* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.
Outside of abyssea rdm is still a great job, still even before abyssea rdms were really only wanted for 2 times, main healing merit parties and refreshing the whms and blms at endgame. Lot of things you could do with out a rdm but didn't have a whm or blm it would be tough. You should be happy all the DD players that only level rdm to merit whore are gone. Why you think people ditch jobs like rdm, brd, pld the first chance they get. To play the jobs they be meriting for years but never could get invites on or had to go though level hell so they might get in a endgame LS.
Really the main Job's I see that needed amending are PLD and RDM.
For instance RDM hasn't had Cure V since December 16th 2003, and It's something that Job needs to help it maintain decent healing, SCH can use things like Obi's and the Twilight cape combined with Aurorastorm for decent Cure heals.
PLD needs various amendments without turning it into a DD that's near invincible.
Asking for DD's SE had to do something to fix Zanshin as it has minor use compared to other JT's. I believe Sam, Drk and Drg are fine as they are, each can manage very well with proper gear.
Last edited by Toren; 06-07-2011 at 06:10 PM.
Former Toren of Fairy
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.
@RDM melee
Want to do damage?
Atma: RR/SS/Apoc
Almace/DA ToM Sword/none/white tathlum
Zelus/torque(or Torero)/suppa/brutal
goliard/dusk+1/keen(or heed)/rajas
atheling/goading(or ninurta)/nashira/dusk+1
You can then at least say you'll be doing more damage than PLD anyway.
Ah delicious RDM tears...
Seriously though, I think we can safely say that we're at the point where no further major tweaks are necessary, save for perhaps a few cases;
RDM: I see a lot of people crying about Cure V, and when I hear it it sends off alarm bells in my head screaming out "PINK MAGE ONRY!!!" and the return of lolWHM. I don't see how these 2 jobs could get Cure V at this point with screwing over WHM outside of Abyssea once more. Rather, why not give RDM better enfeebling spells - Slow 3, Dia 4, Gravity/Silence II etc...
THF: Make treasure hunter actually work? Really sick of landing TH10+ and getting jack squat...
PLD: PLD is actually largely OK (for the moment) outside of Abyssea surprisingly enough, but that could very well change as Voidwatch & the rest of endgame evolves. As others have suggested, changing Cover to a job trait and perhaps making Sentinel 3 minutes would go a long ways towards fixing this job once & for all.
DRK: Change Insurgency to a crit WS (or failing that Quietus I suppose) problem solved >_>b
BST: The new jugs have been a huge success, and things are pretty good for BST. It does kind of suck however that Charm is basically a forgotten ability at this point.
RNG: So, I believe SE already had the fix for this job planned but they scrapped it for some reason I can't begin to fathom. Implement that enmity reduction based on range and you fix a lot of RNG's woes. The job doesn't need more firepower, it needs more ways to stay alive. Jishnu's Radiance + Dead Aim sure isn't helping in that regard.
NIN: The only remaining issue with NIN is still Shuriken. They're actually quite pointless now given the DPS on the newer katana, and even if SE gives us new ones they'd have to make them cost-effective unlike all the previous ones.
DRG: DRG's in a pretty good place now I'd say. The wyvern still feels a little too fragile though.
SMN: SMN's always been the red-headed step child of this game. I'm not even sure what SE could do at this point that wouldn't result in making the job too good. I do think that summoning skill with relation to avatar performance (HP, attack, def etc) and BP timers ought to be addressed however. And please, remove the 15% damage penalty on Avatar's Favor. You finally gave us a tool to encourage keeping avatars out, but then include a rather back-handed nerf to their damage which is already pitiful in most cases.
Scholar should get cure V before anyone else. the job is in a serious rut- it can't trigger anything that isn't triggerable by other jobs, is a sub par healer in abyssea because cure IV isn't good enough anymore, and rarely does anyone make use of any of the things unique about the job. Helices are strong and a high point of the job, but I can't think of much else that gets good use in abyssea. Scholar was at the peak of its strength in old Dynamis and now it just feels like it's lagging behind a bit, simply because it doesn't offer much that no one else can do.
It's not a % damage penalty, it's attack and magic attack minus. The physical attack loss is almost unnoticeable; just build for that if you want to use Favor.remove the 15% damage penalty on Avatar's Favor.
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