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  1. #431
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Cljader1 View Post
    Just because your a drk dont mean you can participate in a zerg. Through the whole abyssea series and the climb to 99, drk have been embarrassed. I have been told by ukon wars "drk melee no thanks, stun only," I even been moved from the zerg group to the backlines to stun with the blms. Drks want too zerg and not babysit a mob for tp control, the last thing i dont want to see is drk being outlawed from doing there ws's. Allow the 2hr to drain-tp on ws and no matter what you can not stop drks from zerging. This would make everyone happy
    ...what? You need to find some smarter people to play with I think, there is no possible reason ever that a DRK should be on the back lines stunning instead of on the front lines DDing, especially since Resolution came out.
    (6)

  2. #432
    Player Theytak's Avatar
    Join Date
    Mar 2011
    Posts
    485
    Quote Originally Posted by Cljader1 View Post
    Just because your a drk dont mean you can participate in a zerg. Through the whole abyssea series and the climb to 99, drk have been embarrassed. I have been told by ukon wars "drk melee no thanks, stun only," I even been moved from the zerg group to the backlines to stun with the blms. Drks want too zerg and not babysit a mob for tp control, the last thing i dont want to see is drk being outlawed from doing there ws's. Allow the 2hr to drain-tp on ws and no matter what you can not stop drks from zerging. This would make everyone happy
    Idiot wars who don't understand that they're only barely ahead of drk in terms of damage don't make drk any less desired for zerg damage. You need to find less stupid people to play with. At least you get fucking invites at all.
    (5)
    Siren Server since 2004
    AKA Lady Jinte of Allakhazam
    Quote Originally Posted by SpankWustler View Post
    Nutcracker had trained for years to crush the crotch and/or obliterate the ovaries of each and every monster in Vana'diel. Not even some weird thing that fish have called a "cloaca" could stem his robotic rage towards reproductive bits.

  3. #433
    Player Theytak's Avatar
    Join Date
    Mar 2011
    Posts
    485
    Also, apparently, they added some working names for some of the 2hours:
    war: Imminent Strikes
    whm: Asylum
    blm: Sublte Sorcery (The typo is in game)
    rdm: Encomium
    pld: Righteous Guard
    drk: DRK2h (read: no name yet)
    bst: Feral Sacrifice (So... yea)
    brd: Malinconico
    rng: Instinctive Aim
    sam: Yaegasumi
    nin: Tengen
    drg: Rouse Wyvern
    smn: Astral Conduit
    blu: Unbridled Wisdom
    cor: Three to One
    pup: Heady Artifice (... /facepalm.... you make the terrible thing worse by giving it a punny name....)
    dnc: Grand Pas
    sch: Caper Emissarius

    If nothing else, they're good at naming stuff. The names don't make them suck any less, but most of them do sound cool.
    (7)
    Siren Server since 2004
    AKA Lady Jinte of Allakhazam
    Quote Originally Posted by SpankWustler View Post
    Nutcracker had trained for years to crush the crotch and/or obliterate the ovaries of each and every monster in Vana'diel. Not even some weird thing that fish have called a "cloaca" could stem his robotic rage towards reproductive bits.

  4. #434
    Player Xilk's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    733
    Character
    Xilkk
    World
    Quetzalcoatl
    Main Class
    BST Lv 99
    feral sacrifice... stop white-washing and call it what it is.

    CANNIBALIZE!
    (8)
    Choh Moui | Rongo-Nango | Lhu Mhakaracca | Lungo-Nango | Nyumomo
    --Beastmaster Forever--

  5. #435
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Any word on when you'll finally add THF to the server? I would like to show my distaste for it as soon as possible.
    (3)

  6. #436
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Xilk View Post
    feral sacrifice... stop white-washing and call it what it is.

    CANNIBALIZE!
    I loled from this!
    (2)

  7. #437
    Player Leonardus's Avatar
    Join Date
    Aug 2012
    Posts
    155
    Character
    Engelmond
    World
    Bahamut
    Main Class
    WAR Lv 17
    Quote Originally Posted by Xilk View Post
    feral sacrifice... stop white-washing and call it what it is.

    CANNIBALIZE!
    Yeah no kidding, Xilk. So when is our next job ability? Maybe another chance for a good one in two years? :/
    (1)

  8. #438
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by Cljader1 View Post
    Just because your a drk dont mean you can participate in a zerg. Through the whole abyssea series and the climb to 99, drk have been embarrassed. I have been told by ukon wars "drk melee no thanks, stun only," I even been moved from the zerg group to the backlines to stun with the blms. Drks want too zerg and not babysit a mob for tp control, the last thing i dont want to see is drk being outlawed from doing there ws's. Allow the 2hr to drain-tp on ws and no matter what you can not stop drks from zerging. This would make everyone happy
    If you don't see the zerg benefit to being able to WS every 2 swings I can understand why you get moved out of the DD party. This is a solid 2 hour that not only increases DRKs damage output but carries a decent utility. The duration will probably be increased via merits and it will be even better.
    (4)
    ↓ Trolling sapling ↓

  9. #439
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    I suggest the Beastmaster 2-hour be re-named "OM NOM NOM!" and its animation and sound effects be changed to that of a Soul Trapper to imply we are producing an instragram of what we're about to eat.
    (10)

  10. #440
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Okipuit View Post
    WAR:
    The effect is the same as Formless Strikes, but since the job is different and the special traits are different as well, it’s not like you will receive the same exact effect. We’d be happy to hear feedback on the results of WARs using this ability. In regards to wanting the ability’s effect to apply to weapon skills as well, this would make it so that it is far stronger than Mighty Strikes. As an alternative, we are extending the effect duration to open up more attack opportunities.
    Unless the goal is to create an ability that deals less damage than Mighty Strikes + Tomahawk on anything with less than 90~% physical immunity, this ability should be tested more thoroughly.

    Every single player is getting the same result in this case. Every player. Same result. Mighty Strikes. Tomahawk.

    If a lot of monsters in the coming expansion are going to have 100% physical immunity for more than one minute at a time, I am too terrified to care about lackluster new abilities any more.

    Quote Originally Posted by Okipuit View Post
    BST:
    We understand that sacrificing your pet for Stoneskin results in a reduction in attack power. This Stoneskin effect is not used like the magic spell Stoneskin that you would use before entering a fight. It is something that is used in a crisis situation in order to recover and avoid emergencies (For example, if your pet is on the verge of dying and when that happens you will be put in a dangerous spot, etc.)
    If I'm in a situation awful enough that there's a chance of an emergency, I have already used Familiar for the +10% HP (and 10% Haste) it provides. I'm also carrying as many Dawn Muslums as my Mog Satchel will allow, if not losing horribly is really vital to me.

    I would much prefer something to help me achieve my lofty goal of "don't suck" than to help me out when I do suck.
    (13)

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