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  1. #1
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Alhanelem View Post
    Uh no, something is right, because that means you have a party full of cooperative, intelligent players who make it easy for other people to buff them.
    Al this will go nowhere again, the SMN is only good in fail groups argument will just be resurrected.
    (0)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  2. #2
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Razushu View Post
    Al this will go nowhere again, the SMN is only good in fail groups argument will just be resurrected.
    Not entirely true.

    SMN is actually quite useful in Voidwatch content. If you've done higher than T2 You'll realize this quickly :P
    (1)

  3. #3
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Karbuncle View Post
    Not entirely true.

    SMN is actually quite useful in Voidwatch content. If you've done higher than T2 You'll realize this quickly :P
    I was referring to the 10+ pages of a thread me, all and LLH among others cyclically argued about SMN in parties with no progress or concession made lol, it was a special time.

    I find my SMN useful in all kinds of situations, but I do hear SMN is amazing in voidwatch. When they add gear I want to void watch I'll have to try it lol
    (0)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee