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  1. #171
    Player
    Valon's Avatar
    Join Date
    Mar 2011
    Posts
    8
    Character
    Valon Fury
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Valon View Post
    1. Some Serious Content. Like traversing the snow filled mountians of xarcabard to vanquish the shadowlord, or fighting off the emptiness that plauges the land, befriending a cursed girl and sending a demon god back to hell/cosmos where he blongs. Stuff like that which make the game fun. but this time make it soloable and keep the group stuff for the dungeons/parties.
    2. More Beastmen (Not animals)
    3. A real Auction house already, just scrap the damn retainer code already and give us what we really want. Retainers are nothing more than glorified bazaars, Leave them in the game to function as such.
    4. Real quests with real story and cutscenes.
    5. Definatly a mog house of somesort even if it does not have a moogle.
    6. NGP(Next Gen Psp) REMOTE PLAY OPTION FOR THE PS3 VERSION !!!!!!!!!!!!!!!(BEST IDEA EVER)! ! ! ! ! ! I would pay extra for this. (Would also like this for FFXI) <<< LOOK HERE SE
    7. Ability to destroy my Linkpears/Linkshells
    8. Beastmaster/Summoner/Blue Mage as advanced jobs.
    9. Less Gear damage (Solved in a patch) Thank you, Sincerly gratefull for this, Only reason I am still playing FFXIV.
    10. Ability to switch nations and change last names.

    PS... Please see number 6.
    Did I mention I would pay extra for number 6. Comon SE you know its the best idea ever. If your team starts working on it asap, it could be ready for the launch of the mythical PS3 version.
    (1)

  2. #172
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Quote Originally Posted by Valon View Post
    1. Some Serious Content. Like traversing the snow filled mountians of xarcabard to vanquish the shadowlord, or fighting off the emptiness that plauges the land, befriending a cursed girl and sending a demon god back to hell/cosmos where he blongs. Stuff like that which make the game fun. but this time make it soloable and keep the group stuff for the dungeons/parties.
    2. More Beastmen (Not animals)
    3. A real Auction house already, just scrap the damn retainer code already and give us what we really want. Retainers are nothing more than glorified bazaars, Leave them in the game to function as such.
    4. Real quests with real story and cutscenes.
    5. Definatly a mog house of somesort even if it does not have a moogle.
    6. NGP(Next Gen Psp) REMOTE PLAY OPTION FOR THE PS3 VERSION !!!!!!!!!!!!!!!(BEST IDEA EVER)! ! ! ! ! ! I would pay extra for this. (Would also like this for FFXI) <<< LOOK HERE SE
    7. Ability to destroy my Linkpears/Linkshells
    8. Beastmaster/Summoner/Blue Mage as advanced jobs.
    9. Less Gear damage (Solved in a patch) Thank you, Sincerly gratefull for this, Only reason I am still playing FFXIV.
    10. Ability to switch nations and change last names.

    PS... Please see number 6.
    I agree FFXI on the go would be heavenly. Also XIV when this game gets playable.
    (0)

  3. #173
    Player
    Anathiel's Avatar
    Join Date
    Mar 2011
    Posts
    378
    Character
    Anathiel Nocere
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by AuctionGirl View Post
    1) More Unique Areas/Maps/Mobs
    2) More NM's Instanced, Roaming, Leve, and more
    3) More Unique Equipment with Rank Restrictions
    4) Faster Traveling Ways (Airships, Chocobo's, anything else)
    5) Rank Restricted Group Battles
    6) Raise the Rank Cap w/Content for those ranks
    7) Raise the difficulty of mobs Rank 30+ (Scale SP/difficulty with party size)
    8) More Common Repeatable Mini-Quests/Gathering Quests
    9) A Home (Mog House)
    10) Advanced more Distinguished Classes/Jobs (make stats assignable by class)

    And always MORE CONTENT, you can never have too much content.
    This stuff right here with the addition of a phantom train, though that's tied into number 2
    (1)

