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Originally Posted by
Havenchild
Regardless of the stupid sarcasm, I will answer one thing. Showing the proof.
1) We have proof in the form of YoshiP who has previously acknowledged the feedback they have received and the statistics they see on their end about how many people are playing Healers.
Link me to an article that Yoshi-P has acknowledged healer feedback, even better if they show a metric in the healer population. You haven't shown me any proof besides "your word".
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It was the DRIVING reason why they reduced buttons for Healers from SB -> SHB, because according to them, they kept getting comments like people saying they wanted to Heal but felt there was too many things they had to do and it felt too intimidating. From HW to SB, Healer mains complained that Cleric stance and overall usage of it felt janky and non interesting, both iterations of it. After both changes, they saw a decent enough uptick in each expansion in the role that they didn't change much beyond that.
People stated they were happy a janky stance was removed doesn't mean a slew of people who've never played healer suddenly started to play a healer. I also have yet to see a chart, or graph that illustrates the healer population increasing from them having reduced the (dps) buttons that you have been claiming.
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Arcadion with the overall lower DPS check, also has a staggeringly higher amount of week 1 clears compared to other tiers which means that there were a lot more Healers in the mix.
Or it just means that groups that would have cleared week 2 or 3 have cleared on week 1 instead.
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I argue it's the lower DPS check tuning overall is what allows this to be present to begin with. Both in clears that occurred and the presence of Healers. That's the point. The lower DPS Requirement for each job in the raid, lead to it being completed more overall by everyone and also receiving high praise. If the check is lower because they didn't tune the raid to accommodate the increased DPS, that DIRECTLY means that the DPS contribution requirement for ALL roles is LOWER.
Here I thought people were praising the tier because the fights were fun and the designs were great. Guess I missed all of those posts that people only enjoyed the fights because dps balance was off.
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2) We have never truly had a reduction in responsibility on Healer role but other roles have had reductions.
List some examples then.
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While we had some DPS tools removed from the role, Healer DPS is still a heavy factor into raid clears. If you were to remove even half the DPS from healers, least with current damage, a lot more parties would not be clearing the fights.
And pressing Glare for 80% of one's GCDs isn't exciting, which is why players are asking for a more involved dps gameplay for healers.
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There are two distinct differences between what happened in HW -> SB and SB to SHB. The difference is that in HW, the complaints were coming more from Healer mains more. In SB, the complaints according to Yoshi P, sounded more from people outside of the role. It was undoubtedly their attempt to mitigate the Healer shortage in PF as after cross-world came into the mix, it became a lot more present that Healers were massively missing. If you see the problem of "wow, we need alot more healers in PF" and the feedback you are getting from non-healers are "hey, we'd like to heal but the barrier is a bit too much" and the feedback you are getting from some healer mains from PF are like "Hey I don't like to play shield healer, I'll just stick to WHM or AST, then the logical conclusion to all of that is to lower the barrier of entry for the Healer role. I think at the time, it was probably the best overall decision as whoever was playing the job, was already playing it, so that's that and clearly from SHB to EW, they didn't make any major changes to the toolkit on healers meaning that they both:
- Saw the numbers ticked up enough so they were content with it and didn't feel they needed to do anything else.
- Numbers held on enough that it didn't regress all the way back to SB levels.
This was just a whole lot of assumptions on your part and words that amounts to nothing while adding Yoshi-P's name to try to make it sound legit.
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The issue we face now is very similar to SB. You have a lot of people coming into the tier playing DPS, compared to tank or heals. General PF response from the current Healer base seems to be "don't give us more work or we quit" as proven by EW tiers,
your opinion != healer base's opinion
That's fine if you don't want more work, just say "I don't want more work." Don't pretend like the its a shared feeling among healers.
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and the overall healer class design seems to lean positive, enough that they haven't felt the need to shift backwards further.
Kinda weird seeing multiple threads on the official forums, reddit, and even discord constantly talking about the poor state of healers and ways to improve them if the overall state of healers is leaning positive. If you can link me a thread praising the state of healers, I'd be more than happy to read it.
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They added a single extra DPS button for some healers, likely as a test to see the general response and that was smart as if you just dumped a whole toolkit on people, there is a good chance, people would have left. However, that is not going to solve the shortage that we see now. To solve the shortage we see now, you have to lure people to playing the role. Specifically DPS. You can flush out Healers to SB levels and that will still NOT increase Healer presence in PF. The only thing we haven't as a whole tried is giving equal responsibility to all roles.
Right now we have
Healer: HEAL, DPS, MIT, MECH
DPS: DPS, MIT, MECH
Tank: MIT, DPS, Mech
I say we shift to
Healer: Heal, DPS, Mech
DPS: DPS, MIT, Mech
Tank: MIT, DPS, Mech
Quick, easy steps to make the healer role even more frustrating to play. Healers being at the complete mercy of DPS and Tanks to mitigate. I recall WHMs having a real blast last expansion with their limited mitigation tools and how much fun they were having with that.
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And finally the last component to incentivize players to make the jump, job-in-need bonuses.
Achievement mounts ain't gonna fix this. Lol.