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  1. #1
    Player Tsuwu's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    244
    Character
    Way Extra
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Agreed. While my own personal LS is extremely small, I am part of a large LS as well.
    And the constant restructuring of LS's for no reason is quite frustrating - and I'm not even the leader having to do it.
    There are many reasons LS Leaders should be able to do as they wish with all their LS functions, whenever they need to.
    An unruly or disruptive member, an inactive member bloating the member count, or they just don't like someone. It's their LS, they should maintain the priviliges.

    I'd be willing to wager most wouldn't even mind an NPC or LS-Management board they could visit in each of the adventurer's guilds. There's a lot of ways to impliment it, and it could be really simple in terms of capability.
    And as others have said... Just allow LS leaders to boot dead weight, and this becomes much much less of an issue.

    Then you get to the juicy stuff that can wait, such as LS member tracking on maps, LS member events and instances, LS priviliges (such as a sub-command that allows leaders to speak only to sackholders), signing crafted items as being from a specific shell, etc.

    But I know the team is working hard and doing their utmost to see this game thrive.
    Let's just hope this particular issue gets dealt with a little quicker than seems to be planned.
    (4)

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    54
    The current Linkshell management tools are a shame. A shame. This is supposed to be a next gen MMO? You have to do better than that. A lot better. More options were available like... 2 generations ego, c'mon now... you can't be serious SE.

    EDIT: I think if we ask for LS rank trees/charts, item/Gil banks, ability to build HQ and airships; Dev's heads might explode.
    (6)
    Last edited by OskarHelvig; 05-26-2011 at 08:22 PM.

  3. #3
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    There are two serious issues that have been in place and utterly unaddressed since the game was released.

    This is one of them! The other is the billing system, but that is off-topic and may be justified as deferred given the free-to-play status. This issue of Linkshell administration does not have such an excuse.

    What is alarming is that this fundamental need does not even vaguely appear on the list of planned changes posted in the most recent letter from the director, found here:
    http://forum.square-enix.com/ffxiv/threads/11012

    How much more noise must be made?
    (3)

  4. #4
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Catapult View Post
    There are two serious issues that have been in place and utterly unaddressed since the game was released.

    This is one of them! The other is the billing system,
    http://www.gamespot.com/pc/rpg/final...and-sage-sundi

    @6 minutes in


    "We are aware that there are many many steps to get in to FF14 from the moment the player opens the box until they get in to actually playing the game. Many steps especially compared to some of the F2P MMOs out there. However, there are a lot of MMos that have a complex system to start...while we sympathize with the users, we also are happy to let you know that this grueling process only needs to done once, and one the hurdle has been clear, it's smooth sailing."


    This "grueling process" should only "need to be done" 0 times, lol.
    (5)

  5. #5
    Player
    Lorelai's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    29
    Character
    Lorelai Amalia
    World
    Phoenix
    Main Class
    Arcanist Lv 50
    Glad to see these issues being brought to the foreground again. It's really a shame that, seven months into FFXIV's life, there's no /lcmd to speak of. Although I am almost wholly ignorant of the coding involved - and aware that the team is working hard to get 1.18 ready - I can't imagine a scenario where this would take the UI team particularly long to implement. After all, the ability to invite a player to your party regardless of where they are in Eorzea via /pcmd add <Name> was addressed many moons ago!

    Please don't make it so I have to break and reform my LS, SE. :'(
    (4)

    http://intheskywithlorelai.com

  6. #6
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    Here's another link for reference, was the first topic about LS administration options just moved from section to section.

    http://forum.square-enix.com/ffxiv/t...l-Improvements

    There is also one in one JP section under ganeplay-others but I can't find it on my phone I lack proper translation tools
    (1)
    Last edited by Keith_Dragoon; 05-26-2011 at 10:25 PM.


    Keith Dragoon - Ambassador of Artz and Adorable

  7. #7
    Player
    Holy_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,533
    Character
    Holy Dragoon
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    I'm sure one of these threads must catch the attention of the Dev's by now. I do support that this is desperately needed, but if it means that the battle system would suffer because of this I could wait for 1.18b =)
    (2)


  8. #8
    Player
    Elkwood's Avatar
    Join Date
    Mar 2011
    Posts
    591
    Character
    Elkwood Davidson
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Agreed, but you guys do realize if we kept topics active that Devs need to respond to things would be this much easier. Do 10 people really need to create topics on linkshells, Patch 1.17, Jobs and classes etc. This forum would run so much smoother if people actually took the time to look a few pages back and bump the necessary topic. It is what i do every few days with the Linkshell, PC Optimization, and Billing issues topics i started that I personally feel are of the utmost importance.
    (2)

  9. #9
    Player
    Pulseczar's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    371
    Character
    Suede Derviant
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Elkwood View Post
    Do 10 people really need to create topics on linkshells
    If it gets their attention — yup!
    (4)

  10. #10
    Player
    Holy_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,533
    Character
    Holy Dragoon
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Elkwood View Post
    Agreed, but you guys do realize if we kept topics active that Devs need to respond to things would be this much easier. Do 10 people really need to create topics on linkshells, Patch 1.17, Jobs and classes etc. This forum would run so much smoother if people actually took the time to look a few pages back and bump the necessary topic. It is what i do every few days with the Linkshell, PC Optimization, and Billing issues topics i started that I personally feel are of the utmost importance.
    I'm a firm believer in 1 topic per issue, not 50. The larger the thread, the more discussion. Multiple threads just satisfy people due to them feeling like their idea isn't being heard in a 1000 post thread. I tend not to post new topics for this reason, as most subjects are brought up by the masses.
    (0)


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