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  1. #321
    Player Vagrua's Avatar
    Join Date
    Mar 2011
    Posts
    191
    Character
    Vagrua
    World
    Lakshmi
    Main Class
    SAM Lv 99
    Quote Originally Posted by Kari View Post
    Are the devs really ignoring us this hard, that this is making it to testing?
    This job ability is WORTHLESS.
    It would still be worthless on a 1 minute timer.
    It would still be worthless if it DIDN'T kill your pet.

    There is no BST anywhere that cares for a heal + stoneskin at ANY POINT when they have a PET.
    BST needs an entirely different 2 hour, as well as DNC.
    Just so you know, the JP forum thinks it should be revised as well so hopefully something will happen with all regions against it .
    (7)

  2. #322
    Player Cljader1's Avatar
    Join Date
    Mar 2011
    Posts
    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    Quote Originally Posted by Ophannus View Post
    Are you trolling? The DRK 2hr is probably the best of the new 2hrs and is potentially one of the stongest 2hrs in the game in terms of how it increases your damage and how it inhibits the enemy. Testing shows it drains 30-50 TP per hit which means now only are you gonna be WSing a lot more, but the mob's TP moves will be completely inhibited. Throw on Tactician's Roll/Adoloquiem/Embrava and this new 2hr and you're gonna basically be spamming weapon skills. Now imagine 5 DRKs in an alliance using this move during perfect defense embrava. Normally during perfect defense the mob only had TP moves to really hurt an alliance, now the alliance will be impervious for those 30 seconds while the DRK's plunders all the TP the mob has been getting from being hit by zerging DDs. Now compare that to the DRG 2hr which just enhances the wyvern and heals it to full(Spirit Link heals 90% of its HP) and it gives stronger breaths(breaths that were resisted like nuts for 10-90 damage will do 200ish for 60 seconds..whooo and healing breaths heal a bit more which is moot outside of solo or failwhms.)
    People said the same sh*t when drks was SE, BW, Krakken Clubbing AV into the grave, until that was nerfed. The moment this 2hr hit some resistance it was it will start to suck hard. Drk 2hrs are too short 30secs in not enough time for a high delay weapon like a scythe. You need 2-3 scythe swings just to get a ws, and how much time does that take??? Sam original 2hr (Meikyo Shisui) is better than this crap, you dont have to swing your great katana at all to get your ws's. Absorb tp spell do not stop mobs from doing wss, even when you use the regular old absorb-tp spell on fodder mobs they still use tp moves at low health. Sam's (meikyo Shisui) is better than this and its not even close

    A Proposed Fix
    Double the duration of drk's new 2hr, and remove the HP penalty for souleater.
    (0)
    Last edited by Cljader1; 08-17-2012 at 02:30 PM.

  3. #323
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Okipuit View Post
    (We understand the feedback about the enmity cap, but we would like to look into and address this separately from the 2-hour abilities.)
    Is it safe to read far too much into this now?
    (0)

  4. #324
    Player deces's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Deces
    World
    Lakshmi
    Main Class
    BST Lv 99
    Quote Originally Posted by Okipuit View Post
    Greetings!

    During this week’s Test Server update we will be making the below changes and additions to the new 2-hour abilities.

    New 2-hours will be added to the below jobs:[list]

    Bard/Samurai/Blue Mage/Corsair/Scholar
    Are you kidding me? Jeastmasters's 2hour JA has gotten way more negative feedback than all jobs combined! Is willy wanka in charge there hello! This JA will never met the par of a 2 hour, just merge it with Wild Run and start over!
    (1)

  5. #325
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Demon6324236 View Post
    I'm sorry Oki but you need to tell the devs this is a bad idea. They can not move forward with any enmity based abilities without first establishing that enmity in itself is worth paying attention to. As of right now as you said you have feedback about the enmity cap, I would suggest that be focused on rather than making abilities based around enmity itself because so long as more things are made for enmity its just more things that will need to be changed and tweaked again in the future if enmity itself is fixed.

