The problem is that, even if they gave us more to do during downtime, it's only a bandaid fix at best. Content isn't being designed with the new tools being made available in mind because they physically can't do that. Every job has different levels of utility in terms of group mitigation/healing, with some DPS such as DRG, SAM and BLM not really having any tools beyond Feint/Addle, so the content can't be designed with the tools that a MNK, RPR or DNC bring to the table. WHM has the lowest number of mitigation tools among healers and GNB/DRK have weaker group mitigation than WAR/PLD as well. So to ensure that these jobs are able to clear the content as effectively as the other jobs, SE has to design content with the lowest common denominator in mind, which causes content to be trivialized as a combination of some jobs having too much group utility and the content itself being undertone. You could argue player skill is also a factor but when players aren't asked to ever get better either, then you hit the point where we are today where 1 good player can more than compensate for 3-7 bad players. It's a problem of SE's own make and they need to find a way to fix it.
