Page 83 of 112 FirstFirst ... 33 73 81 82 83 84 85 93 ... LastLast
Results 821 to 830 of 1118
  1. #821
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Many people are commenting that the effect is no different than Elemental Seal. While Elemental Seal greatly increases the accuracy of spells, its effect is still limited by resistances, so there are cases where highly resistant monsters will still resist a spell used in conjunction with Elemental Seal. On the other hand, red mage's new special ability will guarantee the spell to land ignoring resistance, so the effect is stronger than Elemental Sea
    NO just f*cking NO, STOP IT

    The playerbase is telling you it's a stupid idea.

    It's just elemental seal. It cranks up your magic accuracy to obscene levels and allows you to land any spell you have provided the monster isn't stupidly resistant to it.

    Tell the developers BAD F*CKING IDEA. Go back to the first one and make it a 3min duration ability.
    (28)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  2. #822
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Camate View Post
    Next, on to red mage's new special ability, which is being heavily discussed.

    Many people are commenting that the effect is no different than Elemental Seal. While Elemental Seal greatly increases the accuracy of spells, its effect is still limited by resistances, so there are cases where highly resistant monsters will still resist a spell used in conjunction with Elemental Seal. On the other hand, red mage's new special ability will guarantee the spell to land ignoring resistance, so the effect is stronger than Elemental Seal.

    The development team has been working on adjustments to greatly reduce monsters with immunity, and nearly all of the monsters that have immunities have been adjusted for Voidwatch, Legion, and the higher-tier Limbus/Einherjar. We will continue to address other monsters for each content. (The ability cannot be used on monsters with immunity; however, the effect will not wear off in these cases and you can use the effect in conjunction with your next spell.)

    There have been suggestions to change the ability so you can use it for the entire effect duration, instead of just for a single spell. While we will not rule out this possibility, we would like to make adjustments carefully, since it would then be possible to completely immobilize monsters with enfeebling effects, on top of Chain Spell Stun.

    On another note, as there has been a lot of feedback mentioning that there is a problem with enfeebling effects being too weak, we would like to make it so the effects are more apparent, and will be adjusting this moving forward separately from the topic at hand.
    Sorry Camate, I still don't care, you asked for feedback, the RDMs gave you a response, nearly everyone said they wanted what you offered, but with a larger increase to potency, and a duration increase to allow more spells cast as well. As I said, the original idea had its heart in the right place, it was a great idea, just not powerful enough to really work. What your offering now is not really acceptable, its just not worth it, I would much rather the other ability with the increased potency your players asked for.

    What is the point in asking for feedback, especially asking for more detailed feedback, when you simply seem to take it as a "no, go back & make something else" anyways? I feel as though our voice was ignored, you changed it as we asked, but in a vastly different way, one which ruined it, and turned it away from what we really wanted. I am sure your players would have little problem giving you details on how they would like to see things changed, but you have to do your part by actually listening to them from time to time rather than going in a completely different direction.
    (22)

  3. #823
    Player Cowardlybabooon's Avatar
    Join Date
    Mar 2011
    Posts
    184
    Character
    Cowardlybabooon
    World
    Ragnarok
    Main Class
    WAR Lv 99
    Maybe instead of a duration just make it more than one spell using a charge system like finishing moves. 3 perfect enfeebles could be very relevant to today's endgame content.
    (2)

  4. #824
    Player Kitkat's Avatar
    Join Date
    Mar 2011
    Posts
    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    Never thought I'd see the day Saevel lost his cool >.>

    I agree however. The current direction of the ability, and in practice thus far, is that it is absolutely not worth a 30min to 1 hour recast. If you wanted to make this seem even remotely viable it needs to have a prolonged duration over multiple spells and not have any potency resistance. Potency resistance in and of itself already proves this is nothing more than an elaborate Elemental Seal on too long a cast.

    Secondly, your counter argument about it being used in conjunction with Chainspell Stun is unfounded, especially when Stun at its roots is governed by Dark Magic skill meaning this ability (based on description) would have no baring on it if the rdm also used this tactic while still in effect. The description dictates it only works on enfeebling magic. Alternatively, rdm has an abysmal rating in dark magic skill since increase from 75 to 99. It is 300 Skill, we can't boost it via Sch to B+ and still use Stun thus Chainspell Stun on things of harder persuasion is no longer viable due to another patch made years and years and years ago called Accumulative Resistance build-up (you know, the thing SE added to the game to deter the use of multiple blm for manaburning Dynamis Lord in the old day?).

    I highly suggest the Devs go back and do the enfeebling overhaul before deciding on this as an SP ability. Currently as it stands, and even after the proposed enfeebling overhaul, this ability is entirely inadequate to be on a 30~60min timer.
    (16)

  5. #825
    Player Sunrider's Avatar
    Join Date
    Jun 2012
    Location
    California
    Posts
    138
    Quote Originally Posted by Camate View Post
    Next, on to red mage's new special ability, which is being heavily discussed.

    Many people are commenting that the effect is no different than Elemental Seal. While Elemental Seal greatly increases the accuracy of spells, its effect is still limited by resistances, so there are cases where highly resistant monsters will still resist a spell used in conjunction with Elemental Seal. On the other hand, red mage's new special ability will guarantee the spell to land ignoring resistance, so the effect is stronger than Elemental Seal.

