Oh! You were referring to "that" Zero Punctuation! Pardon me sir! :p.
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I was going to type a lengthy reply but what's the point? You made up your mind. All I'm gonna say is that from what I have seen from ARR it looks nothing short of amazing and it takes a big pile of crap on 1.0 and that crap is like diamonds showering down over 1.0.
What is a clone? The UI is similar? You have instanced dungeons? Really what is clone like?
It's the MMO genre. Look at every FPS, looks at every fighting game. They play similar because that's how that genre is played. WoW wasn't the first MMO to have these elements. It's just what MMOs are. The ignorance is palpable in this thread. Christ.
And guess what, I don't play those games that don't try something different, I like originality, I get that you have to have some core things with each game, but why do the same thing that EVERYONE does. Seriously, quest grinding, mob grinding, instances(I don't know one mmo without an instance). Raise the bar a little bit ya? That's all I'm asking for.
Different isn't always a good thing. Every game as something that separates them from the rest, but the core things that make up a MMO, (Basic Core structure) is more of a Necessity. Storyline/Content/Music etc those things are the topics that "Should" be different. If they aren't different "then" I can say "wow this is a clone of X MMO".
I just feel like people misinterpret the term "clone". Somethings need to be "the same" or else it can fail miserably. If you try to invent something, you have to make sure it 100% works on the playing field it can't be a decimal off, or else you could lose millions of dollars on a possible failure.
What makes this statement so stupid is that you can meet new people with content finder randomly as you would roaming thru the world, quest does this well, for some reason you seem hell bent on the only way you can meet new people is if you are:
1: Grab people for an exp party and then standing there killing the same mobs for hours, that does not fly cause you can meet plenty of new people with content finder and if you have fun with them you can friend them like normal.
2: You keep talking about world exploration but ARR gives a big reason to explore cause all the maps are foggy and quest will help you travel across the world. Sure quest wont help you fill out all of the maps but thats when you step in and do the rest your self.
Like someone said in this thread already FFXIV:ARR will be more FF like than 11 and 1.0 for a lot of reasons, but the main one for me is exploring a dungeon with friends and getting to the end to beat the final boss, and getting lots of exp and having fun while i do it.
All the suppose die heart FF fans make me laugh when they say this. FF has been one of the few games that hardly ever changes much but they just do small tweaks the combat system and then they pop out a new story. I'll tell you how to beat every FF up to 10 Attack command > are you hurt if so use Cure. that's all this series has been and has never really changed and its the reason its suffering right now cause all the fans are stuck in the past, FF 13 battle system was a breath of fresh air to me but could have been executed better with a none auto battle command.Quote:
And guess what, I don't play those games that don't try something different, I like originality, I get that you have to have some core things with each game, but why do the same thing that EVERYONE does. Seriously, quest grinding, mob grinding, instances(I don't know one mmo without an instance). Raise the bar a little bit ya? That's all I'm asking for.
It's a shame you have thrust your self in tot he world walking aimlessly to find people. Finding people thru content finder or meeting them during a quest you may be doing in the OPEN WORLD or finding them thru a search list is all the same. So sick of people acting every friend they ever made in a mmo was them walking thru a area randomly, if you meet that many people that way, at some point you was looking for someone to friend not randomly finding them.
One of the biggest fears I have about ARR is the quest system. I swear I don't know how much I will be able to take doing Kill XX/Collect XX quests for xp. It's one of the major reasons I don't play a lot of MMOs.
Everyone I befriended on an MMO was mostly just randomly meeting them in an odd place and helping each other out, later we party and make more friends and so on and so forth.
It's stupid that I again have to wait for a thing to pop up and say HEY YOU GOT A PARTY HEAD TO THE DUNGEON NOW~ Lets not forget, some classes will have to wait for hours to get a party, because LOL who wants something that doesn't work well in the dungeon?
Meet people that I will never again play with, or let alone gives them an excuse to be a dick.
