Page 6 of 16 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 153
  1. #51
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    15000? I assume that is with a brew, since the highest I've seen is 6k, with the "once every 5 hours" AF3 set proc on a DC monster without any particular resistance. When the average nuke with Shiva, level 5 merit BP and MAB atmas is 3-4k, pulling out numbers like 15000 doesn't hold any weight at all. (And this if 4k on mobs without resistance. Resistant mobs cap you out at like 1-2k nukes every minute)

    Still, I have no complaints on the actual damage numbers on SMN. (Except that Shiva nukes for 2k on Panktrator and Odin 2 hours for 2k on it). The problem SMN has is everything else.

    For example low level pacts. One way to view them is like low level weaponskills. They should become useless. Or you view them as magic spells due to the MP cost, and then they should be separate timers so that you just like a RDM can apply blind, paralyze and slow without it taking 3 minutes to do.

    Currently it is viewed as both. It costs you MP, to just apply slow and some damage and disable your DD ability for a minute. If a WAR doesn't have to pay MP for Fullbreak, why should SMN? It's a WS that already costs you your DD move so it has a huge penalty without additional MP involved.
    (2)

  2. #52
    Player
    Join Date
    Mar 2011
    Posts
    1,067
    Quote Originally Posted by Glamdring View Post
    (a good thing since a smn's defense is so pathetic you can die if someone just hurts your feelings)
    I have KO'd so many SMN over the years.
    (0)

  3. #53
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by Glamdring View Post
    RDM is a multipurpose job, and the players I've watched all seem to like different roles, so your DD rdms would whine about curing, the healer-types would whine about NOT getting cures, etc. until all of you can agree on what you want how the hell is SE supposed to accomodate you with a few tweaks?
    This is mostly because some people in both camps either trample the playstyle of the other camp, or can't comprehend the concept of a class having more than one viable role in group play if supported by game mechanics. Granted, XI's playerbase is the farthest you can get from flexible, which has never helped matters.

    I'm kind of an outsider to that part of the discussion, as I'd willingly take nerfs or JAs with restrictions and other things of that sort to make my desired role and playstyle a reality...well, within reason. Nerfing healing spell casting speeds while in melee mode to make healing inconvenient while front-lining is very different from just making a melee RDM unable to cast cures altogether, for example.
    RDM is in good place outside Abyssea. Short of a Phenilune type Cure spell and some melee tweaks to satisfy the die-hard fencers, the job will go back to being support fluff at anything that needs a support line.
    Hence all the complaining. Just because a role exists does not mean all Red Mages want that role. Otherwise the melee camp would have never existed.
    (0)
    Last edited by Duelle; 06-12-2011 at 09:26 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  4. #54
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by hiko View Post
    because pld cant cap haste and DW almace/DA?
    because PLD can't cast haste on itself
    (0)

  5. #55
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Alhanelem View Post
    I've never seen a BLM or SCH do 15000 damage with a single spell. SMN can do that with heavenly strike and ice attack atmas.
    Screenshot or it didn't happen.

    Seriously though, that's never happened. Brews don't even carry over to pets iirc. Even in that case, BLM can go over shown damage anyway (which isn't 15k, but 64k+).
    (1)

  6. #56
    Player Dauntless's Avatar
    Join Date
    Mar 2011
    Posts
    261
    Character
    Dauntless
    World
    Valefor
    Main Class
    DRG Lv 90
    *Dauntless changes stances!*

    Alright, I was wrong. I'll admit it.

    Although I still feel 100% the same about RNG, DRK needs a crit WS (Insurgency would be golden.) and something to make them actually casting spells relevant, and DRG needs a way to keep their wyverns alive.

    If anyone says "Just use spirit link" I'm going to punch a baby.
    (0)
    RIP Shadowix 75 DRG-WAR-DRK

  7. #57
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    I've actually got a Screenshot laying around with a 11,000 Damage Heavenly Strike, was a Set bonus Proc (Which FYI Has a pretty decent proc rate).

    That being said, I don't feel like i need to math out how even 11,000 Damage is still absolutely garbage compared to any DD worth their own.

    Lower the BP Delay cap to 30 already >:|
    (0)

  8. #58
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    You guys also forget, a brew is worthless to the avatar. Doesn't give the avatar anything.

    Brews are only good for the player.

    So, 15k damage on a mob is without brew, and I the most I seen was 12k. Most I have done is 11k.
    (0)

  9. #59
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    (Which FYI Has a pretty decent proc rate)
    I don't know what you call decent, but for me it is always once per 5 hour evening. Or something along once every 100 pacts. Which would be 1% trigger with 5 AF3+2 parts.

    I know I'm the unluckiest person on the earth, so that is probably your minimum amount of triggers.
    (0)

  10. #60
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    It is actually interesting to see that some get 11k-15k numbers on their triggers, while I've only seen as high as 6k. Is the damage bonus based on how much your blood boon saves in MP as well? Because I can't imagine swapping the refresh atma for another MAB atma would give x2 damage on a trigger. (Assuming these 12k people actually had 3 MAB atmas on)
    (0)

Page 6 of 16 FirstFirst ... 4 5 6 7 8 ... LastLast