I suggest the Beastmaster 2-hour be re-named "OM NOM NOM!" and its animation and sound effects be changed to that of a Soul Trapper to imply we are producing an instragram of what we're about to eat.
I suggest the Beastmaster 2-hour be re-named "OM NOM NOM!" and its animation and sound effects be changed to that of a Soul Trapper to imply we are producing an instragram of what we're about to eat.
What about Formless Axes will make it more powerful for a warrior than for a monk? Fists or axes, it's all just damage and damage evens out a lot between two equally geared jobs.
And what would make this two hour more powerful than MS for WS? The accuracy bonus? Are you going to give us a 16-hit WS with an Acc penalty you haven't unveiled yet? Because I assure you Mighty Strikes with a little more accuracy gear (we've got literal scads of it) would be better in this situation too. Does the Accuracy bonus bypass Perfect Dodge?
And for Dancer, please just give up that fight too. Change the two hour to something that boosts the potency of sambas. Then the party could benefit from the support job's two hour. Need fast attack? 25% JA Haste Samba please. Some stupid monster with 100/tick Bio aura? 120/hit Drain Samba III.
Do I need to keep responding about the bst 2 hour? If SE is really married to the idea, you can roll it out, but no one will use it or love SE for it. It will not enhance the gameplay.
for defense, beastmaster already has options superior to this new ability which do NOT cost us our pet.
Reward > Pet Food Theta
Snarl
Dawn Mulsum
These are all awesome, very cool abilities.
There are generally only a few kinds of sticky situations bst can get into for defense on the master:
AoE attacks
Hate loss on pet.
strong paralyze and pet is dead.
If our pet is nearly dead a theta biscuit or a dawn mulsum will often cure 2.5k hp. That is as much as the stoneskin effect ever would be and it costs MUCH less. Currently we do not often have trouble w/ reward timers.
IF a mob is hitting us w/ large AoE attacks, the bst moves out of attack range while the pet is taking the hits, cure up a bit, and go back in when safer, or there might actually be someone in the party curing us....
Snarl is a FANTASTIC ability which saves from pet hate loss PERFECTLY on a 30 second recast. This is much cheaper than a 2 hour ability.
Other situations would be when there are multiple targets and you are having trouble establishing hate on all of them TO THE PET. the new 2 hour might buy some more time in such a situation, but it would take a very specific set of circumstances and previous screw ups by the player to get here, if they haven't already used familiar.
Paralyze and pet is dead > if pet is dead the new ability is useless.
Sacrificing a pet is completely Undesirable for anyone playing beastmaster. It feels like the cost of the new Warrior 2 hour would be an encumbrance effect as well.
The only game situation in which sacrificing the pet MIGHT be acceptable woudl be a zerg-typ situation (which bst is almost never included in anyway). In a zerg situation it is likely the AoE's from a HUGE NM like ADL would wipe out the pet too quickly for pet to be much help. In this situation a massive spike in Offense, not defense would be preferred.
I think the suggestion of a MASSIVE Killer Instinct effect (75%+) would be best IF developers insist on sacrificing the pet (which is silly to begin with),
There have been alot of other good suggestions 2 hour ability ideas for bst:
Pet call additional helpers of same type (not controllable) for short duration to attack pets
Meikyou shisui for pet ready moves + skillchains
apply the current plan for the pup's new 2 hour to bst.. ie apply mighty strikes for war type pets, invincible for pld type pets, perfect dodge for thf type pets, and 100 fists for mnk type pets, etc..
Unlock a super-powerful Ready move for our pet's family type taken from NM, such as petalback spin for mandies.
Inverse spirit-link where pet is buffed up (I guess familiar is a watered down version of this already.... I would like clarification if familiar is supposed to do anything beyond extending charm duration, raising pets max hp, and the newly added pet haste effect from monster trousers +2).
A 2hour HNM pet with limited duration.
there have been many other suggestions from players which would be great as well... even the exploding pet like a ninja would be preferable to the current sacrifice for stoneskin option available.
Last edited by Xilk; 08-26-2012 at 07:57 AM.
Choh Moui | Rongo-Nango | Lhu Mhakaracca | Lungo-Nango | Nyumomo
--Beastmaster Forever--
Also, apparently, they added some working names for some of the 2hours:
war: Imminent Strikes
whm: Asylum
blm: Sublte Sorcery (The typo is in game)
rdm: Encomium
pld: Righteous Guard
drk: DRK2h (read: no name yet)
bst: Feral Sacrifice (So... yea)
brd: Malinconico
rng: Instinctive Aim
sam: Yaegasumi
nin: Tengen
drg: Rouse Wyvern
smn: Astral Conduit
blu: Unbridled Wisdom
cor: Three to One
pup: Heady Artifice (... /facepalm.... you make the terrible thing worse by giving it a punny name....)
dnc: Grand Pas
sch: Caper Emissarius
If nothing else, they're good at naming stuff. The names don't make them suck any less, but most of them do sound cool.
Feral Sacrifice... Really SE? We aren't sacrificing our pets... we're eating them!
The scenario you gave us for when BST would use this 2-hour is exactly the same as we predicted and Beastmasters will NEVER be in a situation like that. Allow me to point you to an ongoing thread discussing everyones point of view on this 2-hour with suggestions. x]
http://forum.square-enix.com/ffxi/th...-After-Testing.
~ BST 99, SAM 96, DRG 96, BLU 91, THF 90 ~
http://www.ffxiah.com/player/Leviathan/Vandheer
feral sacrifice... stop white-washing and call it what it is.
CANNIBALIZE!
Choh Moui | Rongo-Nango | Lhu Mhakaracca | Lungo-Nango | Nyumomo
--Beastmaster Forever--
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