In pickup VW runs the best DD I've seen was Conqueror WAR maintaining level 3 Aftermath, but then again I don't consider most of the ukon wars I've seen to be close to Eijin's.
In pickup VW runs the best DD I've seen was Conqueror WAR maintaining level 3 Aftermath, but then again I don't consider most of the ukon wars I've seen to be close to Eijin's.
ah right, been so many nerfs hard to keep track of them, that said though there weren't other DW jobs back then, there are now so i kinda forgot that it was a nin specific nerf.
I can't tell if you're being sarcastic or not, but if you want to play stupid then I'll give you the benefit of the doubt. Abyssea. How much of a difference does an 'added crit chance with TP' modifier make in a zone where you can cap crit rate solely on atmas alone?
Now that the focus has shifted away from abyssea, having near capped crit is broken and anyone who knew that abyssea wouldn't be the end of the road already knew it was coming.
I also think it's fucking ridiculous to say that other jobs should be buffed to compensate for a broken TP mod. The current content isn't really all that challenging as it is, but you want to put everyone on god mode and make it even more laughable? How is it that people don't understand that it makes more sense to nerf a few weaponskills than it does not only to buff all the rest, but to buff the content to compensate as well?
Really guys, really...?
If you're capping crit rate at 100% TP without BR inside you're using the wrong atmas. Abyssea is old news and mentioning it for anything is irrelevant.
Current content isn't challenging because SE seems to have gone out of the way to reduce the challenge in it (VW), the hardest part of VW is finding a group of people who aren't braindead and can't figure out how gearswaps work. Virtually everything else atm is old content and WoE, which is pretty dead on most servers because of how bad it is.
Current testing puts Ukko's crit rate at roughly half the old mods.
Man, my record is really wearing out...
Here is the problem Scribble. People are DYING for new content. Ideally they would add content that brings back the challenge and makes it so they don't need to resort to a nerf. I'm not talking abyssea or VW, I mean full blown expansion, new areas, new HNM, etc, etc. The problem is that adding content does not seem to be SE's strongest suit.
They are, on the other hand, incredibly adept at one thing. They buff a job, people gravitate towards it. A subset of the player base complains about said job. They proceed to nerf it and leave all other things equal. The nerfed players move on to the next most powerful job which has also gone unchecked. This cycle has gone on and on for years. It doesn't accomplish anything other than frustrate the player base.
People need to recognize that others have a right to be angry. Don't act like you wouldn't feel the same way if you were in that position.
I agree, but the question was why has it taken so long. If the mod had always been what it will be soon, people wouldn't have cared until anything outside became relevant. That's my point.
Current testing leaves Ukko's well above RR and leaves warrior as a competent(player skill willing) and capable DD.
Original, I completely agree and was actually hoping that this last bump to 99 was going to be accompanied by a full expansion. I don't think people have a right to be angry though given the circumstances. Get upset for a moment because you aren't going to be a powerful as you once were, but realize that you are still in demand and you are still toward the top of the DD food chain.
Personally, I'd be more angry if any jackass with enough willpower to collect a Ukon could outparse top class, skilled DD from other jobs simply because the mechanics of their WS was broken.
I'm more angry it's 3 nerfs in a row really, and I still think nerfing UF down to same crit rate as Raging is a little too much on top of the other 2 nerfs.
The very nature of the WAR job is to be the top tier of DD though...it's all they have, literally. I think it is only natural that they should be more powerful than the likes of SAM and DRK. You take that away from it and you don't have a whole lot else. It got boned with JA's and traits during the level increases, so the high damage was more than adequate compensation, in my opinion.
I don't find a high powered WS to be as bad as the fact that every class, WAR included, has a hell of a lot more survivability than it did in years past. DD's (without /NIN or /DNC) can tank anything now with one healer, and that was never the case back in the day. Almost any job can be a tank when your mages MP supply is limitless thanks to various buffs and replenishing temp items. Maybe get rid of the "mega mages" and make it so that spamming cure V is not a legitimate strategy to keep your "overpowered" party alive.
When it comes to outparsing other non-WAR DD, that's something I don't take any stock in. It would be like comparing apples to oranages. I'd much rather outparse another WAR when on WAR, another SAM when on SAM, etc.
Last edited by Originalkord; 12-24-2011 at 11:25 AM.
I'll see your SAM and DRK and raise you RNG.
Anyway, one of the reasons WAR got normalized is because people don't want to feel like they need to play THE top DD job. When abyssea was hot it was almost a requirement that you had at least one of the select few 'necessary' jobs. The nerf is a step in the right direction toward other jobs not being left out or even shunned from events.
If WAR is/was/will always be the top DD job then why invite anything else unless your target is melee resistant? In those cases DRK/SAM/DRG are all equally worthless so why not make them closer to the same performance by equally skilled and geared players?
Be a standout for the way you play your job and not for the gear you own.
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