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  1. #1
    Player
    Join Date
    Mar 2011
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    Windurst
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    2,169
    Quote Originally Posted by Vazerus View Post
    My post was removed or something... All I had said was this update might not be too bad for non Ukkos users, depending on the buffs to Double Attack and Critical Attack Bonus.
    Double Attack is +2% and critical attack bonus is Tier 3, which is +3%. This was tested on the Test server by Byrth before SE ninja removed both in an update.

    BR being up 20% of the time was a +4% Critical damage boost overall for everyone.

    Quote Originally Posted by Scribble View Post
    You're suggesting that they'd balance the game prior to releasing several levels, many geared toward abyssea content and lately, more geared toward VW. From the perspective of a developer, it makes little sense to try and balance some aspect of the game given the fact that it will be completely different 3 months down the road.

    It would be about as easy to maintain balance throughout that time as it is to change a wheel on a moving vehicle.
    The question remains if the critical hit rate of both was the problem why did it take them over a year to realize this? I can live with UF being nerfed (I'm still going to complain about it, who likes being nerfed) but VS is especially perplexing because it was only roughly 5% above CDC/Hi. Having restraint halved and UF cut wasn't bad enough? They got to nerf BR too, which helped buff the pt's damage? Like I said earlier, all this does is make everyone deal less damage. It hasn't fixed any issues. People aren't going to start clamoring for more pups in VW.
    (1)
    Last edited by Neisan_Quetz; 12-23-2011 at 03:14 PM.

  2. #2
    Player Scribble's Avatar
    Join Date
    Aug 2011
    Posts
    171
    Quote Originally Posted by Neisan_Quetz View Post
    The question remains if the critical hit rate of both was the problem why did it take them over a year to realize this? I can live with UF being nerfed (I'm still going to complain about it, who likes being nerfed) but VS is especially perplexing because it was only roughly 5% above CDC/Hi. Having restraint halved and UF cut wasn't bad enough? They got to nerf BR too, which helped buff the pt's damage? Like I said earlier, all this does is make everyone deal less damage. It hasn't fixed any issues. People aren't going to start clamoring for more pups in VW.
    I can't tell if you're being sarcastic or not, but if you want to play stupid then I'll give you the benefit of the doubt. Abyssea. How much of a difference does an 'added crit chance with TP' modifier make in a zone where you can cap crit rate solely on atmas alone?

    Now that the focus has shifted away from abyssea, having near capped crit is broken and anyone who knew that abyssea wouldn't be the end of the road already knew it was coming.

    I also think it's fucking ridiculous to say that other jobs should be buffed to compensate for a broken TP mod. The current content isn't really all that challenging as it is, but you want to put everyone on god mode and make it even more laughable? How is it that people don't understand that it makes more sense to nerf a few weaponskills than it does not only to buff all the rest, but to buff the content to compensate as well?

    Really guys, really...?
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  3. #3
    Player Originalkord's Avatar
    Join Date
    Dec 2011
    Posts
    53
    Character
    Originalkord
    World
    Asura
    Main Class
    WAR Lv 99
    Quote Originally Posted by Scribble View Post

    I also think it's fucking ridiculous to say that other jobs should be buffed to compensate for a broken TP mod. The current content isn't really all that challenging as it is, but you want to put everyone on god mode and make it even more laughable? How is it that people don't understand that it makes more sense to nerf a few weaponskills than it does not only to buff all the rest, but to buff the content to compensate as well?

    Really guys, really...?
    Man, my record is really wearing out...

    Here is the problem Scribble. People are DYING for new content. Ideally they would add content that brings back the challenge and makes it so they don't need to resort to a nerf. I'm not talking abyssea or VW, I mean full blown expansion, new areas, new HNM, etc, etc. The problem is that adding content does not seem to be SE's strongest suit.

    They are, on the other hand, incredibly adept at one thing. They buff a job, people gravitate towards it. A subset of the player base complains about said job. They proceed to nerf it and leave all other things equal. The nerfed players move on to the next most powerful job which has also gone unchecked. This cycle has gone on and on for years. It doesn't accomplish anything other than frustrate the player base.

    People need to recognize that others have a right to be angry. Don't act like you wouldn't feel the same way if you were in that position.
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