Well Well, so much for the sinking ship.
It sold 1.45M copies also until September 30.
Info seen here:
http://www.dualshockers.com/2013/11/...g-subscribers/
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Well Well, so much for the sinking ship.
It sold 1.45M copies also until September 30.
Info seen here:
http://www.dualshockers.com/2013/11/...g-subscribers/
Every "big title" MMO has it's launch hype. Even the ones that come out really, really bad in the long run, like SWTOR.
For FFXIV, 2.1 will be the decisive sink or swim factor. If done right, it may yet hold. If not... Well, we all know where it goes for the "do nots".
In it's current form, though, the game has very little to offer save for more of the same, repetitive grind, be it Tomestones or otherwise.
I think XI never got up to 750k, and, as the article says, the wording on japanese is that XIV has broke the previous record set from XI, which was 600k, so it has over 600k, but we don't know how much more.
I guess they'll give precise numbers by the end of the fiscal year.
This chart shows FFXI peaked at about 550k, it took a few years to get there.
http://users.telenet.be/mmodata/Charts/Subs-2.png
Source: http://mmodata.blogspot.ca/
Edit: Oh I'm at 666 posts. :mad: Muhahaha :mad:
Great job, now give me those epic Final Fantasy content Square Enix.
Well. Your source even admits that SE released information stating FFXIV " 'broke through' the 600,000 mark set by FFXI" but not by how much. So in other words FFXIV has more than 600,000 but they did not release the actual number so it could be anywhere from. 600,001 to 1,000,000.
Oh boy.
Mind you, the official presentation says they "Broke though" 600k, beating FFXI's peak. It didn't say by how much.
edit: Lol, Pandastirfry beat me to it.
You forgot "for those that spend several tens of hours a week grinding", which represent a vast minority in the MMORPG user base and are pretty much inconsequential in the grand scheme of things. There's tons of people that still didn't get a single job to 50, let alone running out of content.
Naysayers aside, this is good news and I, for one, am glad to see it. Let us hope that XIV also does as XI did and maintain these numbers so that we can see the world of Hydaelyn grow and evolve as XI did.
I think the main disadvantage for 2.1 will be the fact that Crystal Tower precedes Coil in terms of difficulty and item drops. This only affects the very small minority of hardcore players I think, but I think SE will still lose some subscriptions until 2.2 unless there's some other things that will keep them playing. (Housing, PvP, new dungeons, new quests)
I don't think it affects them that much. There are a lot of coils players that are running around with only myth/philo pieces. Having another source of gear is good for everybody. Even moreso for players who go to the raids as a class that is not their preferred class.
Example:
favorite class: warrior
raid group already has two paladins as tanks and wont take my warrior to the raids so I take my conjurer there. I gear said conjurer with myth and drops since it is what I'm taking to the raid. I want to gear up my warrior with something else than philo gear. Crystal tower!
600000 X 12.99 = 7794000 USD per month, please use some of that to fix the lag.
The only thing the article says is that SE confirmed that it's doing better than XI.
> Talking about how a 11 year old + game is doing compared too and 2 month old refurbished game lol.
I heard about this Abyesea thing that put the nail on that games coffin. Of course it's going to do better.
They killed it. I wish I was old enough to try and play FFXI back then. I wonder how fun it was back in 2000 lol.
Try reading the article, it's right in the title. Jesus.
FFXIV has sold ~1.5m units as of Sept 30th (and likely more now), but has 600k current subscribers. That means more than half of the people that bought game, are no longer playing it. That said, 600k is still a good number and above SE's expectations, which pleases the executives to keep wanting to put money into the game.
It was good for it's time but not something I want to do again. A good example of what it's like? Do you enjoy having a full party killing one mob at a time for 8-12 hours a day with several hours of experience loss upon death?
The article is outdated. This same information was posted by other sites on september 30th. We had another article in late october about how final fantasy gained another 500,000 players. Recent articles have all been sporting "1.5 million accounts." This article is using September information when it's currently november. Note, 600,000 is still good even if I'm wrong.
200k are gold spammers.
Date on the .pdf is November 6th (today).
http://cdn.dualshockers.com/wp-conte...de-604x425.jpg
Note how the 600k number is using information from the "most recent date".
That's awesome news. The dedication SE has shown to this game deserves to be rewarded IMO. I'm curious how they sold 1.5 million copies, and only have 600k subscribers though.
Easy. Many people get an mmo with no attention to pay a monthly fee. Some find the initial price a drop in a bucket, a friend or family member buys it for them, and etc. People try mmo's to see if it's for them. Many felt it wasn't. Then there's the RMT who are constantly banned, buy a new account, get banned, buy a new account, and etc. You'll never have close to as much as how many people actually buy the game.
Cool... now fix goddamned game and add content faster, thanks.
Look at WoW. 12,000,000 people bought it. 21,000,000 bought the expansions by 2012. WoW has 10,000,000 subscribers. That would mean over 20,000,000 has "stopped playing." This is normal. Most people that buy something simply don't stick with it.
P.S. This is unit's sold usually Blizzard doesn't include Digital download under their "Units sold." so the number is likely much higher than this.
Yeah, over it's 10 year lifespan.
How many of those accounts are actual players and not ill-gotten goods used by gilsellers?
It's comforting to know the game is growing, but I've always taken issue with the numbers game because details like whether such things are being used by customers or are merely sitting there collecting a monthly subscription are disregarded. From a profit standpoint, I'm sure SE doesn't care either way, but I do.
Not sure why people like to compare FF14 to WoW by using subscription. Yoship make it pretty clealy with SE's forecast playerbase for FF14. They only want to pass FF11 and that is why they have hard time with their launch.
It also really depends. Remember, last month they sold 500,000 more copies. 1.5m registered users. 600,000 PAYING subscribers. This is based on those who have paid. What about people who still have their first month? We don't know how many of those there are. We also don't know how many of them will sub so that's also irrelevant but trust me when I say this is normal. Typically only a fraction of the people who buy an mmo even subscribe.
Guys, the 1.5mil number is counting from the 1.0 days, so its 600k Subs from the 1.5 mil units sold since Sept 30, 2010. Perspective is important.
No it isn't. There was 1.5 million people that signed up for the beta alone. On it's re-release they sold out in nearly all retailers the pc version. The digital version had to be completely suspended because of how many people bought the game. Source..
http://zantetsuken.net/news/press-re...ed-1-5-million
"Square Enix recently sent out a press release revealing that Final Fantasy XIV: A Realm Reborn has exceeded 1.5 million registered accounts since its launch 2 months ago. Given the information we received at Tokyo Game Show 2013, FFXIV has added more than 500,000 accounts in a month’s time."
There are also ppl in those numbers like me, I bought both ps3 and PC but only count as one account!