Also, it's not exploration when someone is holding my hand saying, "hey, over here! Ok, now go this way, ok ok, now, this is tough, you have to get through these monsters that aggro, WATCH OUT! Phew that was close!" That's not exploration that's me being the games dummy. OoOOOoOOO uncover a map! Why can't I just go buy a map that someone made already? I get why they did this soo it's a false beliefe that you are going off the beaten path, but it's just another; "hey complete this area 100% move to the next! Oh, and don't come back!"
Seriously? You call that fun? I might as well watch the game play itself.
Now...I am not trying to start anything..simply stating my opinion and nothing more! >.>Quote:
Different isn't always a good thing. Every game as something that separates them from the rest, but the core things that make up a MMO, (Basic Core structure) is more of a Necessity.
It is funny you mention that. The core things that make up a MMO. FFXIV does not even have the most basic one...which is being able to play with a diverse amount of players. Yes we can play with anyone..but most PUG's are horrible. It is rare to find a decent pug. And why is that? Wellllll
Most people, if they want to accomplish anything are forced to play in little cliques...because of the reason I stated earlier. Because of PLing and super fast leveling...hardly anyone knows how to play their job end game which is why most PUG's suck. Until they fix this it probably will not ever feel like a MMO to me. :/
I guess its not SE fault that people can't play...but it is their fault for making leveling so easy that no one has to take the time to become a master at their job.
No but I did often make friends with people after I have played with them not just once, but multiple times. If I see a person sharing the same interests as I do, farming, world exploration, party play.
Then yeah they often end up finding their way into my Linkshell or Friends list. Content finder wont do that for you because your not playing with your server, you wont see a large group of people you meet outside those instanced dungeons, you don't see those people in the rest of the world.
It's hard to befriend someone when your too busy focusing lazer right on instanced raids, hell you don't usually got much of a chance to even talk if your doing things properly. So yeah I find seeing people on my server in the open world far better than finding them through a list.
Maybe you don't that's your perogative but don't tell me how I should fell about how the game evolves. Your entitled to your opinion as much as I am to mine, I don't "Look" for friends in a MMO I just naturally gravitate towards people who share my interests within the game and want to do more than just knock out instanced raids and quests.
Agree that cross-server matchmaking is pretty terrible, but I'd like to think that it'd help the community more if you could match-make on your current server. I hated randoms in WoW where people would just split mid-way through an instance.
If you want a better feeling of immersion, how about making quest lines lead to instanced dungeons? That was something Blizzard did extremely well with WoW, especially before Cataclysm; quests would eventually lead you into dungeons... Deadmines for instance....
There are right and wrong ways to add content, I have faith that the devs are adding a unique style to this.
It's not the same thing. What you SHOULD be comparing it to is Leve Quests...those are the exact same thing, you get a throwaway story and then your objectives, go back for massive xp/money/item reward (quest grind) or go back to crystal/counter for more leves.
Those are the same systems. Monster grinding for example is different as you're not doing it for the purpose of a throwaway story, you're doing it either to level, get materials for crafting or some other reason depending on game specific mechanics, for example in XI you'd do it for magian trials, i.e get 250 kill shots on arcana monsters.
Killing stuff randomly has zero story behind it. at least with questing you have "somewhat" of a story, I know it's not major or anything important, but it is still a story nevertheless. Don't get me wrong I love killing random things, but I love to have questing along with it. Which again is why I play Aion. The sense of helping people out in the game, just makes my character feels like I did something for someone, and that I can help more people along the way.
" Not like FFXIV 2.0" and your here hmmm. I would point you to Aion but you'll won;t like that very much, so I'll leave that there :P.
@ Shougun, I also never once called anyone retarded nor an Idiot, but I have said things like if you don't like something why bother be around it though.
Rokien, I agree with you in some of your opinions and surely share the same fears about ARR, so take this not as a troll post but as serious recomendations:
Play if you haven't Dark Souls/Demons Souls and even stay for the PvP in Dark, they are challenging, fun and innovate games, just not the usual concept of MMO, but with certain elements, I think you'd like them. Also the Wakfu MMO is pretty fun, or you could always get your fun in Ragnarok Online, those games are alike, but not the same as the game style Everquest spawned, and well, not a mmo but a really great game with a great story and... well, other elements that I won't spoil for you: Spec Ops: The Line.