Meanwhile said WoL murders people left and right and almost drives an entire species to extinction...yeesh
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Open world PVP could be the quickest way to kill this game.
Griefers would quickly overrun the servers, player frustration would skyrrocket even higher than it is right now, and new player experience enjoyment would plummet.
No thank you, Pvpers stay in your contaiment instances. You have plenty of other games to play if you want to make someone else miserable.
I think we need more optimists in here. All I ever see is negativity. Where was the overwhelming negativity when legitimate concerns were brought up about the inclusion of male viera?
To be fair, Open world PVP is a pretty negative topic and attracts a lot of negativity by its nature. I am sure you can find many stories of Open world PVP bringing people together, sportsmanship, honor and friendship, but I know it only takes one griefer looking to get validation to ruin many players enjoyment of the game.
How could Open world PVP work with the Fates system. With the gatherer system. If you create a pvp MODE how would you encourage people to play in said mode. If WoW is an example of World PVP made right, what would you take from it? How would it apply to FFXIV?
I was a PvPer in BDO, in our guild wars if you dared to come to a world boss on our home channel I would kill you and kill you until I was sure your loot had despawned, no loot for you! Similar story if you came into my grind or gathering rotation, and if you tried to make me go red? Guess what I can get you low and kill you to mobs so you lose XP. They had to remove PvP during world boss spawns due to people not getting their loot thanks to people like myself who would kill an enemy player on sight.
I wouldn't just go around killing randoms for fun. But others would, if I would train my horses afk outside of safe zones I would often come back to someone having killed my afk self. Just because they wanted to waste my time. Imagine the start of a new expansion, people would camp around all the important NPC's and murder everyone who came near. Open world PvP has no use, you aren't fighting for limited resources like in BDO, it's just kill people for fun. Which you can go do already in the PvP modes. It's just opening the game up to griefing.
Personally i would like open world pvp. Certainly with an opt-in system. I think it could open up a lot of things though. Zones feel dead enough as it is. Barely any npc's. Fates are really the only reason to go to them outside of msq. I think Open world pvp would help populate these zones more. It would also open up a lot of rp ideas for people if theyre into that. There's a lot of times i see people rp-ing a "tournament" but in reality its people "fighting" in someones basement because theres no other applicable method besides the wolves den pier. People could rp more things with opt-in open world pvp. I dont think there would need to be a lot of balancing to be done, could just use the current pvp job balancing which...isnt too well balanced but its at least the same system. As for gatherer jobs its as simple as you cant participate until you switch to a combat job. Simple as that. I really dnot think theres as many hurdles to it as some people are assuming. I think it would be nice to see something new and cool added to old zones. I'd rather that than something like mahjong which very few people participate in.
If WoW is any indicator of World PVP helping "populate" zones more, then no, it won't help at all. Most players want to be left alone when interacting with the world without anybody sabotaging their efforts. I am sure there is a fraction of players that love the thrill of being hunted or hunt other players and that's fine. But you have specific game modes to do that, and other games aswell with better systems to accomodate that.
If anything what could help re-populate zones are Daily quests, world events, PVE things that give an incentive to go out and make use of the world and the enemies in it.
Amount of work asides, open world PvP would be little more than dueling that you can opt into. Killing players who don't want to participate will never be a part of the design philosophy, and ultimately, it's a super asshole move. I think Wolves' Den is actually the best place to do this (maybe tweak the layout so that height and different terrain is more something), but at that stage it's really more about finding the community and giving the dev's a more clear idea of what we specifically want from the current form of PvP, and be willing to accept that not everyone will agree on what PvP should be and the dev's will likely have to deal with a ton of conflicting desires. MMOs are a shared experience after all.
Edited for typo's.
Hard pass. Doesn't fit the narrative/story of XIV to have OW PvP.
If you want PvP the Wolves Den is there for you, and hopefully they get PvP to a point where it feels more engaging and rewarding for those that seek it. But OW PvP; imo, is a bad fit for this game.
