Not sure what your point was? How is this in any way relevant to the topic?
Not as often as people think. People like to take a defensive stance as soon as they get personally attacked which often leads to lapses in judgment.
You're correct in most of what you're saying, mostly in that this nerf won't fix anything. However, you still don't have all of your facts right. WAR do get invited over others, constantly, and usually because of their Ukonvasara. Even in VW, where it's beneficial to have as many jobs as possible, WAR will still have higher priority when it comes to DDs, sometimes there'll even be 3 or 4 of them, also solely due to Ukonvasara. And I can tell you right now, if there wasn't a need to proc, there'd be 10 of them. And sure, beginner parties will often want a NIN as a tank/DD for seal parties, however there's hardly any mob that can't be efficiently tanked/held by a WAR. If it comes to job choices for seal parties, you either take THF or WAR (or both). MNK is also pretty good, if you use it to DD and don't come /NIN.
WAR does have a huge leading role atm, one that other jobs cannot compare to. Again, my only beef with SE is for them taking so long to get around to doing this. This is how the WS should have been since day one. This move I can't really agree with, but I'd hate to be in their situation, because any other fix I could think of would involve gimping WAR itself (like the Blood Rage nerf), which would only hurt non-Ukonvasara WARs and even other players in the party as well. Unless you count the "fix" to buff every other DD to the same level, which I personally dislike even more.


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