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All the wyvern hate on this forum makes me really sad for this game.
After reading through several replies, it's become clear to me that people are only concerned with seeing high numbers off their melee as typical without taking into account any benefits or consequences of other factors involved.
Imagine that, people want to be a powerful fighter in an online fantasy game. Someone call the media, there's a story to be found here.
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If a wyvern partner is added to dragoon, that does not mean that the player will suddenly be a wet noodle flailing about like a sissy in front of a mob. What it infers, is that some of the stats will be split and placed on the second body, and the end result is still the same output. The total output of a dragoon plus wyvern will be the same as a dragoon without wyvern whichever route SE ultimately takes.
Depending on how damage is calculated, dividing stats up between two attackers may well result in extremely lousy results. Damage calculations in XI did not at all work like that - not sure how the damage calculations work in XIV yet, but this is a really big assertion to make with zero information to back it up.
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Wyvern plus dragoon is actually far more powerful if you look at the XI model, and assume some of the basics will still be in place.
Lance is traditionally a high delay weapon, this is instantly made moot with the high dps a wyvern brings in. So a dragoon may use stronger, higher delay weapons but maintain fast dps. No other class can do that.
And every time that wyvern drops, there goes the DPS.
And oh, how often they drop.
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Wyvern and dragoon do high damage but because its split between two bodies, any enmity gained is also. So dragoon plus wyvern can safely do more damage dealing moves more frequently and have slower enmity gain. Currently, no other class can do that.
Breath attacks are still useless, easily resisted, and not to be counted on in XI. Drakesbane is what makes Dragoon potent, as well as Jumping away enmity gain.
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Wyvern is semi automated and doesn't require much if any distraction or micromanaging from the player.
I thought we were gunning for less automation in XIV combat, and more interaction?
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Wyvern, in XI, was able to heal just as well as having a mage around if you knew how to take advantage of it. The verstility of being able to change the wyvern's "job", in tune, made the dragoon extremely versatile. If wyvern, worked in a similar fashion to XI, its like getting double the effect out of most of your equipped abilities.
That only ever worked because hate gain from healing breath was negligible, perhaps even nonexistent. It was never as good as a mage, due to having to be at low HP to operate HB, though in the situations where it worked, it did indeed work very well. Perhaps a bit too well - having an effective pool of 12-16,000 HP with a good HB/MP setup at 75 seemed 'unbalanced', shall we say.
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Wyvern could emergency tank for different exploits or (run away!), allowing the dragoon to have more survivability.
Man, I can't stand dragoons who throw their little blue buddy at the mob to save their bacon. Sheesh. o.o
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Wyvern had unique and interesting features and aesthetic qualities. A lot of which could be advanced upon in this game. Wyvern can grow, learn new abilities, maybe be customizable to some degree, perhaps have armor upgrades to make them more powerful, and in turn the dragoon more powerful...
There's just so much potential.
So it makes me rather dismayed to see people pout and say they just want one or two jump attacks added to their lancer and somehow think the currently broken balance with the class will forever remain in tact. For those who just want a really strong super melee with a lance are doing themselves a great disservice if they believe that avenue is with a wyvernless dragoon.
You seem to be missing the point.
People want to be a traditional Dragoon, as it was before XI, from all the old games we used to play. The games that evoked "hell, yes! Dragoon time!", be it Kain from IV, anyone from V, Mog/anyone from VI, or Freya from IX. It isn't just the damage potential - it's the flavor of the Dragoon, the burdened dragon-slaying specialist. And yes, it revolves around Jump. IT IS ALL ABOUT JUMP. IT'S DRAGOON.
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If anything, I hope that maybe SE will do a compromise, and just make it so that dragoon will be in tact solo, but when he/she summons the wyvern, at that point the stat different is deducted and granted to the wyvern. Maybe a percentage so that improving your own stats will also improve the wyvern as well. In this way those who poo-poo the wyvern aren't forced to play with it summoned without consequence (but without benefit), and those who wish to use the wyvern may do so at any time they please.
Taking focus away from what Dragoon was always supposed to be. Ain't no poo-pooing about it, wyverns were fun, but that wasn't what Dragoon was. I want Dragoon as I remember it from my childhood. Given the chance to vote, I'd say no wyvern, except as a mount, or a pet at one's residence. Leave the battle to the Dragon Knight.
Furthermore, I am amused at the talk of poo-pooing wyverns, when you list sacrificing your flying chum to flee the battle as a reason to keep them around. Good golly.