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  1. #11
    Quote Originally Posted by Malacite View Post
    ^ err, what? Generalizing a bit much there aren't you?

    SMN is a job bordering on irrelevance at this point. It spends more MP to do less damage than BLM & SCH, doesn't have the option to melee like RDM (who can now deal pretty good damage with Chant) and gets outclassed by pretty much all the other support classes in that respect too.

    At least at 75, the 70 BPs were semi-valuable for hate-free damage. But even that's pretty much been taken away (especially inside Abyssea) with all the recent updates. Never mind that avatars feed the mob 10 TP per swing, for often sub-par damage outside of abyssea.


    So yes, SMN has ever right to complain, just as it has since it's implementation. For whatever reason(s), it seems to be the hardest job for SE to balance.


    EDIT: And as far as BRD goes, you can argue that they contribute a tonne of damage by way of buffing the DD's (though I suppose that's not enough for a minority of whiners out there.)
    the bard comment was sarcasm. And thank you for making my point, even if you didn't intend to. Bard's contribution isn't in what they do themselves so much, but in what they make the party they are supporting do. I don't actually WANT bard to be nuking (but make requiem work on SOMETHING dammit!), because bard is not a nuking job. We can be a fairly decent melee if we dual daggers, but that's not the thrust of the job and I don't expect any changes to make that different... nor do I want it.

    the point was not every job can be the top DD job, nor should they be. And yes, I am generalizing. Read all 20 of the job forums, you'll notice a common theme: all 20 jobs complaining that they aren't the top job in the game. You've got whms asking for a massive nuke spell and a melee DD set with JA to match, dnc whining about wanting raise and RR, Everyjob but nin whining to get DW 5, the list goes on.

    My point was that it's entirely possible that the reason your job (whatever it is) isn't the top DD in the game is that the designers don't want it to be. They may change the method from job to job but the general ratio is that the more a job can do offensively, the less they can do defensively. Example dark-awesome at 2 things, damage and sucking up all of the MP of several healers. Now abyssea has largely broken this ratio, which is unfortunate since this is pretty much what game balance has always been.

    Summoner has always done respectable damage, and regardless of the whining of a few they really still do. Certainly, a sam hits harder than your avatar, they're built for it. The balance? You can be out of range inflicting your damage while the Sam is in there eating AoEs, and there's no better defense than being out of damage range (a good thing since a smn's defense is so pathetic you can die if someone just hurts your feelings). Red mage too still does decent damage. Are they going to outdamage a Sam on melee or a Blm nuking? No. But they do tend to out-live them.

    All of this is still with the caveat "unless you're gimp". If your out there with level 30-40 skills fighting level 90 mobs you deserve to die, call it an educational oportunity.
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    Last edited by Glamdring; 06-11-2011 at 02:15 PM.