  4. #174
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8
    1. Quest lots more lots lots more
    2.Transport (Chocobo's, Airship etc.)
    3.Market Wards replaced with Auction House and have them all linked
    4.Wider Monster Variety some of the monsters have just been slapped with a new name an different skin [Star Marmots/Wharf Rats]
    5.PVE Events
    6.Better Loot [monsters on occasion are known to ingest someone and their fancy gear you know]
    7.Removal of SP fatigue
    8.Wider Variety of Weapons and Weapon Skins [2h swords, 1H axes, 1H/2H Maces. we want a Fancy sword that is known from other final fantasy games.....need i mention FF10?]
    9.An NPC that repairs gear...
    10.Swimming, Jump Function
    (0)

  5. #175
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    1. More mobility for my character (jump, be able to climb of objects, reach spots on the map that are blocked by invisible walls).
    2. More character customization (more colours, more styles, more special features [scars, etc.]), both during and after character creation.
    3. More 'personality' for the wildlife (predators attack weak preys, aggressive animals that tries to ambush players, passive animals that tries to hide, curious wildlife, etc.). I am VERY disappointed SE removed the curious/fleeing behaviours.
    4. Less lag during combat, I want to be able to hit and evade the monsters attack properly. Not have a 1 second delay that makes me miss the monster because it started moving 1 second before my actual strike, or being able to evade it's attack properly, not be far from it and still get hit because on the server side I'm still in range... 1 second delay.
    5. Skills, abilities, traits that are fundamentally different in each class, not just copy/paste with another element.
    6. More cross-class skills, traits, abilities from all disciplines, even disciplines of the hand and land for combat and the other way around (e.g. ranks in gladiator makes swords easier to craft, or something like that; ranks in alchemy makes you less vulnerable to poison, for example).
    7. A bigger diversity in the size of monster, very small ones and very big ones. Not only oversized monsters.
    8. Make the world more dynamic, like, make objects appears in the wild. I mean, for miners: chunk of ores, for botanist: flowers and herbs, for quests and leves: more actual objects that we can see. Glowing lights are nice, but not enough in my opinion, something is missing.
    9. Make the NPCs more alive, make them take a walk in the city, make them come towards players and ask them informations, etc.
    10. More linkshell customization, more than just a social group, a real guild. Hopefully companies will truly bring this.

    dev1008, dev1003, dev1032, dev1034
    (1)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  6. #176
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    I hope this information if being given to the devs.
    (0)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  7. #177
    Player
    Tonka's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    163
    Character
    Tonka Tuff
    World
    Sargatanas
    Main Class
    Red Mage Lv 80
    [SIZE="5"]Top 10 Realistic Changes That Should be Implemented Pronto:[/SIZE]

    • Action bar should remain visible while weapon is drawn.
    • Remembering skill/action sets for each class.
    • A button on the action bar where you can toggle AOE for offensive spells and one to toggle AOE for friendly spells (with associated hot-keys).
    • Further freedom to keybind to keyboard/mouse.
    • Drag and drop functionality for such things as setting your actions or inventory items.
    • In-game mail system.
    • Reducing unnecessary mouse-clicks. Example being the ability to open the aetheryte menu by clicking the aetheryte icon instead of it just opening the main menu.
    • Prompt with Return button shows upon death (if raise offered, adds button to accept raise).
    • Proper Linkshell controls like inviting and booting from anywhere as well as viewing such info as what zone the character is in, their level, last online, etc.
    • Additional hairstyles; particularly for those with only 4 to choose from.

    [SIZE="5"]Top 10 More Ambitious or Less Realistic Changes:[/SIZE]

