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  1. #151
    Player Karinya_of_Carbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    66
    Character
    Karinya
    World
    Carbuncle
    Main Class
    RDM Lv 90
    The various jobs are all designed to be INCOMPLETE! This was done to foster party-based play.

    You mean like how monks can do lots of damage, but can't tank?

    One problem right now is that everybody looks at the horribly broken jobs and wants to be equally broken. This is probably because they know that SE is afraid to nerf even the worst balance problems, so the broken uberjobs will stay that way.

    Another is that nobody invites damage dealers to deal damage, so jobs like DRG and SCH which can do plenty of damage are still passed over because people only care about procs and those jobs don't have them. Once you have your procs covered you have enough DDs to kill whatever, so why bother inviting more people to split up the loot?
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    Last edited by Karinya_of_Carbuncle; 06-23-2011 at 09:19 PM. Reason: fix formatting codes

  2. #152
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by Razushu View Post
    Summons were the most poswerful magic in the games, but they seem to have ditched Massive damage for damage/support combo here.
    Which kind of failed in the context of parties because of how the trends developed when it came to summoner.

    Granted, the job is not an easy one to adapt to an MMO context. The avatars would have probably benefitted from having specialized roles rather than being capable of attacking with some support. Then you could have your damage dealing avatars (probably Ifrit, Leviathan, Garuda, Ramuh), your defensive/healing avatars (Carbuncle, Shiva), and your tanking/utility avatars (Titan, Fenrir). Spirits could have been more like "aspects" that act as that second school of magic that I mentioned Summoners prior to XI were known to have. That might have created a better basis of what the job could/should be capable of instead of being so reliant on its subjob to fill in the gaps between blood pacts (this refers to back when it was a universal 1-minute timer, not the rage/ward split that came much later).
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    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  3. #153
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    The avatars would have probably benefitted from having specialized roles rather than being capable of attacking with some support.
    No they wouldn't. The job is pretty much perfect as is, except for the penalties applied. It should be a moderate DD and moderate support, but it is a slightly below moderate DD and useless support. Less global timers, slightly less MP costs, more ward potency and viola, perfection.

    Well, you'd have to tweak avatars favors too if you want to count it as useful, and same with spirits. But Summoners have all tools they'd ever need... if they worked.
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