    The development team has been working on adjustments to greatly reduce monsters with immunity, and nearly all of the monsters that have immunities have been adjusted for Voidwatch, Legion, and the higher-tier Limbus/Einherjar. We will continue to address other monsters for each content. (The ability cannot be used on monsters with immunity; however, the effect will not wear off in these cases and you can use the effect in conjunction with your next spell.)

    There have been suggestions to change the ability so you can use it for the entire effect duration, instead of just for a single spell. While we will not rule out this possibility, we would like to make adjustments carefully, since it would then be possible to completely immobilize monsters with enfeebling effects, on top of Chain Spell Stun.

    On another note, as there has been a lot of feedback mentioning that there is a problem with enfeebling effects being too weak, we would like to make it so the effects are more apparent, and will be adjusting this moving forward separately from the topic at hand.
    First, I thank and salute you, Camate, for the storms you continually walk through. It can't be easy and we appreciate your delivery of feedback.




    But, I don't know how many different ways it can be communicated to the developers that the players do not need or want this new idea.

    In general, we hate it, and it is an otherwise superfluous addition to an issue (enfeebling) that the devs have been exponentially over-complicating since the release of Treasures of Aht Urgan. If the developers want to address enfeebling, address the resistances and immunities that have reduced enfeebling magic to obsolescence. If they do that, there will be no need for a new enfeebling-related ability. No explanation of the thoughts behind it will change the fact that it is a horrible idea.

    What the players wanted was Increased Enhancing Magic potency, at DOUBLE (2X) strength and DOUBLE (2X) duration. Or, simply include Composure's effect with the increased potency, on the 1-hour cooldown timer.

    This is pretty much what everyone thought would work best, what everyone agreed would be useful... this new idea is simply unacceptable.

    There just aren't any other ways to say it; nobody cares what they intend with the new ability, nobody wants it.
    (14)
    Last edited by Sunrider; 11-17-2012 at 05:08 AM.

  6. #826
    Player Tatts's Avatar
    Join Date
    May 2011
    Location
    Bastok
    Posts
    24
    Character
    Tatts
    World
    Lakshmi
    Main Class
    RDM Lv 99
    Quote Originally Posted by Camate View Post
    Happy Friday everyone!
    While we're on the topic on the new special abilities, I would like to bring attention to DRGs recent change on the unlimited jump timer. There has been a lot of negative feedback regarding the recast timer jumping to 15 seconds and I would be inclined to agree. Maybe the no recast did feel excessive but it was the perfect way to invite more Dragoons into zerg events. Dragoon never had much in terms of fast raw power, not like warrior, dark knight or samurai.
    I ask you if you would speak to the Dev team about removing the recast again or at least reducing the timer to 5 seconds per jump.
    If that cannot be done can Dragoons at least receive a attack boost like Berserk and Last Resort?
    Maybe an attack boost for the dragoon while the wyvern's attack is reduced, could that be possible?
    (2)

  7. #827
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Elemental seal can resist ? What did the devs smoke ? ES cannot resist unless a job trait procs or the resist roll exceeds 95%. I mean If I cast ES blizzard 4 I'm going to get full damage 95% of the time every 10 minutes.


    ES is 100% better than this ability, I think the dev are on drugs atm, seriously, after completely destroying RDM, they are now explaining us that a 30min JA that is inferior to ES (as it can still resist) is superior to ES. Sometimes I wonder if they actually play their jobs.
    (6)

    Ultimate DPS simulator
    https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit

  8. #828
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Really all we need is more potency, I can understand getting no extra duration on our spells. We do however need the extra duration of the ability itself for casting the spells. Think of Embrava, its duration is being nuked to hell, and it lasts 12.5 minutes. RDM can get 3 minute duration spells like Haste to last roughly 12.5 minutes. So I can see why a 25 minute Double Potency Haste would be over powered when we will be able to make the recast only 30 minutes. All I ask for is a simple +50~100% potency bonus for our Enhancing Magic with 3 minutes to cast spells, with that I am perfectly happy. If nothing else, start it at 50%, and increase it to 100% via merits, 10%/Merit Level.
    (9)

  9. #829
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    I'm going to illustrate the effect of the new SP2 on sleep2 :

    with ES
    95% of the time you get 1:30 duration sleep
    4.75% of the time you get 45s duration (the devs seem to think it's either 1:30 or full resist)
    0.25% the time you get a full resist

    with the new SP2
    95% of the time you get 1:30 duration sleep
    5% of the time you get 45s duration.

    I mean it is a frigging elemental seal.
    (9)

    Ultimate DPS simulator
    https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit

  10. #830
    Player Plasticleg's Avatar
    Join Date
    Aug 2012
    Posts
    202
    Character
    Zerichtwo
    World
    Siren
    Main Class
    WHM Lv 99
    Unless your RDM is chain-stunning, no reason for them to /BLM. They'll generally benefit from /SCH, on average. Not going to defend how fucktarded this 2-hour is, just trying to see their (lol) reasoning.
    (0)

Page 83 of 112 FirstFirst ... 33 73 81 82 83 84 85 93 ... LastLast

Tags for this Thread