    • Smaller more diverse zones rather than a few giant sprawling monotonous zones. The entire zones do not need to be overhauled, but rather given different ambient effects and change up the ground clutter and/or enemy populations.
    • Diversify camps so they aren't all nearly identical. Different structures and feels based on location (at the very least, different styles for the 5 existing zones). Changing these first two items would assist in the feeling of progression in the world which is lacking sorely at the moment.
    • "Dynamic" content. Enemy outposts that can be overtaken for zone-wide buffs or other rewards. When participating, an icon shows up with your other notifications that you can press to join a group that is participating in the area. At random intervals, enemies can attempt to retake the outposts starting a defensive event.
    • Improved spell effects. Currently most magic is different color explosions. Would be nice to see the effect originate from the cast and travel to the enemy more often (hurling fireballs, for example).
    • Travel (Chocobos and inter-city airships).
    • More NPC life. Additional idle animations as well as walking around town. Previews of the different cities showed children playing and NPCs passing each other and waving. It'd help give life to the cities (particularly the two less active cities).
    • Ability to dye gear after it has been created to the other already currently available colors.
    • Reducing invisible walls by allowing certain ledges to be climbable and/or the ability to "jump" from them.
    • Replace aetheryte camps entirely with actual quest hubs. Little towns or outposts with quest-givers located in the towns. They can give the exact same quests guildleves give now and they can be repeatable but it removes the mechanic of needing to talk to a crystal and gives the area a bit more life.
    • Implementation of an Auction House.
    • Finally, the missing genders as playable characters.
    (5)

    Sig by Rylock

  8. #178
    Player
    ambrosia's Avatar
    Join Date
    Mar 2011
    Posts
    13
    Character
    Rae Vespertine
    World
    Kujata
    Main Class
    Samurai Lv 60
    Quote Originally Posted by Tonka View Post
    [SIZE="5"]Top 10 Realistic Changes That Should be Implemented Pronto:[/SIZE]

    • Action bar should remain visible while weapon is drawn.
    • Remembering skill/action sets for each class.
    • A button on the action bar where you can toggle AOE for offensive spells and one to toggle AOE for friendly spells (with associated hot-keys).
    • Further freedom to keybind to keyboard/mouse.
    • Drag and drop functionality for such things as setting your actions or inventory items.
    • In-game mail system.
    • Reducing unnecessary mouse-clicks. Example being the ability to open the aetheryte menu by clicking the aetheryte icon instead of it just opening the main menu.
    • Prompt with Return button shows upon death (if raise offered, adds button to accept raise).

    .............

    Tonka's list was excellent.
    (2)

  9. #179
    Player
    Luluna's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord
    Posts
    1,075
    Character
    Luluna Eve
    World
    Louisoix
    Main Class
    Thaumaturge Lv 100
    Agreed well said Tonka some good ones there ^^
    (1)

  10. #180
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    *gasp* Tonka has posted! Alert the Twelve!

    Top 10 change I'd like to see.

    1) chocobo rentals/raising. Even if it at the anima systems's expense, I'll take it. FF's mascot is horsebirds that "Kweh!" Not bubbles that go "Fwoom."
    2) linkshell system changes. My linkshells's reformed twice now, and might be due for a third,the management system needs to be more helpful, possibly add multiple ranks or ways to govern it (vote system, leader approvals?,good ol iron fist?)
    3)bazaar retainers- I want to sell more stuff on my retainer than on me. Their idle shuffling is worse than the gunclicks in dfo. Also, would a little sale history, notification that something sold, hurt anyone?
    4) more stuff we can do with crafting, I like the local leves and all butmaybe there's something I can do in a group of crafters, or for the city...
    5)city related events akin to FFXI's campaign system. FFXIV can take this system and run with it. Imagine fighting for the crafing guilds on outposts, crafters making the lastest doomsday weapon to use, gatherers doubling as sappers and suppliers...
    6)storylines/endgame events branching back to the cities- I understand the need of getting people together in hubs, but uldah's made the other cities virtually ghost towns, this will be worrying once ishgard comes out, worsening the effect.
    7) chat tab customization/chat windows, I lose my place in lschat with the other info that comes up...
    8)mob behavior, if they're going to stick with that gaudy aggro sticker, that can vary how they aggro, make them attack based on range or certain behaviors, or if they're bite sized lalafell...fighting behaviors can be changed too, but I think they are doing a good job so far.
    9)fighting stances, probably wishful thinking to be included later, but I'd like to change how my character puts up their dukes, or at least make more job abilities you can toggle to adapt to battle, like guard, for the other classes.
    10) more crafting recepies, can't go wrong with that!
    (0)

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