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  1. #41
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Razushu View Post
    I have to agree with you on Avatar's Favor it was the most underwhelming job adjustment in the history of this game, it's the best example of too much cost for too little reward. But that was 2 years ago and SE seems to have changed since 80 cap I haven't felt like SE's red headed stepchild.
    You know, at the time Favor was introduced, it was hailed as a great job ability for Summoner. It was worth the lower 2 perp cost to give up minimal stats that you can now Carby Kite NMs to death, like anything 95+ at 75. Which I did, a lot, on the new NMs that later came to play. Specially ones that would kill any zerg stratagy alliance with just spike spells alone.
    (1)

  2. #42
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Korpg View Post
    You know, at the time Favor was introduced, it was hailed as a great job ability for Summoner. It was worth the lower 2 perp cost to give up minimal stats that you can now Carby Kite NMs to death, like anything 95+ at 75. Which I did, a lot, on the new NMs that later came to play. Specially ones that would kill any zerg stratagy alliance with just spike spells alone.
    I could Carby kite already, before Favor I was getting +1mp per tick on him/her back then. I was super impressed by the ability when it was announced but in reality it fell flat on it's face, aside from very niche uses.
    (1)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  3. #43
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Razushu View Post
    I could Carby kite already, before Favor I was getting +1mp per tick on him/her back then. I was super impressed by the ability when it was announced but in reality it fell flat on it's face, aside from very niche uses.
    Well, having 4 free avatars with favor up gave you some options.

    Like having Fenrir and his higher def and HP to survive longer, and some fights, the avatars didn't last as long as the timers allowed either.

    Or Garuda and her strength against wind damage.
    (0)

  4. #44
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Korpg View Post
    Well, having 4 free avatars with favor up gave you some options.

    Like having Fenrir and his higher def and HP to survive longer, and some fights, the avatars didn't last as long as the timers allowed either.

    Or Garuda and her strength against wind damage.
    Only things I found favor useful for was mainhealing, I'd have Carby out meleeing on the mob giving Regen to the melees and refresh, either for other party members or the odd time when I'd die and resting wasn't an option I'd summon Diabolos and hit Astral Flow and Favor while moving to get my MP back up to decent levels.

    I didn't use favor for soloing or anything, if I needed a different avatar to Carby I'd use Yag drinks etc. to manage perp or make sure I'm able to Siphon mid fight.
    (0)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  5. #45
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Leonlionheart View Post
    You forgot to mention defense bonus and resist virus with the list of buffs that would make SMN more useless.

    Now if you could get 15% haste with a spell that would be something. Oh wait.
    It's called Hastega and you get it with EVERY SJ ^^
    (0)

  6. #46
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Babekeke View Post
    It's called Hastega and you get it with EVERY SJ ^^
    Unintended victim of a woosh.

    Don't worry, your death will not be in vain!
    (1)

  7. #47
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Alhanelem View Post
    It said right below the part OP quoted that they were adding an ability to allow you to pay extra MP for the privilege of having a faster BP timer. Did you just not read this part or what?
    Quote Originally Posted by Korpg View Post
    Unintended victim of a woosh.

    Don't worry, your death will not be in vain!
    He was implying that we should sub whm for that 15% haste, and not war for all the other melee benefits. But thanks for your input
    (0)

  8. #48
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,202
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    SMN doesn't need to sub WHM for haste. It has haste built in.
    (0)

  9. #49
    Player Rosina's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    762
    summoner always had a bad time in ffxi. First you always had to have /whm and be a healer. then they broke up the spells for ward and rage this helped a tad. But ya. They should make the job more active.

    As for attacking witha staff. A smn should do it. The tp move that dmg=mp is very good for a smn. (spirit taker)

    Anyway that my 2 cents
    (0)

  10. #50
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Babekeke View Post
    He was implying that we should sub whm for that 15% haste, and not war for all the other melee benefits. But thanks for your input
    Leon was refering to Dallas's, for the better term, crusade for SMN melee.
    (1)

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