The various jobs are all designed to be INCOMPLETE! This was done to foster party-based play.
You mean like how monks can do lots of damage, but can't tank?
One problem right now is that everybody looks at the horribly broken jobs and wants to be equally broken. This is probably because they know that SE is afraid to nerf even the worst balance problems, so the broken uberjobs will stay that way.
Another is that nobody invites damage dealers to deal damage, so jobs like DRG and SCH which can do plenty of damage are still passed over because people only care about procs and those jobs don't have them. Once you have your procs covered you have enough DDs to kill whatever, so why bother inviting more people to split up the loot?

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