Male viera didn't fit the narrative, but SE made it work! I would be quite excited to see SE's creativity at work when it comes to open world PvP!
The funny thing is... all Open PVP MMO ends to fail because of the flaw this systen has : you can't mix PVE quests and PVP. You have to make a choice PVP or PVE but don't mix them. They solve it with... "PVP servers" in order to survive and... most of time you see many more PVE servers than PVP ones. Or they add opt-in... and most players chose to remain out.
There's nothing worst than PK when people are doing the MSQ. People just leave the game. It will not make "empty" old maps more populated. It will only lead people to go away from the game.
SE made the right choice for FFXIV.
When I see comments like this, I know the poster doesn't go out into the world at all.
Zones are populated now. They're very populated right now. I'm on a low pop (for NA) server and I see players all over the place whether it's when I'm out scouting to run a hunt train in Shadowbringers zones, grinding daily bills in HW and SB zones so I can buy more Aetheryte tickets on alts, gathering materials just about anywhere or leveling up my latest alt I started just 10 days ago.
Just because the content in the zones does not appeal to you as a level cap player does not mean the zones lack for content or lack for players doing that content.
MSQ
Side quests
FATEs
Treasure Maps
Hunts
Gathering
Beast tribes
Sightseeing Log
Leves
If those things don't interest you, then they don't interest you but that content still exists and is still getting used by other players.
Now imagine dumping open world PvP on top of all that. What do you honestly think would happen?
You would end up with new players quitting the game as soon as they start because other players would be out to make certain they never get a chance to enjoy any of that content or progress their characters.
This isn't WOW where you could dungeon grind your way all the way to level cap if you want once you complete the starting racial zone. You can avoid the open world until you were ready to join the gank squads and that's what most players would do on the more balanced contested worlds.
Here players must engage with the open world to level because they can't unlock content without doing MSQ and MSQ requires doing content in the open world.
We have no lore to explain why open world PvP would exist, unlike WoW with the story rooted in the Horde/Alliance conflict. The Grand Companies are not at war with each other and Garlemald is not a playable faction. How do you explain killing each other?
Like I said in the early part of the thread, you're the WoL and if the WoL goes rogue the GCs would have no choice but to terminate him/her because that sort of power can't go unchecked. Has it dawned on anyone that the Scions stick with the WoL not just because they're working toward a common goal but because if the WoL did go rogue, they would likely be the ones tasked with bringing him/her down? They have faith we will choose to do the "right" thing but you can also be sure they're prepared if we don't.
Again, I don't have any objection to SE creating open world PvP specific worlds as long as open world PvP would have zero impact on my game experience. But I also don't see it working out in practice. Game lore and leveling design do not support it.
What do I think would be a better idea? For SE to create an offshoot PvP game based on the truncated timeline from the Eighth Umbral Calamity. Open world PvP would make sense with what we know of that timeline. An offshoot game could import the existing jobs, races and zones from this game though future changes to this game wouldn't reflect in that one since it's a divergent timeline as of the moment the WoL touches the beacon that takes him/her from the Crystal Tower to the First. Perhaps players could even import their character models and any purely cosmetic items such as mounts.
No, it is not a forum diagnosis. Schadenfreude is an emotion every person has experienced at some point, it is not a mental disorder. The thing about that emotion is that it has a negative relationship with self-esteem. People with less self-esteem tend to experience it more frequently and intensely and vice versa. It is just what it is. People, who like griefing other players, think very little of themselves and tbh they are right to do so. You can't find griefing a fun activity unless you have self-esteem issues. That's the reality of it.
A big stretch would be to say that griefing other human beings is a fun activity and thinking or pretending that everything is fine with that person's mind. Nope, if everything was fine with him he wouldn't like doing it in the first place. Griefing is not some random activity or hobby to be generalized like you just did. You are actually causing someone else to feel miserable and you are enjoying it. You can't be sane if you do that.
You’re fundamentally mistaken in seeing ganking someone on a pvp server or someone that has otherwise opened themselves for pvp as griefing.
You are literally giving them what they signed up for. If they’re unprepared, you’re giving them exactly what they should expect.
