I like how you open with this, then proceed to answer what you consider drivel. What does that make your response...?
You just took an arrow to the knee by mentioning Ranger. Ranger was RIDICULOUSLY BROKEN before they FIXED it. Did they over-nerf it? Yeah, sure they did. But there's absolutely no denying that RNG was by an insurmountable margin the only relevant endgame DD, period.Well, let's see how you feel when you're part of the large majority that are affected by this. You're a short sighted fool. People are not just up in arms because because there is a nerf, it goes well beyond that. Square-Enix's solution to a poor balanced game has ALWAYS been to take the thing that people complain about being the most "broken" and pull it so far back that the downgrade itself creates a greater inbalance. Remember Ranger? Ninja? Red Mage?
The only Ninja nerf I can think of was "lose enmity when shadows are hit" which turned out to be GAMEBREAKING amirite?!
1. Balance doesn't just involve making jobs better. Balance means making everything more equal. Which means things WILL sometimes need to be toned down, that's just a fact.Where we find ourselves right now is what the devs allowed the game to be for so long, and people have a right to be angry. Instead of being creative and doing a true REBALANCE, they're taking the lazy way out again, and doing you, as a paying customer, a disservice. You do realize that they've effectively replaced an overpowered WAR with an overpowered SAM, correct? Vsmite MNKs will become Spharai MNKs. What did they fix? I guess you enjoy throwing money away. I'm the stupid one though. Forgive me for being among the group that rather see additional CONTENT, which is a better way to serve your customer base, and create balance.
2. I don't see how changing the subject to Samurais is in any way relevant.
3. Throwing money away? OH NO you're right this nerf's fallout will end up deleting my character and deleveling all your jobs to 10
4. How does new content "create balance"? Voidwatch did a little bit toward it but even in Voidwatch, it's very common to see T3+ groups bring 3-4 Ukonvasara Warriors, because they're so vastly superior to basically every other DD in the game. This is a fact. The only way "new content" can alter balance is by making different shit overpowered, and in this case they'd have to make content that nerfs the hell out of critical hits - which would bring DRK and SAM back to the forefront with the most powerful non-crit WS. Which ISN'T BALANCE, EITHER.
I like how you use the irreparably unbalanced Abyssea as part of your argument.I also don't buy the whole "If I want damage why would I invite anything else blahblahblah" argument, simply because of the fact we're not talking about how the game used to be. You're inviting jobs for procs in abyssea and VW. What NM exists outside of these that you NEED big damage on? Exactly. When you low man seals are you taking WARs? Probably not--you're taking BLM/BRD, NIN (or THF/NIN), a WHM, BLU, and a BRD. When youre doing Voidwatch are you ONLY inviting WARs? Probably not. Let's not even get on the subject of job versatility. If someone is going to complain that they can't enjoy content because they're DRG only then they have more problems than that alone.
So what would YOU do to nerf Warrior? Not nerf their bullshit-OP WS? Or would you nerf the Warrior itself to the point that Ukko's ISN'T overpowered anymore - in doing so making non-Ukonvasara WARs the most useless job in the game? Gimme a better solution than nerfing Ukko's and you'll have my attention. :|You'll get no disagreement from me if you told me WAR is overpowered. I'll politely disagree, however, if you try to sell me on this being a legitimate solution. History tells you that you're wrong.
Now if you'll excuse me, I'm taking my Masamune and maxing Shoha.
Also: WRT the Blood Rage nerf, I think their issue with it is how a WAR cluster can not only crush things far too easily with Ukko spam, but also empower one another to an insane degree with timed BRs.


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