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  1. #71
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    You should learn fractions.
    (0)

  2. #72
    Player Razushu's Avatar
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    Mar 2011
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    Windurst
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    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Dallas View Post
    You should learn fractions.
    Forget this already? Posted here

    http://forum.square-enix.com/ffxi/th...utility/page44


    Quote Originally Posted by Greatguardian View Post
    Pretty much what Byrth said.

    I ran WAR at approx 1,000 DPS (991.803) under those conditions, completely ignoring self-Light damage (which is a ton).

    SMN is clocking in at 253.401 DPS without Garuda (this is probably still too high, since I'm just editing a WAR spreadsheet a bit haphazardly), and 342.289 DPS when you add in Pclaws. An Avatar's basic melee hit that isn't receiving any outside buffs (namely, Haste) is not going to have a huge impact on that number. Let's be generous and say it bumps it up to 400 DPS even?

    I'll definitely admit to potential hyperbole in saying that a WAR is going to do 5x SMN's damage. But even giving SMN a lot of leeway, they're not doing even half as much as the Ukon WAR.
    WAR = 991.803

    SMN = 253.401

    That WAR is doing 3.91 times your DMG on SMN. that makes your SMN very close to 1/4 of a WAR.
    (1)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  3. #73
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    LMAO some idiot told you to throw out avatar damage so you did. I posted correctly adjusted numbers that I bet you don't have the guts to acknowledge. Post it, because picking the wrong numbers is in no way making up for your failure with Full Swing.
    (0)

  4. #74
    Player Karbuncle's Avatar
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    Quote Originally Posted by Razushu View Post
    First i was like "SAY WAAAT" Then i was all "aight"
    Have you noticed we're arguing the same thing in two different threads >_>?
    (0)

  5. #75
    Player Malamasala's Avatar
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    I'm pretty sure you two are just wasting time trying to argue what you haven't been able to settle the last months. I'm convinced Raz is underestimating the power of SMN, and Dallas overestimating it. I'm sure the job lies at moderate melee damage, where it should be.
    (0)

  6. #76
    Player Razushu's Avatar
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    Mar 2011
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    Windurst
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    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Dallas View Post
    LMAO some idiot told you to throw out avatar damage so you did. I posted correctly adjusted numbers that I bet you don't have the guts to acknowledge. Post it, because picking the wrong numbers is in no way making up for your failure with Full Swing.
    Dallas you don't get to count Avatar damage as a positive point of melee SMN as it's there on both styles. We're talking about SMN melee which is in fact 1/4 that of a DD, and avatar damage has nothing to do with melee.

    Those are correct numbers, hell they we're even skewed in your favour.
    (1)
    Last edited by Razushu; 07-20-2011 at 08:05 PM.

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  7. #77
    Player Razushu's Avatar
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    Mar 2011
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    Windurst
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    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Karbuncle View Post
    Have you noticed we're arguing the same thing in two different threads >_>?
    We're arguing? I thought we were reaching a consensus

    What can I say I like to wander.
    (0)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  8. #78
    Player Razushu's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Malamasala View Post
    I'm pretty sure you two are just wasting time trying to argue what you haven't been able to settle the last months. I'm convinced Raz is underestimating the power of SMN, and Dallas overestimating it. I'm sure the job lies at moderate melee damage, where it should be.
    I'm really sorry Mala but it's still fun to mess with Dallas. I'm really not underestimating it, the bolded numbers reflect SMNs powers as a melee, and since it's a mage they're pretty low as is to be expected.
    (1)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  9. #79
    Player Karbuncle's Avatar
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    Quote Originally Posted by Razushu View Post
    We're arguing? I thought we were reaching a consensus

    What can I say I like to wander.
    I meant arguing as the basic term for conversation/debate.

    Not really a "RAGE FITTTTTTT" Just more of a "we're discussing the same thing". Could have worded it better!
    (0)

  10. #80
    Player Razushu's Avatar
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    Mar 2011
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    Windurst
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    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Karbuncle View Post
    I meant arguing as the basic term for conversation/debate.

    Not really a "RAGE FITTTTTTT" Just more of a "we're discussing the same thing". Could have worded it better!
    Ah well that's ok, sorry for making you thread hop.

    I think we're fairly close to agreed as it is, or I hope so.
    (0)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

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