That’s what’s so fun about being attacked. Unexpected things happen, you need to take into consideration the possibility of attack while you’re planning activities or gameplay, and sometimes your best plans collapse and you spend the night plotting your revenge.
Instead of getting upset over someone making you feel a sad and writing a page in a report, the system gives you all the tools you need to create a bitter rivalries or steadfast alliances.
It’s storytelling if you can understand it.
Open world pvp is also a goldmine for RPers, and gives them narrative possibilities beyond the illegal rp they engage in currently.
The WoL kills people because they're a soldier in a war, and it is brought up that it's still not a good thing, even if it's necessary. I mean, the entire point of the Stormblood dark knight quests is that the WoL is having a crisis of conscience about it.
Compare that to people in this very thread who talk about how they want to raid weddings and funerals, attack people who are just gathering or minding their own business, gang up and attack major cities, and so on. There's a big difference.
This thread was doomed from the beginning due to the way OP introduced the topic in the most flagrantly sus way possible. It doesn't seem like their true goal is to promote dynamic and healthy competition, or inject the open world experience with new activity. What they want is a method to deal with certain players who they don't like, by means of antagonism, forceful coercion, and generally escalating hostilities between individuals. In a sense, it's not even about PvP -- that's simply a means to an end. This is about OP's personal problems and inability to cope with some party finder listings they find repugnant.
I mean, why would the topic of PF listings even be mentioned, with regards to Open World PvP? Seems strange to me, and painfully obvious that OP wants a way to subvert or circumvent the normal GM reporting process and fantasize about some kind of mob rule or vigilante justice.
Seems nice to mention that sprouts are protected unless they elect to opt in, but just saying that implies that PvP would be mandatory for the rest of us. Also: restricting PvP in cities but NOT housing districts?? Why should there be PvP in housing districts? Is it because that's where the RP that OP doesn't like happens? Hmm, who can say?Quote:
To clarify, I would make sprouts excluded from the system (unless they wanted to opt in). This would be for at cap players and restricted from cities, but not housing districts.
I can practically see OP's salivations seeping through my monitor, as they dream about stalking some random RP-er and calling out to their FC gang to go swarm them as soon as they exit Limsa Lominsa.Quote:
it would improve player relations immensely and really build a sense of community or risk being a target because of your actions.
"More polite." Right. I'm sure we can all trust OP to decide what is polite and what is deserving of "reprisal" or painting someone as a public "target."Quote:
Hey, it certainly makes people more polite with fear of reprisal from being discourteous.
There's that Party Finder beef, again. Is this really why we need mandatory, open-world PvP in this game? Should that be the reason Yoshi-P and the team take this idea seriously?Quote:
then we can finally have a server free of pf filth.
AGAIN, with the PF obsession. And OP is literally saying they want to "make playing the game a pain" for others. Do we really still find it strange for some players to accuse people of supporting bullying in this thread anymore? Honestly?Quote:
You don't send a request, you just locate them and make playing the game pain until they stop with their pf nonsense.
Yup, vent your personal frustrations by going around harassing people trying to play Final Fantasy. This topic is so High Quality, I'll get double the xp for turning it in.Quote:
In addendum, it would be a great way to vent frustrations instead of the passive aggressive toxicity we have now.
My gosh, it never ends with this, does it!?Quote:
it lets rpers take their game to another level instead of all that illegal rp they indulge in.
What a great reason to go around trying to constrict how other people get to enjoy the game through literal, inescapable in-game violence and "fear of reprisal" if they do or say things OP doesn't agree with! Do we still believe this is even about PvP anymore?Quote:
I've found the more you try and constrict something the more "toxic" it becomes.
Edit: OMG, they posted about the RP players even while I was writing this reply!!!
As a role-player myself, it's worth noting that it differs significantly in terms of style. It wasn't unusual for disputes to be resolved through PvP and duels back in WoW between role-players on the European servers. In fact, I took part in a lot of narrative driven community made RP PVP events on Argent Dawn EU.