    If this ability is released before changes to enmity I fear the ability will be pointless until such a change is made, at which point the ability may function under a new law of order and not work properly or in a balanced nature. So while I am happy to hear you have heard the feedback players have given on the subject of enmity, I regret to say the 2-hour should probably be held back a bit until this issue is resolved, or it could have problems following the update that fixes enmity.
    are you saying that fixing enmity outside of under 2H is a bad idea or are you saying that every job update should be delayed after enmity is fixed?( = 0job update for next few month)

    them working on fixing it is good news no matter when we get it.
    (1)

  6. #326
    Player Sasaraixx's Avatar
    Join Date
    Mar 2011
    Posts
    276
    Character
    Sasaraixx
    World
    Carbuncle
    Main Class
    SMN Lv 99
    Quote Originally Posted by hiko View Post
    are you saying that fixing enmity outside of under 2H is a bad idea or are you saying that every job update should be delayed after enmity is fixed?( = 0job update for next few month)

    them working on fixing it is good news no matter when we get it.
    Neither. He is saying that it is pointless (and counter productive) to introduce a job ability that focuses on enmity when the enmity system needs work. If the devs are aware that the enmity cap needs to be addressed, then why add enmity based 2hr abilities for multiple jobs? They will be ignored by the player base and will end up being adjusted after the enmity system changes anyway.

    This is obviously a large undertaking and I hope it is toward the top of the list of priorities. I think adding the element of enmity management/manipulation to the flow of battle would really spice up combat and give some jobs a new role to play. Obviously they don't want to make it so that DD's and BLM's can go crazy while the mob always stays locked on the Paladin, so they will have to tread carefully.
    (2)

  7. #327
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    People said the same sh*t when drks was SE, BW, Krakken Clubbing AV into the grave, until that was nerfed. The moment this 2hr hit some resistance it was it will start to suck hard. Drk 2hrs are too short 30secs in not enough time for a high delay weapon like a scythe. You need 2-3 scythe swings just to get a ws, and how much time does that take??? Sam original 2hr (Meikyo Shisui) is better than this crap, you dont have to swing your great katana at all to get your ws's. Absorb tp spell do not stop mobs from doing wss, even when you use the regular old absorb-tp spell on fodder mobs they still use tp moves at low health. Sam's (meikyo Shisui) is better than this and its not even close
    Wrong. This 2hr hasn't shown to get resisted. Also it drains all the mob's TP with a cap of 55ish so in a few hits the mob is TPless. Absorb TP only takes 50% of the mob's current TP and subject to magic resistances so thats why mobs can TP at low HP, it'll never take more than 50% of its current TP.

    Also if you're using Last Resort, have embrava and using a greatsword like you should(LOLSCYTHE) you're hitting a great deal in 30 seconds.
    (3)
    Last edited by Ophannus; 08-18-2012 at 12:59 AM.

  8. #328
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Sasaraixx View Post
    Neither. He is saying that it is pointless (and counter productive) to introduce a job ability that focuses on enmity when the enmity system needs work. If the devs are aware that the enmity cap needs to be addressed, then why add enmity based 2hr abilities for multiple jobs? They will be ignored by the player base and will end up being adjusted after the enmity system changes anyway.
    Exactly. Basically if they release the new 2-hour for PLD now it will have little to no use. Even if they fix enmity, the ability will likely need adjusted to work properly, which will take even more time. Thats not to mention other jobs like THF which get enmity based 2-hours as well, making even more abilities just worthless. Releasing them now would be nice but some either need reworked to not rely on enmity or they are just adding abilities that will likely have next to no use for months until they do fix enmity, and fix the 2-hours afterwords.
    (1)

  9. #329
    Player Tamarsamar's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    305
    Character
    Tamarsamar
    World
    Carbuncle
    Main Class
    RDM Lv 95
    Wait a minute. If BRD is getting a new-new 2-hour, can RDM have BRD's old-new 2-hour? It's certainly better than what we have applied at the moment.
    (0)
    Quote Originally Posted by Ophannus View Post
    I love back in 2006 when they said Mythics would be the casual-player's alternative to Relic weapons.
    Quote Originally Posted by Armando
    No one at Square Enix has heard of Occam's Razor.
    FFXI Official Forums in a nutshell:

    Quote Originally Posted by saevel
    The stupid is strong here.

  10. #330
    Player Kari's Avatar
    Join Date
    Mar 2011
    Posts
    284
    Character
    Aisaka
    World
    Fenrir
    Main Class
    DNC Lv 99
    Quote Originally Posted by Tamarsamar View Post
    Wait a minute. If BRD is getting a new-new 2-hour, can RDM have BRD's old-new 2-hour? It's certainly better than what we have applied at the moment.
    I think you guys are largely confused.
    There is no new-new 2 hour, those jobs didn't have their new 2 hours on the test server previously. Only a select few 2 hours are being added to the test server at a time.
    All they're doing is adding those abilities you saw before for testing.
    (3)
    /人 ‿‿ 人\


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