectly cook an order of French Fries, learn what Anthony Bourdain's favorite date ever would be, dump four gallons of boiling oil on a random person somewhere in Arkansas, and change into my cleanest and most visually appealing pair of underpants.

    In case it isn't clear, I'm saying that the effects of various Unbridled Learning spells are situational at best and even the good ones very rarely work together.

    It would help the new Two-Hour and Unbridled Learning in general to add a few spells simply meant to deal damage to Unbridled Learning. Having something unique to fill the dead air between two, at most, niche spells that work well together in a given situation would go a long way towards making me ever use this new Two-Hour.

    If changes should be specific to the Two-Hour itself, anything and everything that makes the Unbridled Learning spells better in a general sense while the Two-Hour is active would help. The spells are all over the board, so damage boosts or recast reductions or MP cost reductions or duration boosts or even accuracy/magic accuracy boosts would help.

    Honestly, the real challenge at this point would be making it worse.
    (6)
    Last edited by SpankWustler; 08-18-2012 at 06:21 PM. Reason: Added more positivity. Wanted to add more bitterness, too, but I'm all out.

  7. #7
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    Some brief feed-back on a few other new two-hour abilities, separated from the other post because it was long and meant to be about one thing in detail:

    The new Red Mage two-hour is good on a conceptual level, but it falls short in execution. It functions similar to Soul Voice, and it seems meant to accomplish something similar to Soul Voice or Embrava, so it should be similar to those abilities in terms of power and duration.

    The new Dragoon two-hour would be a lot more impressive if it could bypass the innate Breath Damage Taken -% that every Notorious Monster added recently seems to have. I don't know if this would make the ability good, but I know it would become a lot better.
    (7)
    Last edited by SpankWustler; 08-18-2012 at 09:19 PM. Reason: Ian Mckaye never performed vocals for Scholar's two-hour ability.

  8. #8
    Player Economizer's Avatar
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    Jun 2011
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    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by SpankWustler View Post
    Also, the stuff under Unbridled Learning is just too niche to want to use it all at once.
    An idea for the Blue Mage 2hour if it hasn't been said already... let Blue Mage use ALL of their spells during the duration, not just the ones set and the Unbridled Learning abilities. This would instantly make it more useful without having to wait for new Unbridled Learning spells in the future to get to use.

    Maybe this wouldn't be right, but I think it should be considered as an option.
    (2)

  9. #9
    Player Cljader1's Avatar
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    Mar 2011
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    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    Quote Originally Posted by Economizer View Post
    An idea for the Blue Mage 2hour if it hasn't been said already... let Blue Mage use ALL of their spells during the duration, not just the ones set and the Unbridled Learning abilities. This would instantly make it more useful without having to wait for new Unbridled Learning spells in the future to get to use.

    Maybe this wouldn't be right, but I think it should be considered as an option.
    I would agree, SE showed themselves to be real lazy with the construction of these new 2hrs. Wasn't the purpose of the new 2hrs to make up for the lack of power and usefulness of the old 2hrs. Didn't the SE player base come to a consensus that the game has passed the old 2hrs by, thf cant PD ranged atts, pld invincible useless against magic, Drk BW ineffective against all undead, pup 2hr is just sad, blm manafront shouldn't even be a 2hr. These 2hrs was suppose to be replaced, because the old 2hrs were outdated. The new 2hrs are all basically disappointing, lackluster and void of any creativity. Only a select few is good..

    SE you can't let these new 2hrs go live they are embarrassing, add some more creativity and usefulness to these 2hr built and based on the thematic of the given job.
    (0)

  10. #10
    Player Economizer's Avatar
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    Jun 2011
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    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Cljader1 View Post
    Didn't the SE player base come to a consensus that the game has passed the old 2hrs by
    I thought SE wanted more options for players. Many of the old 2hours are quite good actually. Perfect Dodge allows a Thief to pull melee mobs in for a group without getting hurt (and pulling ranged attackers isn't really possible, even if this issue should be fixed). Invincible grabs hate and allows a Paladin to take extreme melee damage without nary a scratch. Dark Knight's 2hour allows them to use Souleatter the way it was meant to be used, and the majority of the time their 2hour is lacking is from nerfs to Souleatter rather then problems with undead. Manafont eliminates the chance for a Black Mage to have their spells interrupted by melee strikes, which is incredibly useful.

    Obviously not every current 2hour is good, but many are (even ones that could use a fix or two are for the most part OK), which is part of the problem with releasing new ones, especially if they're not so hot - they have to compare to the good ones. And for bad 2hours replacing bad 2hours, it leaves the job without a good 2hour in general.

    Astral Flow is incredibly good, and the new 2hour option Summoner will get is incredibly good (from what I've seen so far anyways). I think that Summoner's 2hours should be a model for what the rest should be with options.

    Many of the old 2hours could use some work too, but saying they're all bad isn't exactly the truth. Not all of the new 2hours are bad either, which is why when one isn't up to par it stands out.
    (1)

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