Give players tools to work with in an MMO and they'll make something out of it.
I don't bother with RP in FFXIV for various reasons - not in the least because most of the legitimate role-players have been discouraged by illegal role-play.
Rules that tend to collapse as soon as more than two people are involved.
You’re ignoring context again. In all of these situations, if it occurs in a pvp game or server or individual opt-in system which means players are asking for this content. That includes what you see as bullies: they’re asking for exactly the same thing to happen to them. In reality no one’s a bully, they’re all just playing the game.
I don’t see this happening in xiv (even if the wol kicks ice mages and solo pulling tanks in expert) but I’d like to see world pvp happen even if it never will.
I would drop the game so hard if open world PvP was forced on me.
Okay, to clarify (and per van_arm's most recent posts basically clarifying the same thing), I was not talking about ganking people that don't want to be ganked when I pushed back against your "self-esteem" comment. I probably could have made this more clear, but I was referring to the idea of people who DO opt-in, whether by rolling on a pvp server or ticking the opt-in box or whatever. The idea that people are ganking each other, crashing events, etc. and everyone is fine with it because they all want to participate in this whole big crazy open-world pvp system. That's what (as far as I can tell) van_arm was talking about when he insisted that some people enjoy that kind of environment, and that's what I thought you were referring to when you said "you need to have low self-esteem to enjoy this." The people getting ganked or getting their wedding crashed, etc. wouldn't seriously have a problem with it... because next week, those same people might be the ones doing the ganking and crashing.
If we are talking about literally just pure open-world pvp that is forced on everyone, with no opt-in, then yeah. I agree with you then (to a point). Enjoying ganking folks and killing gatherers and crashing events when the people you are attacking do not want to be a part of it? That's just asshole-ish. Of course, in that scenario, some blame would have to go to the devs for making the game like that and allowing it to happen. Fortunately, there is basically zero chance of non-opt-in open world pvp being added to FFXIV.
This is why I said "to a point". Call them assholes or trolls or bullies, question their morals, sure. But saying "you like this, therefore, you have low self-esteem" is LITERALLY a forum diagnoses since "low self-esteem" is a psychological condition that you are concluding they have. I'll call out bully-types all day and say that I think they're crass and that it's screwed up that they find enjoyment in making other people miserable. I just don't like ascribing behavior observed in a fellow player of an online game to a specific mental state without some evidence.Quote:
People, who like griefing other players, think very little of themselves and tbh they are right to do so. You can't find griefing a fun activity unless you have self-esteem issues. That's the reality of it.
A big stretch would be to say that griefing other human beings is a fun activity and thinking or pretending that everything is fine with that person's mind. Nope, if everything was fine with him he wouldn't like doing it in the first place. Griefing is not some random activity or hobby to be generalized like you just did. You are actually causing someone else to feel miserable and you are enjoying it. You can't be sane if you do that.
It'd just breed so much toxicity. Many people who would roll on a PvP 'server' would eventually regret rolling on a PvP server (like I did in WoW Classic when the humungous ganking started and factions would block dungeon entrances preventing dungeoning).
Oh boy Limsa factions denying Ul'dah factions the opportunity to ... I dunno, gather specific nodes. Guilds controlling resources. I don't really want to think about it TBH. I play FFXIV for a nice, chill experience. Open World PvP isn't something I'd want in FFXIV.
EDIT: Also PvP servers will fail, like they failed in WoW. Most servers will end up being controlled by a faction to the extent where PvP is no longer possible.
Ahhh, okey dokey. I wouldn't mind seeing more instanced PvP content, like *cough* Bliztball *cough*.
However I'm not sure how I feel about playing Triple Triad against a NPC, grinding away at it, hoping a certain card drops, and all of a sudden,
a ray of bright light engulfs the area with the hot attunement of a White Mages <insert scary dps spell), melting me to nothing but a pile of ash for some mean Lalafell to sweep up. xD
My tomestone will read: "Died while playing Triple triad, he didn't get the card he wanted."
Also want to throw in that any game that tries to cater to the more niche hardcore pvp community inevitably turns more "carebear" because surprise a smaller playerbase that nolife's and doesn't spend as much money is not enough to fund development and keep the servers up. Next step is throw in some P2W and then go full F2P if you had any sort of paywall in there to access the game. Any major pvp game I have tried had this happen or similar.
Ashes of Creation I am betting will try its hardest to get those hardcore PvP players in.. but as soon as their usual grief other players out of the game happens. Well they will either change the game to make everyone else's lives easier or their game will go p2w and die a slow death. So many have their hopes up for that game but it looks ready to fail already and it's not even near out yet. Happy with ffxiv not having PvP be a major part of the game.
Fair PVP also has ranking systems, matching systems and equally sized sides and teams. You might fight stomping on people of lower skill and gear fun, but the ones at the bottom won't probably enjoy them. If this keeps happening, the bottom will thin out and then the top will get bored and leave. If not properly monitored and regulated this system will always collapse.
Do you get this fairness in open world PVP? Wouldn't a matchmaking system go against it? It seems to me that world PVP without any sort of matchmaking is in essence a skewed system that promotes unfair fights, ganking and abuse, that it lives on the top threading on the bottom and that is what ultimately causes it to crumble at every turn.
A "toggle" option for world PVP would protect those who don't want to participate, certainly. But ultimately it can only reward players with cosmetic/inconsequentially mechanical items or else it becomes mandatory for PVE progression.
I'd actually like to see Blitzball introduced as a new game mode, but I wonder how it would work.
A pretty large part of Blitzball in FFX was leveling up and learning new abilities like Venom Shot and Venom tackle, so maybe that could be done in real time during matches. Maybe make it so the abilities you learn are based on which role you chose, like tanks can be blockers and gain access to higher tier blocking skills, healers are support and gain skills to restore a teammates hp/bolster the group's defense, melees can break through opponent to steal a ball or get past guards. Meanwhile casters could probably have access to more esoteric effects like sleep ball or dark ball to hinder a target's performance, while ranged could be the role that specializes in making shots on the goal. Each role could cap at say rank 5 or something during the match, and once the match ends and a new one begins, everyone is returned to rank 1 to prevent a bunch of rank 5's from stomping people that are just starting out.
I have absolutely no idea how any of this would be balanced or if it's even feasible with this game's jank netcode, but I'd love to see it.
Their proposed cash shop already has me thinking to give it a pass honestly. They have said they "may" sell QoL items or boosts, which is just PR speak for once we want the boost in profits and you guys are invested enough WE WILL sell them. Not only that they have already contradicted themselves as they stated previously they would not consider selling anything but cosmetic items until 2022 but they already are considering putting them there now. They wanted to see people's reception to the idea and ofc it was negative so now it's damage control with no no, no P2W we promise!
Add on that Amazon's track records with games thus far have not been great. I would say keep hopes low and sure give it a try. But I surely would not invest heavily into that game until a couple years later and you see where they take the game and its cash shop. It was only about a year and a half or so for BDO to go from "we won't put in any KR server p2w" to them adding in a "value pack" monthly booster and just dogpiling from there till eventually it become full blown P2W with no arguments against it.
ESO now has yet another new premium currency added to it since I last played. Glad I didn't get too into that game either. Every nicer mount I like the look of is in it's cash shop and not even for crowns its those freaking Gems from loot boxes, nightmare. Unless we see New World have a high playerbase and keep it that high, I feel it only inevitable that the pressure from above for ever higher profits will push them to creep in scummier cash shop stuff. Shame the greed for ever higher profits ruins so many previously lovely games.
There is no fairness or balance in PvP, a good PvP setting usually is quite the mess in one way or another.
In case you have forgotten or simply dont know, The Feast was originally designed with fairness and balance in mind, since so many of the casual community asked for it. Now, the only fairness that exist within that mode, is the handful of people that not only inhabit it, but monopolize all the ranking rewards for themselves within a certain discord channel. And they get away with the wintrading
every.
single.
time.